![]() |
Mastering Steampunk Ship Concept To Completion In 3Dmodeling - Druckversion +- Forum Rockoldies (https://rockoldies.net/forum) +-- Forum: Fotobearbeitung - Photoshop (https://rockoldies.net/forum/forumdisplay.php?fid=16) +--- Forum: E-Learning, Tutorials (https://rockoldies.net/forum/forumdisplay.php?fid=18) +--- Thema: Mastering Steampunk Ship Concept To Completion In 3Dmodeling (/showthread.php?tid=91832) |
Mastering Steampunk Ship Concept To Completion In 3Dmodeling - Panter - 27.02.2025 https://i124.fastpic.org/big/2025/0227/d1/a360a8c7dee090a1b8408b545273c8d1.avif Mastering Steampunk Ship Concept To Completion In 3Dmodeling Published 2/2025 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 27.09 GB | Duration: 18h 2m Model, Unwrap, Texture, and Render a Steampunk Flying Ship with 3Ds Max, Marvelous Designer, Rizom UV, Substance Painter What you'll learn Master the process of creating complex 3D models, starting from proxy meshes and progressing to highly detailed Steampunk flying ships Learn to efficiently unwrap 3D models using Rizom UV, utilizing the UDIM workflow to achieve high-quality, precise textures. Develop advanced texturing techniques in Substance Painter, including baking mesh maps and creating detailed, realistic materials for your Steampunk ship. Gain expertise in using Marmoset Toolbag for real-time rendering, including setting up materials, lights, and cameras to produce professional-quality render. Understand how to seamlessly integrate 3Ds Max, Marvelous Designer, Rizom UV, Substance Painter, and Marmoset Toolbag into a cohesive workflow Learn the importance of small details in 3D modeling and texturing, and how these can significantly enhance the overall quality and realism of your models. Develop problem-solving skills and learn workflow optimization techniques to streamline your 3D modeling and texturing processes. Follow a complete project from start to finish, gaining the confidence and skills to tackle your own 3D modeling and texturing projects independently. Requirements Familiarity with the basics of 3D modeling and navigation in 3Ds Max is required. You should be comfortable with primary functions such as creating, modifying, and manipulating objects. A basic understanding of UV unwrapping principles and techniques will be beneficial. Knowledge of how to navigate and use Rizom UV for unwrapping is recommended. Basic knowledge of texturing and working with Substance Painter is necessary. You should know how to create and apply materials, and understand basic texturing workflows. Familiarity with rendering concepts and basic operations in Marmoset Toolbag, such as setting up scenes, importing models, and applying textures, will be helpful. Software Requirements: 3Ds Max, Marvelous Designer, Rizom UV, Substance Painter, Marmoset Toolbag Description Embark on a comprehensive journey into the world of Steampunk with our detailed tutorial on creating a flying ship from concept to final render. This course covers every step of the process, including modeling, unwrapping, texturing, and rendering, providing over 14 hours of high-quality instruction. Whether you're a digital artist, 3D modeler, or game developer, this course is designed to elevate your skills and help you create stunning 3D models.Tutorial Contents:Modeling ![]() If you have a basic understanding of 3D modeling and are looking to advance your skills by working on a detailed and complex project like a steampunk flying ship, this course is for you. You'll learn advanced modeling techniques in 3Ds Max and how to bring your models to life with intricate details.,This course is ideal for digital artists who want to enhance their portfolio with a unique and visually striking steampunk project. You will gain insights into creating high-quality textures using Substance Painter and efficient unwrapping techniques with Rizom UV.,Game designers looking to create immersive environments and assets for their games will benefit from this course. The skills you acquire will help you develop detailed and textured models suitable for real-time applications using the Marmoset Toolbag.,If you are involved in animation or visual effects, this course will provide you with the knowledge to create detailed assets that can be used in various animation and VFX projects. Learning how to model, unwrap, and texture in a structured manner will enhance your workflow and final output.,This course is tailored for those who have a basic understanding of the software tools used (3Ds Max, Marvelous Designer, Rizom UV, Substance Painter, and Marmoset Toolbag) and want to deepen their knowledge and expertise. You should be comfortable navigating and working with the primary functions of these tools. Homepage ![]() |