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Build 2 Huge 3D Games In Unity: Complete C# & Blender Models - Panter - 30.11.2022 Build 2 Huge 3D Games In Unity: Complete C# & Blender Models Last updated 7/2018 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 32.58 GB | Duration: 41h 44m Become an independent developer who understands all sides to game development! Create 3D models for the games in Blender What you'll learn Make your own 3D art, models, and textures in Blender. Design, code, and model your own 3D games in Unity. Build video game levels with design and functionality. Create movement, blocks, powerups, finish lines, background, and interfaces. Requirements Blender (for 3D modeling), Photoshop or a free program like Gimp (for 2D art/texturing), and Unity® (for coding). Mac/PC compatible! Recorded on a Mac. Description "The more I get into this course the more I am so damn glad I got it! The teacher is amazing and goes in-depth with what he does. Loving everything so far!" -James F, Mammoth Student. Do you want to learn Unity® from the ground up? This course is for you! Build 2 Huge 3D Games in Unity: Complete C# & Blender Models is perfect for fans of Zelda and Metroidvania games. You'll build 2 satisfying games explained step by step!"Instructor is very clear and he carefully explains each concept while demonstrating it. This appears to be an excellent course to start with, even if you've never coded in C# before."Funded by a #1 Kickstarter Project by Mammoth InteractiveBuild video game levels.Create your own materials. Animate models to move in the game.Code in C# for Unity®.Know the foundations of 3D model-making in Blender.Unwrap UV's and perform simple texturing of 3D art assets.Build games that you can easily expand and customize.Build 3D "Legend of Zenda" and Super Marlo Runner games in Unity® from scratch.Navigate the Unity® editor.First you will learn C# general programming. You'll learn how to write syntax, what it does, and how it functions. Mammoth Interactive instructor and game developer Glauco Pires will teach you the best examples on how C# programming is performed on objects.Then you will jump into coding 2 games with movement controls, camera controls, AI, ability acquisition, dungeon completion, and designing with Blender.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:How to develop your first 7 games in Unreal and UnityBuild "The Legend Of Zenda" Game in Unity and Blender Make a 3D Unity Action Game & Low Poly Buildings in Blender28 Low Poly Models and a Unity® Game - Complete 3D Developer Professional Game Development: 3D Modeling and Unity C#Create 19 Low Poly Models & Your First 3D RPG In Unity® C# Complete Unity and Android Development: Build Games and Apps C# Masterclass: Make RPG & Mobile Games in Unity & Blender Complete a Runner Game with 19 3D Models (and Learn to Code) Build and model a Super MARLO runner clone in UnityBuild 43 Models & a 3D Runner Game in Unity® with C# Code Ultimate Guide to Blender & Unity: Game Design & DevelopmentMake a Fully Featured Game: Code in C#, Make Low Poly Models Make a Unity Platform Game & Low Poly Characters in BlenderMake Games and Web Apps: Unity, React and Redux MasterclassWhat Makes this Mammoth Interactive course unique?Learn to make both the code and art for games FROM SCRATCHUnderstand thoroughly how to develop characters in BlenderLearn many new techniques for UV Mapping game characters.Lessons are straight to the point and easy to follow. If you want to learn the more intermediate to advanced coding techniques required for games, enroll now while this Mammoth Interactive course is on sale!A Huge Library of StepsYou don't need to have any programming, Unity®, or Blender experience. This course is paced for beginners, making it super easy to understand. Enroll now in this special offer of a great tutorial package!Learn a Cross-Platform Game EngineUnity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform and easy to use with other platforms. Learn all about Unity® in Build 2 Huge 3D Games in Unity: Complete C# & Blender Models.Build 3D Art Assets in a Popular Production SuiteYou will learn to create 3D models for games in Blender. You build all the art assets for the games, including characters, weapons, enemies, cannon, dungeon, and temple. You'll learn how to integrate your art from Blender into Unity®.Why Should You Learn Blender?Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like in this Mammoth Interactive course.Become an independent developer who understands all sides to game developmentEnroll Now for Lifetime Access Overview Section 1: Introduction to Unity Lecture 1 Introduction to Unity - Part 1 Lecture 2 Introduction to Unity - Part 2 Lecture 3 Unity Support Section 2: Movement Lecture 4 PROJECT 1: Gameplay Lecture 5 Movement - Part 1 Lecture 6 Movement - Part 2 Lecture 7 Movement - Part 3 Section 3: Building Blocks Lecture 8 Blocks - Part 1 Lecture 9 Blocks - Part 2 Section 4: Speed Blocks and Enemies Lecture 10 Speed Blocks and Enemies - Part 1 Lecture 11 Speed Blocks and Enemies - Part 2 Lecture 12 Speed Blocks and Enemies - Part 3 Section 5: More Enemies Lecture 13 More Enemies - Part 1 Lecture 14 More Enemies - Part 2 Section 6: Powerup and Finish Line Lecture 15 Powerup and Finish Line - Part 1 Lecture 16 Powerup and Finish Line - Part 2 Section 7: Background and Interface Lecture 17 Background and Interface - Part 1 Lecture 18 Background and Interface - Part 2 Lecture 19 Background and Interface - Part 3 Section 8: Fine Tuning the Game Lecture 20 Fine Tunings - Part 1 Lecture 21 Fine Tunings - Part 2 Lecture 22 Fine Tunings - Part 3 Section 9: Level Design Lecture 23 Level Design - Part 1 Lecture 24 Level Design - Part 2 Section 10: Introduction to Blender Lecture 25 Download and Install Blender Lecture 26 Setting Up Blender Lecture 27 Camera Controls Lecture 28 Emulated Numbpad Camera Lecture 29 Basic Object Manipulation Lecture 30 Frequently Used Tools Lecture 31 Mirror Modifier Section 11: Artwork in Blender Lecture 32 Artwork in Blender - Part 1 Lecture 33 Artwork in Blender - Part 2 Lecture 34 Artwork in Blender - Part 3 Lecture 35 Artwork in Blender - Part 4 Lecture 36 Artwork in Blender - Part 5 Section 12: Integrating the Art Lecture 37 Integrating Art - Part 1 Lecture 38 Integrating Art - Part 2 Lecture 39 Integrating Art - Part 3 Section 13: Finishing the Game Lecture 40 Integrating the Character Lecture 41 Adding Model to Player Lecture 42 Jumping and Running Lecture 43 Movement Stutter Lecture 44 Wall jumping Lecture 45 Power Up Lecture 46 Swapping Background Art Lecture 47 Background Adjustments Lecture 48 Transparency Order Lecture 49 Challenge Time! Section 14: RESOURCES - Marlo Runner Game Lecture 50 Marlo Run Art Assets Lecture 51 Marlo Source Section 15: 00. PROJECT 2 - Gameplay Lecture 52 Gameplay Section 16: Player Movement Lecture 53 Creating a Project Lecture 54 Designing the Player Lecture 55 Moving the Player Lecture 56 Key Input Lecture 57 Activating Physics Lecture 58 Jumping Lecture 59 Double Jump Block Lecture 60 Velocity Lecture 61 Velocity Optimizations Lecture 62 Looking Around Section 17: Weapons Lecture 63 Designing a Sword Lecture 64 FAQ on Sword Rotation Lecture 65 Swinging the Sword Lecture 66 Moving the Sword Back Lecture 67 Retreating the Sword Lecture 68 Designing a Bomb Lecture 69 Bomb Script Lecture 70 Exploding the Bomb Lecture 71 Throwing Bombs Lecture 72 Bow Lecture 73 Swapping Weapons Section 18: Enemies Lecture 74 Simple Enemies Lecture 75 Strong Enemy Lecture 76 Hit Area Lecture 77 Patrolling Logic Lecture 78 Shooting Enemy Lecture 79 Enemy Bullet Lecture 80 Damaging the Player Section 19: Camera and User Interface Lecture 81 Camera Lecture 82 Game Interface Lecture 83 Health Bar Lecture 84 Main Menu Section 20: Terrains Lecture 85 Terrain Basics Lecture 86 Painting the Terrain Lecture 87 Trees and Grass Lecture 88 Water Lecture 89 Flares and Camera Effects Section 21: Level Design Lecture 90 Level Terrain Lecture 91 Dungeon Entrance Lecture 92 Teleporting Lecture 93 Dungeon Lecture 94 Adding Shooting Enemies to the Dungeon Lecture 95 Adding Remaining Enemies Lecture 96 Remaining Enemies Section 22: Character Art Lecture 97 Reference Images Lecture 98 Headset Ref Lecture 99 Head Basic Shaping Lecture 100 Head Medium Shaping Lecture 101 Head Lips Shaping Lecture 102 Head Shape Fixing Lecture 103 Body Set Ref Lecture 104 Body Basic Blocking Lecture 105 Body Base Detailing Lecture 106 Body Torso Detailing Lecture 107 Body Hand Detailing Lecture 108 Body Head Attachment Lecture 109 Edge Flow Fix Lecture 110 Body UV Unwrap Lecture 111 Body Base Painting Lecture 112 Body Painting Base Clean Up Lecture 113 Body Painting Coloring Lecture 114 Body Painting Detailing Eyes Lecture 115 Body Painting Face Lecture 116 Body Painting Full Body Detailing Lecture 117 Helmet Modeling Lecture 118 Helmet Unwrap and Texturing Lecture 119 Rigging 01 Lecture 120 Rigging 02 Lecture 121 Rigging End Fix Lecture 122 Weight Painting and Export Lecture 123 Importing to Unity Section 23: Weapons Art Lecture 124 Super Basic Prop Modeling Lecture 125 Sword Basic Prop Modeling Lecture 126 Bomb Basic Prop Modeling Lecture 127 Shield Basic Prop Modeling Lecture 128 Bow Basic Prop Modeling Lecture 129 Arrow Basic Prop Modeling Lecture 130 Arrow Quiver Basic Modeling Lecture 131 Unity Weapon Toon Shading Section 24: Basic Enemy Art Lecture 132 Basic Enemy Head Lecture 133 Basic Enemy Body Lecture 134 Basic Enemy Body Fix Lecture 135 Basic Enemy Body Rig Lecture 136 Basic Enemy UV Unwrap Lecture 137 Basic Enemy Texture Painting Lecture 138 Basic Enemy Unity Import Section 25: Strong Enemy Art Lecture 139 Strong Enemy Basic Modeling Lecture 140 Strong Enemy Model Detailing Lecture 141 Strong Enemy Basic Coloring Lecture 142 Strong Enemy Rigging Lecture 143 Strong Enemy Weight Painting Lecture 144 Strong Enemy Toon Shading Section 26: Swivel Cannon Art Lecture 145 Swivel Cannon Modeling Lecture 146 Swivel Cannon Unity Section 27: Dungeon Art Lecture 147 Modular Dungeon 1 Lecture 148 Modular Dungeon 2 Lecture 149 Modular Dungeon 3 Lecture 150 Modular Walls Unwrap 1 Lecture 151 Modular Walls Unwrap 2 Lecture 152 Modular Walls Exporting UV's Lecture 153 Dungeon Texturing 1 Floors Lecture 154 Dungeon Texturing 2 Single Wall Lecture 155 Dungeon Texturing 3 Angled Walls Lecture 156 Dungeon Textures Wall Fix Lecture 157 Corner Wall Texture Quick Fix Lecture 158 Dungeon Ceiling 1 Lecture 159 Dungeon Ceiling 2 Lecture 160 Dungeon in Unity Section 28: Spawn Temple Art Lecture 161 Modeling Spawn Temple Basic Lecture 162 Spawn Temple UV Unwrap Lecture 163 Spawn Texturing Section 29: Dungeon Entrance Temple Art Lecture 164 Modeling Temple Entrance Basics Lecture 165 Temple Entrance Detailing Lecture 166 Temple UV Unwrapping Lecture 167 Temple Mountain UV Unwrap Lecture 168 Temple Entrance Texturing Lecture 169 Unity Dungeon Entrance Temple Section 30: Humanoid Models Lecture 170 Integrating Cannons Lecture 171 Humanoid and Animators Lecture 172 Player Animations Lecture 173 Player Walking Lecture 174 Enemy Humanoids Lecture 175 Patrolling Rotation Section 31: Beat the Dungeon Lecture 176 Bomb Art Lecture 177 Sword and Bow Lecture 178 Attaching Weapons Lecture 179 Sword Adjustment Lecture 180 Dungeon Enemies Lecture 181 Dungeon UI Lecture 182 Designing a Treasure Lecture 183 Collecting the Treasure Lecture 184 Clearing Dungeons Section 32: Effects and AI Lecture 185 Effect Manager Lecture 186 Navigation Lecture 187 Agents Lecture 188 Agent Animation Lecture 189 Enemy Chasing 1 Lecture 190 Enemy Chasing 2 Lecture 191 Challenge Time Lecture 192 New Player Orientation Lecture 193 Camera Rotation Lecture 194 Smooth Camera Rotation Section 33: Unity Files Lecture 195 Source Code Lecture 196 Zenda Art Unity Export Lecture 197 Zenda Unity Export Section 34: Blender Files Lecture 198 Legend of Zenda Blender Files Lecture 199 Please rate this course Lecture 200 Bonus Lecture - Mammoth Interactive Deals Anyone who wants to design and build their own 3D game.,Anyone who wants to learn Unity® or Blender.,Anyone who wants to learn game development.,This course assumes you know a little about Unity® and Blender. 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