28.07.2024, 08:04
ArtStation - Unreal Complete Scene: Old West Environment
Michael Gerard | Duration: ~49 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 38 GB | Language: English
During this course I will show you, step by step, how to create a western environment from scratch.
From the creation of the vegetation with Speedtree 9.4 to the final composition on UE5.1 (5.2 when available). We will see the creation of textures with Quixel Mixer, terrain to dress the background of our scene with Gaea (optional) and we will create all the shaders needed to get the maximum quality. We will finish with the 4k renders with the Movie Render Queue. Bulldings and props come from Old West Learning project. More details below.
Using textures allowed in partnership with ScansLibrary.
What you will learn
In Speedtree 9.4
Create serval Next-gen leaffy trees with hybrid logic (structure with Nanite and foliage with common LODs/Imposter)
Create 3d branches to use as textures.
Create an atlas to combine several parts in a single texture.
Create ground foliage models optimized for realtime rendering.
In UE5
Complex shaders for trunk, foliage, terrain, Megascans assets and water.
Advanced terrain shader with distance blend texture, Parallax Occlusion Mapping, RVT, automatic logic and spawn foliage with mask.
Complete composition (Procedural Placement, lighting, vfx...)
Create renders with the Movie Render Queue
In Quixel Mixer
Create multiple advanced textures with and without animated puddles in UE5
Export with the correct packed textures
In Gaea
Create some terrains used to dress the background of our scene
Export masks to use them for texturing in UE5
In Photoshop
Replace colors of some textures
Enhance the quality
Combine masks
What I will get? (updated weekly)
~49 hours of step-by-step video tutorial
Separate downloadable chapters (.zip)
1080/30fps resolution
Software Used
Speedtree 9.3 and 9.4 after the chapter 4
Unreal Engine 5.1 (5.2 switch in chapter 5.5)
Photo/Image Editing Software (Photoshop, Gimp...)
Quixel Mixer 2022
Level
Anyone who wants to learn, improve or fix their skills in environment creation.
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