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2D to 3D Zbrush and 3D for Beginners
#1
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2D To 3D Zbrush And 3D For Beginners
Published 7/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.18 GB | Duration: 11h 36m

Learn to Design Intuitively in Zbrush



What you'll learn
Learn the Basics of 3D and Modeling
Learn the basics of using Zbrush, no experience necessary.
Be able to sculpt and create models in 3D
Understand how to use Dynamesh and Zremesh
Learn how to projection paint textures from a 2D image on to a model.
Learn how to use Snapshot 3D, an image-based mesh creation tool in Zbrush.
Learn how to author content for the Metaverse
Learn about subdivision smoothing

Requirements
Copy of Zbrush 2021 or above. A free 30 day trial is available. Other versions(Core, Mini) will not work because they do not offer all of the tools used in the tutorials.
Any software that can author png images with an alpha. I will use Illustrator, but any software can do.

Description
In this course, you will learn about 3D design for products, Metaverse, and 3D printing using Zbrush and basic 2D elements. While this course is geared towards 2D graphic designers looking to expand their horizons, literally anyone with a desire to learn about 3D can take this course.For graphic designers that are new to 3D, using this tool will help you bridge the gap between 2D and 3D design. Most 3D software requires a lot of technical knowledge and takes a long time to create content. Zbrush works in a more intuitive way than traditional artists and designers can understand better. The problem is that Zbrush has a very complicated UI. I help you navigate that and get right to the buttons and tools that you need to begin designing today! We will cover the basic document setup and everything else needed to get you up and running with Zbrush. The basics of 3D geometry and other components like lights and camerasWorking with a real-world scale between different programs and geometry.Knowing the different file formats of ZbrushCreating geometry from 2D imagesPainting textures on models using 2D images.Creating objects for the metaverse.Creating Objects for 3D printing.Creating content for Spark AR, Snap Lens, and other mobile devices, like OculusZbrush is a powerful and intuitive tool that is both modeler and texturing software. It differs from other 3D softeware in its artist's focused feature set. This allows the designer to focus more on the form and less on the technical details to make it possible.

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 3D and Design

Lecture 3 Why Zbrush?

Section 2: 3D Basics

Lecture 4 Geometry

Lecture 5 Geometry Slide

Lecture 6 File Formats

Lecture 7 File Formats Slide

Lecture 8 Geometry Components - Faces, Edges, and Vertices

Lecture 9 Geometry Components Slide

Lecture 10 Geometric Components - UV's

Lecture 11 UV Slide

Lecture 12 Geometric Components - Color

Lecture 13 Color Slide

Lecture 14 Geometric Components - Materials and Shaders

Lecture 15 Materials Slide

Lecture 16 CAD vs Geometry and how we can use CAD in 3D and Product Design

Lecture 17 CAD Slide

Lecture 18 PBR and Materials

Lecture 19 PBR and Materials Slide

Lecture 20 Geometric Components - Lights

Lecture 21 Lights Slide

Lecture 22 Geometric Components - Cameras and Views

Lecture 23 Camera Slide

Lecture 24 Orthographic vs Perspective

Lecture 25 The 3D World and its Coordinates

Lecture 26 Coordinates Slide

Lecture 27 World And Scale

Lecture 28 Scale Slide

Lecture 29 Zbrush and Scale

Lecture 30 Zbrush Scale Slide

Section 3: Zbrush Basics, Getting Started

Lecture 31 2.5D mode Vs. 3D mode

Lecture 32 2D v 3D Slide

Lecture 33 Navigation and Main Keys

Lecture 34 Navigation Slide

Lecture 35 Zbrush UI

Lecture 36 UI Slide

Lecture 37 Zbrush Canvas

Lecture 38 Canvas Slide

Lecture 39 Zbrush File Formats - Tool/File/Doc & Image formats

Lecture 40 File Slide

Lecture 41 Zplugins

Lecture 42 Zplugins Slide

Lecture 43 Tools and Subtools

Lecture 44 Tools Slide

Lecture 45 Importing Geometry and types

Lecture 46 Masking and Hiding Geometry

Lecture 47 Masking Slide

Lecture 48 The 3D Gizmo or Transpose Tool

Lecture 49 Gizmo Slide

Lecture 50 Dynamesh Basics

Lecture 51 Dynamesh Part 2

Lecture 52 Dynamesh Slide

Lecture 53 Polygroups

Lecture 54 Polygroups Slide

Lecture 55 Z Remesh

Lecture 56 ZRemesh Slide

Lecture 57 Dynamesh - Zremesh- Subdivded Surface Flow

Lecture 58 Basic Brushes in Zbrush

Lecture 59 Brushes Slide

Lecture 60 Z-Modeler

Lecture 61 Z-Modeler Slide

Lecture 62 IMM Brushes

Lecture 63 IMM Slide

Lecture 64 Paint Brush

Lecture 65 Paint Brush Slide

Lecture 66 Mood Boards, Reference and Pure Ref

Lecture 67 Reference Slide

Lecture 68 Spotlight

Lecture 69 Spotlight Slide

Lecture 70 Render Basics

Lecture 71 Render Slide

Lecture 72 Render NPR

Lecture 73 NPR Slide

Lecture 74 Zbrush and Photoshop Plugin

Lecture 75 Zbrush Photoshop plugin Slide

Section 4: 2D to 3D

Lecture 76 Silhouette and Blocking

Lecture 77 Snapshot Part 1

Lecture 78 Snapshot Part 2

Lecture 79 Snapshot Part 3

Lecture 80 Snapshot Slide

Lecture 81 Working with Logos

Lecture 82 Creating Snapshot Assets

Lecture 83 Creating Snapshots Slide

Lecture 84 Boolean Mesh and Folder Stacks

Lecture 85 Projection Painting Using a picture to paint texture.

Lecture 86 Remesh, UV map

Lecture 87 Reprojecting Hi poly to low Poly to Bake Maps for export

Lecture 88 Render With Keyshot

Lecture 89 Export as FBX into Blender Cycles Render

Section 5: Make a photorealistic Spark AR Mask in Zbrush from a 2D image

Lecture 90 Concept Brief - Create an AR mask

Lecture 91 Gathering Reference and Pure Reference

Lecture 92 Creating the Snapshot and Spotlight assets in Illustrator

Lecture 93 Dynamesh Part1

Lecture 94 Dynamesh Part2

Lecture 95 Zremeshing the mask

Lecture 96 UV Mapping the mask

Lecture 97 Subdividing the mesh.

Lecture 98 Projection Painting the Picture from Spotlight

Lecture 99 Baking the maps for export Multi map Export plugin

Lecture 100 Export FBX to Spark AR

2D Artists looking to enter the 3D space.,Design Professionals looking to leverage Zbrush to intuitively design in 3D,Anyone interested in starting to learn to create 3D items for the Metaverse or 3D printing using the best software available today, Zbrush.


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