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Creating Game-Ready Weapons Using Blender & Substance Painter - Druckversion

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Creating Game-Ready Weapons Using Blender & Substance Painter - Panter - 25.12.2024

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Creating Game-Ready Weapons Using Blender & Substance Painter
Sam Coppola | Duration: 38:18 h | Video: H264 2560x1440 | Audio: AAC 44,1 kHz 2ch | 48,1 GB | Language: English

Learn how a professional weapon artist works when creating high quality game-ready weapons. In this course you will learn from start to finish how to create a high quality game-ready weapon including everything from ref gathering, Creating High and Low Poly, UV Unwrapping, Baking/Texturing and Rendering.

This course will cover the entire process of creating gam-ready weapons which includes topics like:

• Project planning and gathering references.
• Creating the High Poly version of our weapon & sight
• Creating the Low Poly version of our weapon
• Creating optimized UV's
• Baking our weapon
• Texturing our weapon
• Final rendering


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