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Three.js From Basic to Advanced: Combining Technology & Art
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[Bild: 39f3bd8ad591db4e4bb877e3bd7d7c3a.jpg]

Three.js From Basic to Advanced: Combining Technology & Art
Published 2/2025
Created by Da Pang
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Level: Beginner | Genre: eLearning | Language: English | Duration: 62 Lectures ( 27h 0m ) | Size: 21.2 GB

Integrate the knowledge of Three.js with 3D art to cultivate the ability of independent development.



What you'll learn
Stage 1: Building Art Resources. By getting familiar with software such as Blender and Photoshop, and constructing 3D scene model resources for the auto show mo
Stage 2: Three.js Driving the 3D Venue. Combining the already familiar 3D art knowledge, you will learn the core knowledge of Three.js and apply it flexibly to
Stage 3: Adding Dynamic Effects to the Scene. Through the programs of Three.js and 3D art methods, dynamic effects will be added to the scene to make it more vi
Stage 4: Character Model, Third-Person Camera, Skeletal Animation, Scene Collision. By obtaining or creating character models, you will learn the processes of c
Stage 5: Interaction Function. Add a 3D model of a car and the interaction function of the car. Consolidate the modeling knowledge during the vehicle modeling p
Stage 6: Mini Game. In this stage, comprehensively apply the knowledge of modeling, materials, Three.js, tween animation, etc. to implement the designed interac
Stage 7: Improving Image Quality. Explain how to improve the visual effect through 3D art methods and programming methods, as well as their advantages and disad
Stage 8: Performance Optimization and Artistic Misunderstandings. Explain the principles and practical methods of performance optimization, which can be used as
Stage 9: Thinking Expansion. Practice using simple 3D art knowledge and mathematical knowledge to achieve advanced dynamic effects, broaden the creative thinkin

Requirements
Basic Knowledge of JavaScript

Description
This course is designed to help students master the core knowledge of Three.js, 3D modeling skills, the ability to quickly bind character models and set up skeletal animations, etc., enabling them to independently create their own Three.js interactive applications. The course not only cultivates students' programming thinking but also helps them understand art production, allowing students to easily take control of Web3D project development. Different from most Web3D courses on the market, this course doesn't just teach you how to use Three.js. It also enables you to learn the production of art resources such as 3D models. Taking the construction of real Web3D commercial projects as the main thread running through the course, it starts from two aspects: art resource production and the application of Three.js. It will guide you to grow efficiently into the Web3D talent that companies need. Instead of simply stacking knowledge, the course follows the actual project development process, leading students step by step to restore and complete the entire process of commercial project development. It helps students become independent Web3D developers, while equipping them with the ability to create 3D art resources and the flexibility to apply Three.js, so that they can independently create their own works.

Who this course is for
Web Front-End Development Engineer
3D Artist


[Bild: 571516529_three-js_from_basic_to_advance...y__art.jpg]

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