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Model A Complex Generator Asset With 3Ds Max And Zbrush
#1
[Bild: i7vreemsrn3hu1wcobt1b4ldwh.jpg]

Model A Complex Generator Asset With 3Ds Max And Zbrush
Last updated 6/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.86 GB | Duration: 8h 1m

Create a high resolution, sci-fi generator for use in animation, games, or film.


What you'll learn
Make a high poly model from scratch using 3ds max and ZBrush
Use the fastest and most efficient tools like: Spline Modeling, Modifiers, Booleans and more
Create a high poly model what would also work when turned into a low poly/game model
Render a Nice Looking Asset in Keyshot

Requirements
Access to 3ds Max and Keyshot
Students will need to have a strong knowledge of the basics of 3ds max and ZBrush

Description
In Generator Asset in 3ds Max, students will learn on how to create a high resolution sci-fi generator using only a few reference images. We will go over the best way of thinking when creating something and not just look at an image and re-create it. We will first start with a small part of the generator where we will go over some of the most important techniques used to create this model. These techniques include things like using splines, modifiers and Booleans to create a high poly model fast and efficient. Next to this I will also give a lot of tips on things you need to keep in mind, should prepare for. This way students will learn to think a few steps ahead, For example we will go over on what to do to still be able to turn this model into a game asset. Next to all this we will go over some good ways to fill in a lot of detail fast and easy and after that we will move into Zbrush where we will start by turning this model into a high poly. Once the model is turned into a high poly we will be adding even more detail to it using alphas and masking in Zbrush. Finally, we will optimize the model, prep it in 3ds max and then render the final result in Keyshot.
Overview
Section 1: Introduction to the Course and Blocking in the Shapes
Lecture 1 Introduction to the Course
Lecture 2 Download Source files here!
Lecture 3 Creating the Base of the Generator Feet
Lecture 4 Finishing the base of the generator feet
Lecture 5 Adding Metal Panels
Lecture 6 Creating Front Feet Panels
Lecture 7 Adding Metal Handles
Lecture 8 Adding Side Panels
Lecture 9 Finishing up the Generator Feet
Section 2: Turbine, Pipes, and Connection Hoses
Lecture 10 Intro to Piping
Lecture 11 Starting the Front Turbine
Lecture 12 Creating the Center Base
Lecture 13 Creating the Engine Cylinder
Lecture 14 Creating the Pipe Connectors
Lecture 15 Big Engine Pipes
Lecture 16 Finishing the Engine Pipes
Section 3: More piping polish and framing
Lecture 17 Introduction to Piping Polish
Lecture 18 Start Creating the Pipes Using a Generator
Lecture 19 Puting the Pipes in Place
Lecture 20 Adding More Pipes
Lecture 21 Start Creating the Back of the Generator
Lecture 22 Creating the Center Access Panel
Lecture 23 Creating the Overhead Frame of the Generator
Section 4: Bringing it All Together
Lecture 24 Intro to the Wrapup and Polish
Lecture 25 Prepping the Geo for ZBrush
Lecture 26 Turning the Geo into a High Poly in ZBrush
Lecture 27 Creating Custom Alphas
Lecture 28 Adding Bolts and Screws
Lecture 29 Adding Details Using Alpha Maps
Lecture 30 Prepping the Generator for Keyshot
Lecture 31 Keyshot Rendering Techniques
Lecture 32 Final Renders and Course Closing
Lecture 33 Bonus Lecture: Further Learning with 3dmotive
The target audience is students and professionals that already know how to use the programs but want to go more in-depth


[Bild: modelacomplexgenerato02i0s.jpg]

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