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Creating Game-Ready Weapons Using Blender & Substance Painter - Druckversion +- Forum Rockoldies (https://rockoldies.net/forum) +-- Forum: Fotobearbeitung - Photoshop (https://rockoldies.net/forum/forumdisplay.php?fid=16) +--- Forum: E-Learning, Tutorials (https://rockoldies.net/forum/forumdisplay.php?fid=18) +--- Thema: Creating Game-Ready Weapons Using Blender & Substance Painter (/showthread.php?tid=90660) |
Creating Game-Ready Weapons Using Blender & Substance Painter - Panter - 25.12.2024 ![]() Creating Game-Ready Weapons Using Blender & Substance Painter Sam Coppola | Duration: 38:18 h | Video: H264 2560x1440 | Audio: AAC 44,1 kHz 2ch | 48,1 GB | Language: English Learn how a professional weapon artist works when creating high quality game-ready weapons. In this course you will learn from start to finish how to create a high quality game-ready weapon including everything from ref gathering, Creating High and Low Poly, UV Unwrapping, Baking/Texturing and Rendering. This course will cover the entire process of creating gam-ready weapons which includes topics like: • Project planning and gathering references. • Creating the High Poly version of our weapon & sight • Creating the Low Poly version of our weapon • Creating optimized UV's • Baking our weapon • Texturing our weapon • Final rendering Homepage ![]() |