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Efficient Environment Creation For Games
#1
[Bild: dd79fdde081ce621a652b1d11db0875d.jpg]

Efficient Environment Creation For Games
Published 11/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 39.93 GB | Duration: 26h 10m

Create Modular environments for games.



What you'll learn
Modular environment creation
Translate current day references to old environments
Learn Primitive Geometry Nodes Setup for Fast Procedural Meshes
Learn Primitive UE5 Blueprint for Fast Iteration

Requirements
I expect you to have some prior knowledge in game environment art

Description
Do you want to create environments for games without creating everything from scratch?Then I welcome you to Efficient Environment Creation For Games.About Me:My name is Arash Aref and I teach 3d game environment art with a love for Lighting And Prop and Material creation. I have had lots of happy students who enjoy learning new techniques.By the End Of This Course, You Will Be Able To:Create Environments EfficientlyRe-use What You Have Already Created To Save TimeLearn Primitive Geometry Nodes Setup for Fast Procedural MeshesLearn Primitive UE5 Blueprint for Fast IterationWhat You Will Learn:Translate current day references to old environmentsKit-Based workflow for fast iterationModular environment creationRe-using what you already have to save time and energy in productionCourse Project Overview:We will start with taking a look at our reference board to get an idea, but since our reference board belongs to the current day and our goal is to create an ancient environment; we will use our imagination. Then using the knowledge gained from the references we start the blokcout process to test our ideas to make sure they work. The next step is to start creating the kits and using the existing kits we will create a complete environment. We finish the course by creating a simple water material and lighting and post processing.Who is This Course For?The course is for those who want to learn fast environment creation techniques.The course is also for artists who want to speed up their workflow in environment art.Who is Not The Ideal Student For This Course?This course is not designed for absolute Blender beginners.What Are The Requirements or Prerequisites For Taking This Course?I expect you to have some prior knowledge in game environment artJoin Me Now:So if you want to learn more techniques to efficient environment creation, then join me now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.

Overview
Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Download Project Files

Section 2: Chapter 2 _ Modular Environment Creation

Lecture 3 Planning And References

Lecture 4 Gaea Terrain Creation

Lecture 5 Testing The Composition

Lecture 6 Intro To Midpoly Modeling

Lecture 7 Finishing The Mid-Poly Phase

Lecture 8 Intro To Kit-Based Workflow

Lecture 9 First Pass Of Wood Sculpt

Lecture 10 Mid-Level Wood Sculpt

Lecture 11 Finishing Wood Sculpting

Lecture 12 Unwrapping The Wood Meshes

Lecture 13 Baking And Testing Textures

Lecture 14 Start With Modular Kits

Lecture 15 Attic And More Kits

Lecture 16 Finish The First Building

Lecture 17 Variation For Existing Kits

Lecture 18 Finishing The First Level

Lecture 19 Export Modular Kits To Ue5

Lecture 20 Finishing Buildings In Ue5

Lecture 21 Creating The Platform

Lecture 22 Creating The Connections

Lecture 23 The Stairs And Variations

Lecture 24 Blockout The Bridge

Lecture 25 Finishing The Bridge

Lecture 26 Railings On The Platforms

Lecture 27 Roof Shingles Kit Sculpting

Lecture 28 Shingles Sculpt Finalized

Lecture 29 Bake And Texture Shingles

Lecture 30 Geometry Nodes For Rooftops

Lecture 31 Rooftops Continued

Lecture 32 Procedural Shadow Catchers

Lecture 33 Variation In Modular Kits

Lecture 34 More Variation For Building

Lecture 35 Rooftop Variations

Lecture 36 Finishing The Rooftops

Lecture 37 Create The Building Frames

Lecture 38 Wood Texture Completed

Lecture 39 Master Material Creation

Lecture 40 Material Instances

Lecture 41 Second Uv Channel Explained

Lecture 42 Second Uv Channel And Id

Lecture 43 Testing Second Uvs In Ue5

Lecture 44 Variations In The Materials

Lecture 45 Completing The Setup

Section 3: Chapter 3 _ Details, Lighting And Post Processing

Lecture 46 Creating The Rafts

Lecture 47 Lantern And Rgb Masking

Lecture 48 Water Material Surface

Lecture 49 Water Color Blend

Lecture 50 Initial Lighting Setup

Lecture 51 Completing The Lighting

Section 4: Chapter 4 _ Conclusion

Lecture 52 Thank You

The course is for those who want to learn fast environment creation techniques.


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