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Build 2 Huge 3D Games In Unity: Complete C# & Blender Models
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Build 2 Huge 3D Games In Unity: Complete C# & Blender Models
Last updated 7/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 32.58 GB | Duration: 41h 44m

Become an independent developer who understands all sides to game development! Create 3D models for the games in Blender



What you'll learn
Make your own 3D art, models, and textures in Blender.
Design, code, and model your own 3D games in Unity.
Build video game levels with design and functionality.
Create movement, blocks, powerups, finish lines, background, and interfaces.

Requirements
Blender (for 3D modeling), Photoshop or a free program like Gimp (for 2D art/texturing), and Unity® (for coding).
Mac/PC compatible! Recorded on a Mac.

Description
"The more I get into this course the more I am so damn glad I got it! The teacher is amazing and goes in-depth with what he does. Loving everything so far!" -James F, Mammoth Student. Do you want to learn Unity® from the ground up? This course is for you! Build 2 Huge 3D Games in Unity: Complete C# & Blender Models is perfect for fans of Zelda and Metroidvania games. You'll build 2 satisfying games explained step by step!"Instructor is very clear and he carefully explains each concept while demonstrating it. This appears to be an excellent course to start with, even if you've never coded in C# before."Funded by a #1 Kickstarter Project by Mammoth InteractiveBuild video game levels.Create your own materials. Animate models to move in the game.Code in C# for Unity®.Know the foundations of 3D model-making in Blender.Unwrap UV's and perform simple texturing of 3D art assets.Build games that you can easily expand and customize.Build 3D "Legend of Zenda" and Super Marlo Runner games in Unity® from scratch.Navigate the Unity® editor.First you will learn C# general programming. You'll learn how to write syntax, what it does, and how it functions. Mammoth Interactive instructor and game developer Glauco Pires will teach you the best examples on how C# programming is performed on objects.Then you will jump into coding 2 games with movement controls, camera controls, AI, ability acquisition, dungeon completion, and designing with Blender.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:How to develop your first 7 games in Unreal and UnityBuild "The Legend Of Zenda" Game in Unity and Blender Make a 3D Unity Action Game & Low Poly Buildings in Blender28 Low Poly Models and a Unity® Game - Complete 3D Developer Professional Game Development: 3D Modeling and Unity C#Create 19 Low Poly Models & Your First 3D RPG In Unity® C# Complete Unity and Android Development: Build Games and Apps C# Masterclass: Make RPG & Mobile Games in Unity & Blender Complete a Runner Game with 19 3D Models (and Learn to Code) Build and model a Super MARLO runner clone in UnityBuild 43 Models & a 3D Runner Game in Unity® with C# Code Ultimate Guide to Blender & Unity: Game Design & DevelopmentMake a Fully Featured Game: Code in C#, Make Low Poly Models Make a Unity Platform Game & Low Poly Characters in BlenderMake Games and Web Apps: Unity, React and Redux MasterclassWhat Makes this Mammoth Interactive course unique?Learn to make both the code and art for games FROM SCRATCHUnderstand thoroughly how to develop characters in BlenderLearn many new techniques for UV Mapping game characters.Lessons are straight to the point and easy to follow. If you want to learn the more intermediate to advanced coding techniques required for games, enroll now while this Mammoth Interactive course is on sale!A Huge Library of StepsYou don't need to have any programming, Unity®, or Blender experience. This course is paced for beginners, making it super easy to understand. Enroll now in this special offer of a great tutorial package!Learn a Cross-Platform Game EngineUnity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform and easy to use with other platforms. Learn all about Unity® in Build 2 Huge 3D Games in Unity: Complete C# & Blender Models.Build 3D Art Assets in a Popular Production SuiteYou will learn to create 3D models for games in Blender. You build all the art assets for the games, including characters, weapons, enemies, cannon, dungeon, and temple. You'll learn how to integrate your art from Blender into Unity®.Why Should You Learn Blender?Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like in this Mammoth Interactive course.Become an independent developer who understands all sides to game developmentEnroll Now for Lifetime Access

Overview

Section 1: Introduction to Unity

Lecture 1 Introduction to Unity - Part 1

Lecture 2 Introduction to Unity - Part 2

Lecture 3 Unity Support

Section 2: Movement

Lecture 4 PROJECT 1: Gameplay

Lecture 5 Movement - Part 1

Lecture 6 Movement - Part 2

Lecture 7 Movement - Part 3

Section 3: Building Blocks

Lecture 8 Blocks - Part 1

Lecture 9 Blocks - Part 2

Section 4: Speed Blocks and Enemies

Lecture 10 Speed Blocks and Enemies - Part 1

Lecture 11 Speed Blocks and Enemies - Part 2

Lecture 12 Speed Blocks and Enemies - Part 3

Section 5: More Enemies

Lecture 13 More Enemies - Part 1

Lecture 14 More Enemies - Part 2

Section 6: Powerup and Finish Line

Lecture 15 Powerup and Finish Line - Part 1

Lecture 16 Powerup and Finish Line - Part 2

Section 7: Background and Interface

Lecture 17 Background and Interface - Part 1

Lecture 18 Background and Interface - Part 2

Lecture 19 Background and Interface - Part 3

Section 8: Fine Tuning the Game

Lecture 20 Fine Tunings - Part 1

Lecture 21 Fine Tunings - Part 2

Lecture 22 Fine Tunings - Part 3

Section 9: Level Design

Lecture 23 Level Design - Part 1

Lecture 24 Level Design - Part 2

Section 10: Introduction to Blender

Lecture 25 Download and Install Blender

Lecture 26 Setting Up Blender

Lecture 27 Camera Controls

Lecture 28 Emulated Numbpad Camera

Lecture 29 Basic Object Manipulation

Lecture 30 Frequently Used Tools

Lecture 31 Mirror Modifier

Section 11: Artwork in Blender

Lecture 32 Artwork in Blender - Part 1

Lecture 33 Artwork in Blender - Part 2

Lecture 34 Artwork in Blender - Part 3

Lecture 35 Artwork in Blender - Part 4

Lecture 36 Artwork in Blender - Part 5

Section 12: Integrating the Art

Lecture 37 Integrating Art - Part 1

Lecture 38 Integrating Art - Part 2

Lecture 39 Integrating Art - Part 3

Section 13: Finishing the Game

Lecture 40 Integrating the Character

Lecture 41 Adding Model to Player

Lecture 42 Jumping and Running

Lecture 43 Movement Stutter

Lecture 44 Wall jumping

Lecture 45 Power Up

Lecture 46 Swapping Background Art

Lecture 47 Background Adjustments

Lecture 48 Transparency Order

Lecture 49 Challenge Time!

Section 14: RESOURCES - Marlo Runner Game

Lecture 50 Marlo Run Art Assets

Lecture 51 Marlo Source

Section 15: 00. PROJECT 2 - Gameplay

Lecture 52 Gameplay

Section 16: Player Movement

Lecture 53 Creating a Project

Lecture 54 Designing the Player

Lecture 55 Moving the Player

Lecture 56 Key Input

Lecture 57 Activating Physics

Lecture 58 Jumping

Lecture 59 Double Jump Block

Lecture 60 Velocity

Lecture 61 Velocity Optimizations

Lecture 62 Looking Around

Section 17: Weapons

Lecture 63 Designing a Sword

Lecture 64 FAQ on Sword Rotation

Lecture 65 Swinging the Sword

Lecture 66 Moving the Sword Back

Lecture 67 Retreating the Sword

Lecture 68 Designing a Bomb

Lecture 69 Bomb Script

Lecture 70 Exploding the Bomb

Lecture 71 Throwing Bombs

Lecture 72 Bow

Lecture 73 Swapping Weapons

Section 18: Enemies

Lecture 74 Simple Enemies

Lecture 75 Strong Enemy

Lecture 76 Hit Area

Lecture 77 Patrolling Logic

Lecture 78 Shooting Enemy

Lecture 79 Enemy Bullet

Lecture 80 Damaging the Player

Section 19: Camera and User Interface

Lecture 81 Camera

Lecture 82 Game Interface

Lecture 83 Health Bar

Lecture 84 Main Menu

Section 20: Terrains

Lecture 85 Terrain Basics

Lecture 86 Painting the Terrain

Lecture 87 Trees and Grass

Lecture 88 Water

Lecture 89 Flares and Camera Effects

Section 21: Level Design

Lecture 90 Level Terrain

Lecture 91 Dungeon Entrance

Lecture 92 Teleporting

Lecture 93 Dungeon

Lecture 94 Adding Shooting Enemies to the Dungeon

Lecture 95 Adding Remaining Enemies

Lecture 96 Remaining Enemies

Section 22: Character Art

Lecture 97 Reference Images

Lecture 98 Headset Ref

Lecture 99 Head Basic Shaping

Lecture 100 Head Medium Shaping

Lecture 101 Head Lips Shaping

Lecture 102 Head Shape Fixing

Lecture 103 Body Set Ref

Lecture 104 Body Basic Blocking

Lecture 105 Body Base Detailing

Lecture 106 Body Torso Detailing

Lecture 107 Body Hand Detailing

Lecture 108 Body Head Attachment

Lecture 109 Edge Flow Fix

Lecture 110 Body UV Unwrap

Lecture 111 Body Base Painting

Lecture 112 Body Painting Base Clean Up

Lecture 113 Body Painting Coloring

Lecture 114 Body Painting Detailing Eyes

Lecture 115 Body Painting Face

Lecture 116 Body Painting Full Body Detailing

Lecture 117 Helmet Modeling

Lecture 118 Helmet Unwrap and Texturing

Lecture 119 Rigging 01

Lecture 120 Rigging 02

Lecture 121 Rigging End Fix

Lecture 122 Weight Painting and Export

Lecture 123 Importing to Unity

Section 23: Weapons Art

Lecture 124 Super Basic Prop Modeling

Lecture 125 Sword Basic Prop Modeling

Lecture 126 Bomb Basic Prop Modeling

Lecture 127 Shield Basic Prop Modeling

Lecture 128 Bow Basic Prop Modeling

Lecture 129 Arrow Basic Prop Modeling

Lecture 130 Arrow Quiver Basic Modeling

Lecture 131 Unity Weapon Toon Shading

Section 24: Basic Enemy Art

Lecture 132 Basic Enemy Head

Lecture 133 Basic Enemy Body

Lecture 134 Basic Enemy Body Fix

Lecture 135 Basic Enemy Body Rig

Lecture 136 Basic Enemy UV Unwrap

Lecture 137 Basic Enemy Texture Painting

Lecture 138 Basic Enemy Unity Import

Section 25: Strong Enemy Art

Lecture 139 Strong Enemy Basic Modeling

Lecture 140 Strong Enemy Model Detailing

Lecture 141 Strong Enemy Basic Coloring

Lecture 142 Strong Enemy Rigging

Lecture 143 Strong Enemy Weight Painting

Lecture 144 Strong Enemy Toon Shading

Section 26: Swivel Cannon Art

Lecture 145 Swivel Cannon Modeling

Lecture 146 Swivel Cannon Unity

Section 27: Dungeon Art

Lecture 147 Modular Dungeon 1

Lecture 148 Modular Dungeon 2

Lecture 149 Modular Dungeon 3

Lecture 150 Modular Walls Unwrap 1

Lecture 151 Modular Walls Unwrap 2

Lecture 152 Modular Walls Exporting UV's

Lecture 153 Dungeon Texturing 1 Floors

Lecture 154 Dungeon Texturing 2 Single Wall

Lecture 155 Dungeon Texturing 3 Angled Walls

Lecture 156 Dungeon Textures Wall Fix

Lecture 157 Corner Wall Texture Quick Fix

Lecture 158 Dungeon Ceiling 1

Lecture 159 Dungeon Ceiling 2

Lecture 160 Dungeon in Unity

Section 28: Spawn Temple Art

Lecture 161 Modeling Spawn Temple Basic

Lecture 162 Spawn Temple UV Unwrap

Lecture 163 Spawn Texturing

Section 29: Dungeon Entrance Temple Art

Lecture 164 Modeling Temple Entrance Basics

Lecture 165 Temple Entrance Detailing

Lecture 166 Temple UV Unwrapping

Lecture 167 Temple Mountain UV Unwrap

Lecture 168 Temple Entrance Texturing

Lecture 169 Unity Dungeon Entrance Temple

Section 30: Humanoid Models

Lecture 170 Integrating Cannons

Lecture 171 Humanoid and Animators

Lecture 172 Player Animations

Lecture 173 Player Walking

Lecture 174 Enemy Humanoids

Lecture 175 Patrolling Rotation

Section 31: Beat the Dungeon

Lecture 176 Bomb Art

Lecture 177 Sword and Bow

Lecture 178 Attaching Weapons

Lecture 179 Sword Adjustment

Lecture 180 Dungeon Enemies

Lecture 181 Dungeon UI

Lecture 182 Designing a Treasure

Lecture 183 Collecting the Treasure

Lecture 184 Clearing Dungeons

Section 32: Effects and AI

Lecture 185 Effect Manager

Lecture 186 Navigation

Lecture 187 Agents

Lecture 188 Agent Animation

Lecture 189 Enemy Chasing 1

Lecture 190 Enemy Chasing 2

Lecture 191 Challenge Time

Lecture 192 New Player Orientation

Lecture 193 Camera Rotation

Lecture 194 Smooth Camera Rotation

Section 33: Unity Files

Lecture 195 Source Code

Lecture 196 Zenda Art Unity Export

Lecture 197 Zenda Unity Export

Section 34: Blender Files

Lecture 198 Legend of Zenda Blender Files

Lecture 199 Please rate this course

Lecture 200 Bonus Lecture - Mammoth Interactive Deals

Anyone who wants to design and build their own 3D game.,Anyone who wants to learn Unity® or Blender.,Anyone who wants to learn game development.,This course assumes you know a little about Unity® and Blender.

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