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Digital Tutors - Quick Start to Modeling in 3ds Max Volume 1-5
#1
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Welcome to the Quick Start to Modeling in 3ds Max, a series of specially constructed courses meant to be followed in sequence and which include valuable exercises to reinforce learned concepts.
The lesson format for these Quick Starts will be similar to other Digital Tutors introductory training. We'll go through 3ds Max Modeling in a very methodical, step-by-step, way, making sure to cover the tools and techniques that are most important in enabling you to get up and running quickly. Each volume of a Quick Start will build upon the previous volume, enabling us to progressively build up a complex project into a finished state.
In this initial volume, we'll cover the basics of modeling in 3ds Max. We'll discuss the box modeling technique and begin getting acquainted with the most commonly used tools for modeling in 3ds Max. We'll learn the "why" of every modeling decision we make and also learn about which tools would be more appropriate to use in certain situations. In the end, we'll end up with a basic dumpster prop that we will add to our final narrative scene at the end of this Quick Start course.
While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. With this in mind, you'll be presented with an assignment immediately following each volume. These assignments will challenge you to take the skills that you've learned in a particular volume and apply them to a different asset.
These courses are designed to be taken in sequence so we really encourage you to start with this volume and proceed all the way through to Volume 5, and taking advantage of the periodic assignments along the way to get the full learning experience. Learn more about the entire Quick Start to Modeling in 3ds Max.

Lesson 1
Introduction and Project Overview
01:45
Lesson 2
Creating segments
13:35
Lesson 3
Extruding forms
14:49
Lesson 4
Creating concave shapes
09:02
Lesson 5
Creating beveled edges
09:37
Lesson 6
Softening edges using chamfer
16:10
Lesson 7
Using a cylinder for box modeling methods
11:50
Lesson 8
Using modifiers for modeling
09:04
Lesson 9
Modeling the lid
14:56
Lesson 10
Adding complex shapes to existing geometry
14:13
Lesson 11
Duplicating elements of a model
12:31
Lesson 12
Modeling the wheels
08:06
Lesson 13
Modeling the wheel assembly
16:29

Digital Tutors - Quick Start to Modeling in 3ds Max Volume 2

Lesson 1
Introduction and project overview
01:14
Lesson 2
Polygon modeling basics
15:14
Lesson 3
Blocking in the major form of the flap
18:51
Lesson 4
Blocking in the form of the backpack
14:40
Lesson 5
Filling the holes of our backpack
14:05
Lesson 6
Overcoming advanced gaps
08:56
Lesson 7
Finalizing the backpack geometry
11:14
Lesson 8
Creating straps
09:42
Lesson 9
Modeling the buckle
11:25
Lesson 10
Discovering procedural modeling
12:35
Lesson 11
Modeling the final straps
12:39
Lesson 12
Discovering the freeform modeling tools
09:34
Lesson 13
Finishing the final details
10:51

Digital Tutors - Quick Start to Modeling in 3ds Max Volume 3
Lesson 1
Introduction and Project Overview
01:12
Lesson 2
Setting up our modeling workspace
14:09
Lesson 3
Blocking in the handle
07:30
Lesson 4
Creating control loops to retain volume
09:35
Lesson 5
Blocking in details
13:00
Lesson 6
Creating localized loops
14:50
Lesson 7
Finishing the handle
14:48
Lesson 8
Creating bolts and screws
15:24
Lesson 9
Blocking in the shape of the blade
08:31
Lesson 10
Retopologizing the blade
10:45
Lesson 11
Finishing the blade geometry
12:35
Lesson 12
Adding depth and sharpness to the blade
15:10
Lesson 13
Creating high poly geometry without TurboSmooth
09:07
Lesson 14
Modeling details using floating geometry
10:18
Lesson 15
Tweaking high poly models
11:14

Digital Tutors - Quick Start to Modeling in 3ds Max Volume 4
Lesson 1
Introduction and project overview
01:07
Lesson 2
Blocking in the main forms
12:45
Lesson 3
Blocking in the speakers
12:38
Lesson 4
Modeling the screen
14:51
Lesson 5
Modeling the front panel knob insets
15:09
Lesson 6
Modeling the speaker details
10:54
Lesson 7
Using symmetry in difficult situations
08:38
Lesson 8
Modeling the details of the top
10:44
Lesson 9
Modeling the handle
10:46
Lesson 10
Modeling the front panel knobs
09:51
Lesson 11
Modeling the channel knobs
09:36
Lesson 12
Modeling the hardware
13:45
Lesson 13
Modeling the antenna
14:20

Digital Tutors - Quick Start to Modeling in 3ds Max Volume 5
Lesson 1
Introduction and Project Overview
01:07
Lesson 2
Setting up reference images
09:27
Lesson 3
Understanding deformation
09:58
Lesson 4
Blocking in the lower torso
12:49
Lesson 5
Modeling the chest
12:13
Lesson 6
Modeling the back
07:01
Lesson 7
Modeling the shoulders
15:31
Lesson 8
Modeling the arms
12:59
Lesson 9
Finishing the arms
08:32
Lesson 10
Modeling the finger
11:58
Lesson 11
Duplicating the fingers
08:42
Lesson 12
Blocking in the deforming loops of the hand
13:23
Lesson 13
Filling in the gaps of the hand
13:42
Lesson 14
Finishing the hand
17:26
Lesson 15
Blocking in the hips
10:36
Lesson 16
Modeling the legs
10:47
Lesson 17
Modeling the shoe
15:27
Lesson 18
Creating the wrinkles of the pants
10:03
Lesson 19
Separating the shirt geometry
11:02
Lesson 20
Creating the wrinkles of the shirt
09:56
Lesson 21
Blocking in the eye
10:40
Lesson 22
Blocking in the loops of the mouth
13:52
Lesson 23
Connecting the loops of the face
12:49
Lesson 24
Blocking in the profile of the head
13:11
Lesson 25
Connecting the face and the skull
12:15
Lesson 26
Filling in the cheeks
14:23
Lesson 27
Modeling the lips
10:23
Lesson 28
Modeling the nose
11:00
Lesson 29
Connecting the head to the neck
15:06
Lesson 30
Modeling and attaching the ear
11:25
Lesson 31
Modeling the main hair mesh
08:46
Lesson 32
Finishing the main hair mesh
15:57
Lesson 33
Modeling the pony tail
15:36
Lesson 34
Modeling the accessories
13:21
Lesson 35
Modeling the eyebrows and eyelashes
11:32





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