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  John Williams - Stoner (Sonderausgabe)
Geschrieben von: woid - Vor 3 Stunden - Forum: woids-Ebook-Corner - Keine Antworten

John Williams - Stoner (Sonderausgabe mit einem umfangreichen Anhang zu Leben und Werk)

[Bild: John-Williams.jpg]

Genre: Roman
Erscheinungsdatum: 25. Oktober 2019
Formate: azw3/docx/epub/fb2/htmlz/mobi/pdf
Sprache: Deutsch
Gesamtgröße: 15MB

Inhalt
›Stoner‹ ist einer der großen Romane der amerikanischen Literatur. John Williams erzählt das Leben eines Mannes, der, als Sohn armer Farmer geboren, schließlich seine Leidenschaft für Literatur entdeckt und Professor wird. Ein Roman über Freundschaft, Ehe, ein Campus-Roman, ein Gesellschaftsroman, ein Roman über die Arbeit des Lebens. ›Stoner‹ ist kein Liebesroman, aber ein Roman über die Liebe zur Poesie, zur Literatur und über die romantische Liebe. Es ist ein Roman darüber, was es heißt, ein Mensch zu sein.



weitere meiner Bücher im Board von John Williams findet ihr hier
[Roman] John Williams - Roman-Sammlung



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Paßwort: minga26


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  John Williams - Roman-Sammlung
Geschrieben von: woid - Vor 3 Stunden - Forum: woids-Ebook-Corner - Keine Antworten

John Williams - Roman-Sammlung

[Bild: John-Williams.jpg]

John Edward Williams (* 29. August 1922 in Clarksville, Texas; † 3. März 1994 in Fayetteville, Arkansas) war ein US-amerikanischer Autor und Herausgeber. Er war zudem Hochschullehrer an der University of Denver, wo er von 1955 bis 1985 Englisch unterrichtete.

Zu seinen Lebzeiten wurden Williams und sein Werk einer größeren Öffentlichkeit kaum bekannt, wenngleich er für seinen vierten und letzten Roman Augustus 1973 mit dem National Book Award ausgezeichnet wurde. Seit den 2000er-Jahren erfährt sein Schaffen, insbesondere durch den posthumen Bestseller-Erfolg seines Romans Stoner, seitens Publikum und Kritikern größere Aufmerksamkeit.

Genre: Roman
Formate: azw3/docx/epub/fb2/htmlz/mobi/pdf
Sprache: Deutsch
Gesamtgröße: 20MB

hier verfügbare Bücher
John Williams - Augustus
John Williams - Butcher’s Crossing
John Williams - Stoner


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  OldRoll - Vintage Film Kamera v6
Geschrieben von: shogun - Vor 5 Stunden - Forum: ANDROID - Keine Antworten

OldRoll - Vintage Film Kamera v6.4.1 build 226
[Bild: kj8eoyfj.jpg]
Beschreibung:
Hey Leute, hier kommen wir!
Die neue realistische analoge Kamera ist online. Die Retro-Textur bringt Sie zurück in die 1988er Jahre. Haben Sie sich jemals vorgestellt, dass alle Bilder so schön sein können wie Filme? Mit dieser kostenlosen Taschen-Video- / Foto-App können Sie dies auch tun. Wir reproduzieren den Stil klassischer Kameras und atemberaubender Vintage-Filme.
Mod Premium
CPU armeabi-v7a arm64-v8a
BITTE beachten Sie, dass aufgrund der von den Geräteanbietern installierten Softwarenicht alle Apps / Spiele auf allen Geräten funktionieren.
Developer:
[Bild: ysgnfa3s.gif]
Größe: 167,8 MB
Format: apk
Kein Root erforderlich!
Hoster: drop / rapidgator / uploadrar / ddownload /  uploady / katfile / clicknupload / dailyuploads
Download:[Bild: 3n4lcsdg.gif]

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  Diktiergerät v14
Geschrieben von: shogun - Vor 6 Stunden - Forum: ANDROID - Keine Antworten

Diktiergerät v14.0.0 build 758
[Bild: 2j5rq4ye.jpg]
Beschreibung:
Audio Recorder - Voice recorder
Diktiergerät - Sprachmemos ist einer der besten Audiorecorder bei Google Play mit mehr als einer Million Benutzern und tausend positiven Rückmeldungen. Die App ist vor allem als professionelles, einfaches Diktiergerät für Android bekannt. Verwenden Sie diese Funktion, um Sprachnotizen, Gespräche, Musik und Songs in hoher Qualität aufzunehmen. Entwickelt für alle, insbesondere für Studenten, Journalisten und Musiker. Der Audiorecorder unterstützt auch externe Bluetooth-Mikrofone. Die App ist einfach zu bedienen und kostenlos. Zu jedem Teil der Aufnahme können einfach Tags hinzugefügt werden. Die Aufnahmequalität von Voice Recorder ist....
Mod Premium
CPU armeabi-v7a arm64-v8a
Notes:
Different variants have different Transcription dataset
Pro - Most advanced and powerful model, great for real time transcription.
Accuracy - Transcription will run three times faster than Pro variant.
Performance - Transcription will be about six times faster than Pro variant.
First start will be a little slower based on what variant you choose.
BITTE beachten Sie, dass aufgrund der von den Geräteanbietern installierten Softwarenicht alle Apps / Spiele auf allen Geräten funktionieren.
Developer:
[Bild: ysgnfa3s.gif]
Größe: 103,7/164,2/462,9 MB
Format: apk
Kein Root erforderlich!
Hoster: drop / rapidgator / uploadrar / ddownload /  uploady / katfile / clicknupload
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Star Thunderstone - Evolution 4.0 (2007)
Geschrieben von: dico69 - Vor 9 Stunden - Forum: ALBUMS - Antworten (1)

[Bild: b67ad808385c150e7616ee12af8e6ddc.jpg]

Year: 2007
Genre: Hard Rock, Metal
Quality: Mp3, 320 kbps
Size: 131 mb

Tracklist


1. Evolution 4.0 00:14
2. Forevermore 04:21
3. Roots of Anger 03:43
4. 10.000 Ways 04:16
5. Holding on to My Pain 05:35
6. Swirled 03:48
7. Down With Me 07:16
8. Face in the Mirror 03:03
9. Solid Ground 05:40
10. The Source 04:49
11. Great Man Down 05:01
12. The Riddle (Nik Kershaw cover)
13. Forevermore (Eurovision edit) *Bonus*

TURBOBIT

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Star Thunderstone - Dirt Metal (2009)
Geschrieben von: dico69 - Vor 9 Stunden - Forum: ALBUMS - Antworten (1)

[Bild: c4de6ecb7ae7ed90985f393b28952043.jpg]

Year: 2013
Genre: Hard Rock, Metal
Quality: Mp3, 320 kbps
Size: 116 mb

Tracklist


1. Rebirth 00:39
2. I Almighty 05:02
3. Dirt Metal 03:59
4. Blood That I Bleed 04:17
5. Star 04:07
6. Ghosts Of Youth 05:05
7. Counting Hours 04:27
8. Dodge The Bullet 03:53
9. Deadlights 03:38
10. At The Feet Of Fools 04:32
11. Suffering Song 08:27

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  The Economist Audio Edition - March 14, 2026
Geschrieben von: Panter - Vor 9 Stunden - Forum: Audiobook - Keine Antworten

[Bild: 9b9d227eb5ddc4879087c6d61f7d3e1a.jpg]

The Economist Audio Edition - March 14, 2026
English | 8 h 18 m | MP3 | 212 MB

"It is not only The Economist's name that people find baffling. Here are some other common questions.
First, why does it call itself a newspaper? Even when The Economist incorporated the Bankers' Gazette and Railway Monitor from 1845 to 1932, it also described itself as "a political, literary and general newspaper".
It still does so because, in addition to offering analysis and opinion, it tries in each issue to cover the main events-business and political-of the week. It goes to press on Thursdays and, printed simultaneously in six countries, is available in most of the world's main cities the following day or soon after. Readers everywhere get the same editorial matter. The advertisements differ. The running order of the sections, and sometimes the cover, also differ. But the words are the same, except that each week readers in Britain get a few extra pages devoted to British news.
Why is it anonymous? Many hands write The Economist, but it speaks with a collective voice. Leaders are discussed, often disputed, each week in meetings that are open to all members of the editorial staff. Journalists often co-operate on articles. And some articles are heavily edited. The main reason for anonymity, however, is a belief that what is written is more important than who writes it. As Geoffrey Crowther, editor from 1938 to 1956, put it, anonymity keeps the editor "not the master but the servant of something far greater than himself. You can call that ancestor-worship if you wish, but it gives to the paper an astonishing momentum of thought and principle."


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  Discrete Mathematics 2
Geschrieben von: Panter - Vor 9 Stunden - Forum: E-Learning, Tutorials - Keine Antworten

[Bild: 5013fd4c4ac83058b277af0f1c8a440f.jpg]

Discrete Mathematics 2
Published 3/2026
Created by Hania Uscka-Wehlou, Martin Wehlou
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch Level: All Levels | Genre: eLearning | Language: English | Duration: 223 Lectures ( 66h 20m ) | Size: 73 GB

Your second course in DM: combinatorics (cont. from DM1), Number Theory, modular arithmetic, and algebraic structures



What you'll learn
✓ How to solve problems in chosen Discrete-Mathematics topics (illustrated with 412 solved problems) and why these methods work, with step-by-step explanations.
✓ Combinatorics, continuation from DM1: permutations, variations (with and without repetitions), combinations; some problems formulated (but not solved) in DM1.
✓ More combinatorial topics, including counting multisets (method by sticks and stones) and a generalisation of the Inclusion-exclusion principle (two versions).
✓ An introduction to some advanced topics: partitions of sets, multinomial coefficients, Stirling numbers, and the Twelvefold-Way group of problems.
✓ Various types of proofs of binomial identities: direct proofs, using the Binomial Theorem, induction proofs, proofs by telescoping sums, combinatorial proofs.
✓ A very brief introduction to (discrete) probability, with some typical examples of experiments like tossing a coin, and rolling dice; probability in poker.
✓ Some basic concepts in Probability: experiment, outcome, sample space, event, favourable event.
✓ Combining events (union and intersection of events), mutually exclusive events, complementary event.
✓ Independent and dependent events, conditional probability.
✓ Random variable and its expected value (just enough for the Secretary problem).
✓ Basic concept in Number Theory: prime and composite numbers, divisibility, gcd (greatest common divisor) and lcm (least common multiple), quotient, remainder.
✓ Euclid's algorithm for multiple purpose (finding the gcd and lcm, solving Diophantine equations, and solving linear equations in modular arithmetic[S6], etc).
✓ The sum-of-all-divisors formula (based on prime factorisation).
✓ Euler's totient function (number of natural numbers less than n, relatively prime with n).
✓ Number representation in different positional systems (decimal, binary, etc).
✓ Modular arithmetic, counting modulo n, an introduction to the rings Z_n.
✓ Various properties of modular arithmetic; solving simple congruence equations.
✓ Tests for divisibility (by 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16).
✓ Fermat's Little Theorem with four proofs (one of which really delightful).
✓ Euler's Totient Theorem as a generalisation of Fermat's Little Theorem.
✓ A basic introduction to main algebraic structures (groups, rings, fields, vector spaces) with some nice examples using the theory from S5 and S6.
✓ Examples of associative and commutative binary operations defined on different sets, also some examples of operations not having these properties.
✓ The concepts of a subgroup and a cyclic group with some arithmetic and geometric examples.
✓ The concept of homomorphism and isomorphism with some examples; properties of homomorphisms; isomorphic groups.
✓ Invertible elements in Z_n; the fields Z_p with addition and multiplication modulo p; the group of units U_n.
✓ An introduction to (symmetric) groups of permutations and their subgroups; multiplication of permutations.
✓ Lagrange's Theorem at the end of the course puts together many elements of DM: groups, number theory, equivalence relations, and partitions of sets.
✓ Direct product of a number of rings Z_n and a natural isomorphism between this ring and Z_N: a preparation for the Chinese Remainder Theorem (planned for DM3).
✓ Some geometric examples (dihedral groups: isometries of an equilateral triangle and isometries of a square).
✓ The course contains a bunch of really fun (maths-competition style) problems, mainly in Section 6.

Requirements
● Basic high school mathematics (mainly arithmetic)
● Discrete Mathematics 1 (or equivalent: logic, sets, functions, relations, proof techniques, basic combinatorics)
● You are always welcome with your questions. If something in the lectures is unclear, please, ask. It is best to use QA, so that all the other students can see my additional explanations about the unclear topics. Remember: you are never alone with your doubts, and it is to everybody's advantage if you ask your questions on the forum.

Description
Discrete Mathematics 2

Mathematics from high school to university

S1. Introduction to the course
You will learn: about this course: its content and the optimal way of studying it together with the book.

S2. Combinatorics: the art of counting, cont. from DM1
You will learn: a continuation of topics started in DM1 (permutations, variations, combinations; mathematical modelling), some new stuff (some problems left from DM1, counting functions, counting integer solutions to equations, a generalisation of the Inclusion-exclusion principle, counting derangements), and an introduction to some advanced topics (partitions, multinomial coefficients, Stirling numbers, Twelvefold Way); combinatorial problem solving.

S3. Combinatorial (and not only) proofs
You will learn: various types of proofs of binomial identities, including direct proofs, proofs by induction, proofs by telescoping sums, and combinatorial proofs; this topic was already started in DM1, but now you will see more of it.

S4. A very brief introduction to (discrete) probability
You will learn: how Combinatorics can be applied for (discrete) Probability; this is not a formal course in Probability, just a demonstration of applications of some combinatorial methods for computing probabilities of events; some concepts (briefly) covered in the lectures: experiment, outcome, sample space, event, favourable event (all these were already covered in V9, here you get more examples involving coin toss, rolling dice, drawing balls from an urn, and playing poker), combining events (union and intersection of events), mutually exclusive events, complementary events, independent and dependent events, conditional probability, random variable and its expected value (just enough about it to fulfil the promise from V49 and V59).

S5. An introduction to Number Theory
You will learn: divisibility, prime factorisation, finding primes (sieve of Eratosthenes), Euclid's algorithm for multiple purposes (finding the gcd[greatest common divisor] and lcm[least common multiple] of two natural numbers, solving Diophantine equations, and solving linear equations in modular arithmetic[in Section 6]), Euler's totient function, the sum-of-all-divisors formula, number representation in different position systems (decimal, binary, etc), converting numbers from decimal to other bases (and back). This is not a complete course in Number Theory (which is a huge branch of Maths!), just a basic introduction to some of its topics, the ones that are usually a part of DM courses.

S6. Modular arithmetic
You will learn: the basics of modular arithmetic: addition, subtraction, multiplication, raising to a power; properties of modular arithmetic; relation modulo n as an equivalence relation, equivalence classes and their representatives; tests for divisibility (by 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16); solving congruences, systems of congruences (with a reference to Chinese Remainder Theorem), linear equations, and systems of linear equations in Z_n for different numbers n; Fermat's Little Theorem with several proofs, one of them really exciting (combinatorial); Euler's Totient Theorem; some earlier problems are revisited and solved with new methods.

S7. An introduction to algebraic structures
You will learn: you will get a glimpse into the wonderful world of Abstract Algebra, the domain of mathematics that studies structures such as groups, rings, fields, vector spaces, etc, their properties and relations between them; basic concepts such like binary operations on sets, their associativity and commutativity, neutral elements and inverse elements with respect to the operations; sets with two operations (rings, fields) and the property that binds these operations (distributivity), additive and multiplicative inverses; the concept of a subgroup; cyclic groups; direct (Cartesian) product of structures; groups of permutations and the geometrical interpretation of some of their subgroups; homomorphisms and isomorphisms between structures; Lagrange's Theorem; various examples and illustrations.

Note: This is the second part of our trilogy in Discrete Mathematics. The following subjects will be covered in the next course: sequences (recurrences, generating functions, etc), an introduction to Graph Theory, chosen applications of Discrete Mathematics.

Make sure that you check with your professor what parts of the course you will need for your final exam. Such things vary from country to country, from university to university, and they can even vary from year to year at the same university.

A detailed description of the content of the course, with all the 222 videos and their titles, and with the texts of all the 412 problems solved during this course, is presented in the resource file

"001 List_of_all_Videos_and_Problems_Discrete_Mathematics_2.pdf"

under Video 1 ("Introduction to the course"). This content is also presented in Video 1.

Who this course is for
■ Students who plan to study mathematics at a college or university level, and want to gain some mathematical maturity to succeed
■ High school students curious about university mathematics; the course is intended for purchase by adults for these students
■ Everybody who wants to brush up their high school maths and gain a deeper understanding of the subject
■ College and university students studying advanced courses, who want to understand all the details they might have missed in their earlier education
■ Students who need mathematics for Computer Science, AI, ML, or other domains where one needs maths


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  Mobile,PC & Web Game Development with Unity 6 & C#-Beginners
Geschrieben von: Panter - Vor 9 Stunden - Forum: E-Learning, Tutorials - Keine Antworten

[Bild: 00bbc876e24c357ac76814dc80171c02.jpg]

Mobile,PC & Web Game Development with Unity 6 & C#-Beginners
Last updated 1/2026
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch Language: English | Duration: 47h 22m | Size: 36.98 GB

Full Course How to Make a Game in Unity 6 with C# for Beginners, Mobile game development with Unity 6 & C# - Beginners



What you'll learn
Basics to Advance of C# & Unity 6
Mobile Game Development with Unity 6 & C#
You will able to make Simple 2D Platformer game, Casual games & Some simple type of 2D Games with Unity 6 & C#
Able to Make Games for PC, Custom Websites & Also you will able to make games for Mobile devices!
Unity Old & New Versions Both of Them
Step by step Process to Make your game ready for Publish on Play Store, AAB & APK Build
You will get multiple quizzes along with the game development for making sure you learning from basics
You will be Provided Some simple task to do & Some larger Assignments at the End of the Course!
How to Make Player movement, Jump, Obstacles & so much more... to make The game much fun & Playable
Master C# Basics from Classes to Object etc with Unity 6 game engine!
Animation, UI, Scripting in C#, Components!

Requirements
Have Basics Understanding of Physics & Math example for Vectors, gravity etc... but along the way I will explained all of the things so you don't need to have strong Understanding of it Smile

Description
In this course you will learn How to make a Game in Unity 6 with C# Coding(Latest version of unity game engine), By making 3 games in Unity game engine with C# Programming language for absolute beginners, You will learn How to make a Game for Mobile, for your custom website even for Pc, You will know how to make your game ready to publish it on Google Play store or On your custom website such as itch, This course will teach you basics of Unity 6 & C# Coding for Complete beginners to Intermediate people, In Unity 6 you will learn game objects, Components, How to make animation in Unity 6, How to make animation transition, How to work with UI in Unity game engine and much more in Unity(Latest version of Unity game engine), Also You will learn C# Programming example for Classes in C#, Functions/Methods, Custom function, for loops, variables, start and update function, if condition and much more things in C# Programming language, Firstly we will make a Flappy bird game in Unity 6, Then we will make dodge the blocks game, And Finally we will make a Simple 2D Platformer game in Unity 6, Also I have taught about how to make this game for any mobile devices, for custom websites(If you do have then you can put this file in your site in order to play the game on a Browser), also we will make this for Pc as well, How touches work in game, How you can make a button to make a game object fly and much more...

This course is absolutely for beginners who want to make a game with Unity 6 & C# Coding, & Want to make the game for mobile, pc even for websites so users can play the game on their browser without installing it, So don't miss this opportunity and Grab the Course right now to Make your first game in Unity game engine with C# Programming!

Thanks

Bhairab Roy

Who this course is for
Complete beginners to Intermediate people!


Homepage

Code:
https://www.udemy.com/course/full-master-course-unity-6-c-beginners-to-intermediate

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  SAP EWM-ABAP Full Course for Beginners with EWM Technical
Geschrieben von: Panter - Vor 9 Stunden - Forum: E-Learning, Tutorials - Keine Antworten

[Bild: 8631d0ef5354a4fb7a3f51ada6909659.jpg]

SAP EWM-ABAP Full Course for Beginners with EWM Technical
Published 3/2026
Created by Mans Nagar
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch Level: All Levels | Genre: eLearning | Language: English | Duration: 41 Lectures ( 39h 35m ) | Size: 26.5 GB

SAP EWM-ABAP Full Course for Beginners with EWM Technical



What you'll learn
✓ SAP EWM-ABAP for Beginners
✓ SAP EWM Development
✓ SAP ABAP mandatory for SAP EWM Technical Development
✓ SAP EWM Technical

Requirements
● No need prior any specific knowledge to learn this course or Process
● No Programming Experience needed

Description
SAP EWM-ABAP Full Course for Beginners with EWM Technical

Unlock the power of SAP Extended Warehouse Management (EWM) through hands-on ABAP development! This beginner-friendly course will take you from zero to confident in EWM-specific ABAP programming, enabling you to build custom solutions within SAP's modern warehouse management landscape.

Whether you're aspiring to be an SAP EWM developer, transitioning from core ABAP, or want to deepen your technical skillset in logistics systems, this course gives you everything you need - with practical labs, clear explanations, and real-world examples.

What You'll Learn

By the end of this course, you will be able to

Understand SAP EWM architecture and integration with core SAP modules
Write ABAP code tailored for EWM processes
Customize EWM business logic using BADIs, enhancements, user exits & BAPIs
Debug EWM objects like warehouse tasks, documents, and interfaces
Work with advanced EWM tables, structures, and IDocs
Create custom reports, forms, and enhancements in EWM context
Master essential tools: SE80, SE37, SE38, SLG1, ST22, SM37, and more
Understand inbound/outbound process flows and ABAP touchpoints

Who Is This Course For?

This course is ideal for

ABAP developers wanting to specialize in Warehouse Management
SAP EWM functional consultants seeking technical skills
SAP professionals aiming to boost their career options
Students and developers entering SAP logistics development

Why This Course?

Conceptual explanations + practical coding exercises
Real EWM ABAP scenarios from industry best practices
Step-by-step learning with downloadable code files
Lifetime access with updates included

Course Content Highlights

• Introduction to SAP EWM & Technical Overview

• EWM Data Model: Tables, Structures & Key Fields

• EWM Business Processes & ABAP Touchpoints

• Enhancements, BAdIs & User Exits in EWM

• Custom Reports & CDS Views for EWM

• Interfaces & IDocs (Inbound/Outbound Integration)

• Debugging Techniques for EWM Scenarios

• Projects: Custom Warehouse Monitor & Reporting

Start Your EWM-ABAP journey Today!

Ready to build real SAP EWM solutions with ABAP? Enroll now and become an in-demand SAP technical expert!

Who this course is for
■ SAP ABAP mandatory for SAP EWM Technical Development Real-time Implementation, Configurations and Customizations


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