C# Masterclass: Make Rpg & Mobile Games In Unity® & Blender - Druckversion +- Forum Rockoldies (https://rockoldies.net/forum) +-- Forum: Fotobearbeitung - Photoshop (https://rockoldies.net/forum/forumdisplay.php?fid=16) +--- Forum: E-Learning, Tutorials (https://rockoldies.net/forum/forumdisplay.php?fid=18) +--- Thema: C# Masterclass: Make Rpg & Mobile Games In Unity® & Blender (/showthread.php?tid=65208) |
C# Masterclass: Make Rpg & Mobile Games In Unity® & Blender - Panter - 23.12.2022 C# Masterclass: Make Rpg & Mobile Games In Unity® & Blender Last updated 5/2018 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 8.94 GB | Duration: 41h 43m Make a Zenda Role Player Game and Ninja Mobile Game in Unity® 5.4.3f1. A beginner's course for aspiring game developers! What you'll learn Build a Ninja Survival game for mobile in Unity®. Build a 3D "Legend of Zenda" game in Unity® from scratch. Code in C#. Create artwork in Blender. Make textures in Photoshop. Learn the fundamentals of game design. Requirements To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling), Photoshop or a free program like Gimp (for 2D art/texturing), and Unity® (for coding). The tutorials were recorded on a Mac, but you can use a PC. Description Have you ever wanted to make your very own games? Well, you've come to the right place! ⭐ ⭐ ⭐ ⭐ ⭐ After purchasing this course, you'll be taken step-by-step through every process needed to do just that. Learn how to build a Legend of Zenda Role Playing Game and Ninja Survival Mobile Game!Our 2 talented instructors, Kevin Liao and Glauco Pires, explain everything from a basic, beginner level. That means you don't need any prior coding or digital art experience to succeed here.Glauco Pires will take you through the process of coding a game in Unity® from scratch.Kevin Liao will teach you how to create all the artistic elements you will need to complete the game. Kevin will teach this section of the course in Blender, the wonderful and free 3D modeling program. The final section will teach you how to integrate the art you created in Blender to the game in Unity®.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this material in similar courses because it is introductory material. You can find some material in this course in the following related courses:Build 22 Games in GameMaker Studio, C# Unity® & BlenderC# Masterclass: Make RPG & Mobile Games in Unity & BlenderMake a Ninja Survival game for mobile in Unity and BlenderPractical Unity Developer Academy: Make Fully Featured GamesA to Z Unity Development: Code in C# and Make Low Poly ArtC# & Image Processing Masterclass: Make Mobile Games & AppsProfessional Game Development: 3D Modeling and Unity C#Create 19 Low Poly Models & Your First 3D RPG In Unity® C#Complete Unity and Android Development: Build Games and AppsC# Masterclass: Make RPG & Mobile Games in Unity & BlenderBuild "The Legend Of Zenda" Game in Unity and BlenderMake a 3D Unity Action Game & Low Poly Buildings in Blender28 Low Poly Models and a Unity® Game - Complete 3D DeveloperThe beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. Project based training content is the best way to get from A to B. Taking this course means that you learn practical & employable skills immediately.Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn coding today and get a head start for tomorrow. People who can master technology will rule the future.You get full lifetime access to this course for a single one-time fee. Sign up now! Overview Section 1: Introduction Lecture 1 Download Blender and Unity3D Lecture 2 Legend of Zenda Gameplay! Lecture 3 Ninja Gameplay! Section 2: T01. Introduction to Unity Lecture 4 1.1 Introduction Lecture 5 1.2 Unity Editor Lecture 6 1.3 Moving a Cube Lecture 7 1.4 Materials Lecture 8 1.5 Lights Lecture 9 1.6 Particle System Lecture 10 1.7 Applying Physics Lecture 11 1.8 Asset Store Section 3: T02. Introduction to Coding Lecture 12 2.1 Introduction Lecture 13 2.2 Variables Lecture 14 2.3 Methods Lecture 15 2.4 If Blocks Lecture 16 2.5 Loops Section 4: T03. Introduction to Inputs Lecture 17 3.1 Introduction Lecture 18 3.2 Key Press Lecture 19 3.3 Moving a Player Lecture 20 3.4 Jumping Lecture 21 3.5 Moving Forward Lecture 22 3.6 Cycling Cameras Section 5: T04. Introduction to Prefabs Lecture 23 4.1 Introduction Lecture 24 4.2 Introduction to Prefabs Lecture 25 FAQ on Instantiating Objects Lecture 26 4.3 Random Angles Lecture 27 FAQ on Destroying Objects Lecture 28 4.4 Explosion Effect Lecture 29 4.5 Adding explosion effects Section 6: Zenda Source Code and Art Assets Lecture 30 Assets and Source Code Section 7: Player Movement | Zenda Game Lecture 31 Creating a Project Lecture 32 Designing the Player Lecture 33 Moving the Player Lecture 34 Key Input Lecture 35 Activating Physics Lecture 36 Jumping Lecture 37 Double Jump Block Lecture 38 Velocity Lecture 39 Velocity Optimizations Lecture 40 Looking Around Section 8: Weapons | Zenda Game Lecture 41 Designing a Sword Lecture 42 FAQ on Rotating Objects Lecture 43 Swinging the Sword Lecture 44 Moving the Sword Back Lecture 45 Retreating the Sword Lecture 46 Designing a bomb Lecture 47 Bomb Script Lecture 48 Exploding the bomb Lecture 49 Throwing Bombs Lecture 50 Bow Lecture 51 Swapping Weapons Section 9: Enemies | Zenda Game Lecture 52 Simple Enemies Lecture 53 Strong Enemy Lecture 54 Hit Area Lecture 55 Patrolling Logic Lecture 56 Shooting Enemy Lecture 57 Enemy Bullet Lecture 58 Damaging the Player Section 10: Camera and User Interface | Zenda Game Lecture 59 Camera Lecture 60 Game Interface Lecture 61 Health Bar Lecture 62 Main Menu Section 11: Terrains | Zenda Game Lecture 63 Terrain Basics Lecture 64 Painting the Terrain Lecture 65 Trees and Grass Lecture 66 Water Lecture 67 Flares and Camera Effects Section 12: Level Design | Zenda Game Lecture 68 Level Terrain Lecture 69 Dungeon Entrance Lecture 70 Teleporting Lecture 71 Dungeon Lecture 72 Adding Shooting Enemies to the Dungeon Lecture 73 Adding Remaining Enemies Lecture 74 Remaining Enemies Section 13: Introduction to Blender Lecture 75 Overview of Blender Section 14: Character Art | Zenda Game Lecture 76 Reference Images Lecture 77 Headset Ref Lecture 78 Head Basic Shaping Lecture 79 Head Medium Shaping Lecture 80 Head Lips Shaping Lecture 81 Head Shape Fixing Lecture 82 Body Set Ref Lecture 83 Body Basic Blocking Lecture 84 Body Base Detailing Lecture 85 Body Torso Detailing Lecture 86 Body Hand Detailing Lecture 87 Body Head Attaching Lecture 88 Edge Flow Fixing Lecture 89 Body UV Unwrapping Lecture 90 Body Base Painting Lecture 91 Body Painting Base Cleaning Up Lecture 92 Body Painting Coloring Lecture 93 Body Painting Detailing Eyes Lecture 94 Body Painting Face Lecture 95 Body Painting Full-Body Detailing Lecture 96 Helmet Modeling Lecture 97 Helmet Unwrapping and Texturing Lecture 98 Rigging 01 Lecture 99 Rigging 02 Lecture 100 Rigging End Fix Lecture 101 Weight Painting and Export Lecture 102 Importing to Unity Section 15: Weapons Art | Zenda Game Lecture 103 Super Basic Prop Modeling Lecture 104 Sword Basic Prop Modeling Lecture 105 Bomb Basic Prop Modeling Lecture 106 Shield Basic Prop Modeling Lecture 107 Bow Basic Prop Modeling Lecture 108 Arrow Basic Prop Modeling Lecture 109 Arrow Quiver Basic Modeling Lecture 110 Unity Weapon Toon Shading Section 16: Basic Enemy Art | Zenda Game Lecture 111 Basic Enemy Head Lecture 112 Basic Enemy Body Lecture 113 Basic Enemy Body Fixing Lecture 114 Basic Enemy Body Rigging Lecture 115 Basic Enemy UV Unwrapping Lecture 116 Basic Enemy Texture Painting Lecture 117 FAQ on Exporting Lecture 118 Basic Enemy Unity Importing Section 17: Strong Enemy Art | Zenda Game Lecture 119 Strong Enemy Basic Modeling Lecture 120 Strong Enemy Model Detailing Lecture 121 Strong Enemy Basic Coloring Lecture 122 Strong Enemy Rigging Lecture 123 Strong Enemy Weight Painting Lecture 124 Strong Enemy Toon Shading Section 18: Swivel Cannon Art | Zenda Game Lecture 125 Swivel Cannon Modeling Lecture 126 Swivel Cannon Unity Section 19: Dungeon Art | Zenda Game Lecture 127 Modular Dungeon 1 Lecture 128 Modular Dungeon 2 Lecture 129 Modular Dungeon 3 Lecture 130 Modular Walls Unwrapping 1 Lecture 131 Modular Walls Unwrapping 2 Lecture 132 Modular Walls Exporting UV's Lecture 133 Dungeon Texturing 1 Floors Lecture 134 Dungeon Texturing 2 Single Wall Lecture 135 Dungeon Texturing 3 Angled Walls Lecture 136 Dungeon Textures Wall Fix Lecture 137 Corner Wall Texture Quick Fix Lecture 138 Dungeon Ceiling 1 Lecture 139 Dungeon Ceiling 2 Lecture 140 Dungeon in Unity Section 20: Temple Art | Zenda Game Lecture 141 Modeling Spawn Temple Basic Lecture 142 Spawn Temple UV Unwrap Lecture 143 Spawn Texturing Section 21: Dungeon Entrance Temple Art | Zenda Game Lecture 144 Modeling Temple Entrance Basics Lecture 145 Temple Entrance Detailing Lecture 146 Temple UV Unwrapping 1 Lecture 147 Temple Mountain UV Unwrap Lecture 148 Temple Entrance Texturing Lecture 149 Unity Dungeon Entrance Temple Section 22: Humanoid Models | Zenda Game Lecture 150 Integrating Cannons Lecture 151 Humanoid and Animators Lecture 152 Player Animations Lecture 153 Player Walking Lecture 154 Enemy Humanoids Lecture 155 Patrolling Rotation Section 23: Beat the Dungeon | Zenda Game Lecture 156 Bomb Art Lecture 157 Sword and Bow Lecture 158 Attaching Weapons Lecture 159 Sword Adjustment Lecture 160 Dungeon Enemies Lecture 161 Dungeon UI Lecture 162 Designing a Treasure Lecture 163 Collecting the Treasure Lecture 164 Clearing Dungeons Section 24: Effects and AI | Zenda Game Lecture 165 Effect Manager Lecture 166 Navigation Lecture 167 Agents Lecture 168 Agent Animation Lecture 169 Enemy Chasing Lecture 170 Enemy Chasing 2 Lecture 171 Challenge Time! Lecture 172 New Player Orientation Lecture 173 Camera Rotation Lecture 174 Smooth Camera Rotation Section 25: Jumpers | Ninja Game Lecture 175 Setting up the project Lecture 176 Building a simple scene Lecture 177 Percent Coordinates Lecture 178 Clicking Variation Lecture 179 Player Movement Lecture 180 Orthographic Camera Lecture 181 Jumping Enemy Lecture 182 Jumping Enemy Movement Lecture 183 Killing the Player Lecture 184 Canvas Lecture 185 End Game Messages Section 26: Adding More Functionality | Ninja Game Lecture 186 Reusability Lecture 187 Dynamically Adding the Enemy Lecture 188 Game Mode Switch Lecture 189 Setting up the rolling enemy Lecture 190 Rolling Enemy Movement Lecture 191 Enemy Position Lecture 192 Killing the Player Lecture 193 Depth Range Lecture 194 HorizontalRange Section 27: Enemy Logic | Ninja Game Lecture 195 Creating the Bouncing Enemy Lecture 196 Moving the Bouncing Enemy Lecture 197 Diagonal Movement Lecture 198 Movement Flip Lecture 199 Initial Angle Lecture 200 Enemy Collision Lecture 201 Multiple Bouncers Lecture 202 Depth Walls Section 28: Designing the Game | Ninja Game Lecture 203 Designing the Crawlers Lecture 204 Crawling Enemy Movement Lecture 205 Player's Rotation Lecture 206 Jumping Force Lecture 207 Finish The Jumping Logic Lecture 208 Spawning Crawlers Section 29: Turrets | Ninja Game Lecture 209 Designing the Turret Enemy Lecture 210 Turret States Lecture 211 Turret Movement Lecture 212 Smooth Aiming Lecture 213 Aiming Section 30: Game Logic | Ninja Game Lecture 214 Preparing the Game Logic Lecture 215 Raycast Lecture 216 Shooting Weapons Lecture 217 Aiming Improvements Lecture 218 Targets Lecture 219 Shooting the Player Lecture 220 Destroying the Targets Section 31: Configuring the Player | Ninja Game Lecture 221 Configuring the Player Lecture 222 Moving Up Lecture 223 Jetpack Thrusters Lecture 224 Designing the Enemy Lecture 225 Wave Patterns Lecture 226 Spawn Enemies Section 32: Endless Mode | Ninja Game Lecture 227 Setting up endless mode Lecture 228 Highscores Lecture 229 Refactoring the spawn logic Lecture 230 Increasing the difficulty Lecture 231 Bouncer Difficulty Lecture 232 Crawler Difficulty Lecture 233 Turrets Difficulty Lecture 234 Targets Difficulty Lecture 235 Jetpack Difficulty Section 33: Menu and Level Design | Ninja Game Lecture 236 Building the Menu Scene Lecture 237 Level Selection Lecture 238 Level Picker Lecture 239 Losing the Game Lecture 240 Level Parameters Lecture 241 Setting Difficulties Lecture 242 Setting Endless Mode Section 34: Background Art | Ninja Game Lecture 243 Floors Lecture 244 Walls Section 35: Game Assets | Ninja Game Lecture 245 Bouncing Enemy Lecture 246 Rolling Enemy Lecture 247 Double Rolling Enemies Lecture 248 Crawler Enemy Lecture 249 Turret Enemy 1 Lecture 250 Turret Enemy 2 Lecture 251 Player Ninja Character Lecture 252 Enemy Ninja Character Lecture 253 Ninja Stars Lecture 254 Flight Enemy Lecture 255 Jet Pack Section 36: Finalizing the Art | Ninja Game Lecture 256 Assets Toon Shading Lecture 257 Background Section 37: Integrating the Art | Ninja Game Lecture 258 Playing from the Game Scene Lecture 259 Integrating Jumper Art Lecture 260 Integrating the Roller Art Lecture 261 Integrating Roller Art Con't Lecture 262 Integrating the Crawler Lecture 263 Integrating the turret model Lecture 264 Aiming the New Turret Lecture 265 Integrating the Target Enemies Lecture 266 Integrating the Flying Enemy Art Lecture 267 New Player Art Lecture 268 Integrating the Dojo Lecture 269 Adjusting the Interface Lecture 270 Challenge Time! Section 38: Ninja Resources Lecture 271 Source Code and Art Assets Lecture 272 Please leave us a rating! Lecture 273 Bonus Lecture: How to get more content. People who want to make games.,Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! This course is targeted towards beginners to immediate.,This course assumes you know a little about Unity Technologies and Blender. Homepage |