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Complete Modular Environments in Unreal Engine 5
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Complete Modular Environments In Unreal Engine 5
Published 7/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 34.86 GB | Duration: 38h 39m

Create Modular Environments in Unreal Engine 5, Blender, Zbrush, Substance Painter, and Substance Designer.



What you'll learn
Make Modular Environments
Create Tiling Geometry and Material
Creating Lighting For Game Environments
Create AAA Props

Requirements
I expect you to have some sort of basic software experience, in Unreal Engine 5, Blender, Zbrush, Substance Painter, and Substance Designer.

Description
Do you want to learn about Modularity in Environment Art?Then I welcome you to Nexttut education's Complete Modular Environments in Unreal Engine 5 course.WHY SHOULD YOU LEARN FROM ME:My name is Arash and I have been a 3D character artist for games for some time now. I have a background in teaching Game-Art related content and I feel confident that you are going to learn a lot from this course.By the end of this course:● You will have the knowledge to create Modular Environments● You will be able to create a decent game environmentWHAT WILL I LEARN:● Modular Theory and Systems● Creating Tiling materials and variations● Working in UE5 to create game environments● Creating Second UV masks to add more detail in materialsCOURSE PROJECTS:We will start by talking about modularity theory and its benefits and disadvantages, and offer some solutions to cure some problems. Then start working on the planning stage to make sure that we have a strong ground to stand on top of. Then we create the block-out to make sure that our ideas are correct, then start to add iteration on top of iteration to finalize the environment. In the way, we will learn about tiling geometry, tiling materials, displacing simple geometry to create complex details, creating good-looking materials, lighting and many more.IS THIS COURSE RIGHT FOR ME:● This course is for students who know something about environment art and want to learn more new techniques● The course is also for artists who want to speed up their workflow in Modular Environment Creation for Games and improve their skill in making good-looking yet. Performant levels.WHO IS NOT THE IDEAL STUDENT:This course is not designed for 3D beginnersWHAT SHOULD I KNOW OR HAVE FOR THE COURSE:I expect you to have some sort of basic software experience, in Unreal Engine 5, Blender, Zbrush, Substance Painter, and Substance Designer.JOIN ME NOW:So if you want to make Modular Environments for Games, then join me now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Download Project Files

Lecture 3 What Is Modularity

Lecture 4 The Planning Stage

Lecture 5 The Blockout Phase

Lecture 6 Some Bolckout Techniques

Section 2: Chapter 2 - The Blockout

Lecture 7 Blockout The Residential

Lecture 8 Residential In Unreal Engine

Lecture 9 Finishing The Residential

Lecture 10 Blockout The Museum

Lecture 11 Export Museum Kit To UE5

Lecture 12 Finishing The Buildings

Lecture 13 Finishing The Blockout

Section 3: Chapter 3 - Creating AAA Art _ First Iteration

Lecture 14 Fixing Some Problems

Lecture 15 Substance 3D Designer

Lecture 16 Brick Mat Big Shapes

Lecture 17 Brick Mat Surface Carving

Lecture 18 Brick Mat Finalize Height

Lecture 19 Brick Mat Base Color Big

Lecture 20 Brick Mat Base Color Medium

Lecture 21 Brick Mat Roughness

Lecture 22 Brick Kit Modularity

Lecture 23 Brick Kit In UE5

Lecture 24 Roof Kit Base In Blender

Lecture 25 Bake The Roof In Substance

Lecture 26 Roof Mat Height

Lecture 27 Roof Mat Base Color

Lecture 28 Roof Mat Roughness

Lecture 29 Roof Kit In Creation

Lecture 30 Alter The Red Brick Mat

Lecture 31 Create The Alley Kit

Lecture 32 Concrete Mat Big Shapes

Lecture 33 Concrete Mat Surface Damage

Lecture 34 Concrete Mat Colors Big

Lecture 35 Concrete Mat Roughness

Lecture 36 Museum Kit Finished

Lecture 37 Intro To Zbrush

Lecture 38 Sculpt Tiles In Zbrush

Lecture 39 Substance 3D Designer Bake

Lecture 40 Testing Patterns In SD

Lecture 41 Street Mat Height

Lecture 42 Finalizing Steet Mat

Lecture 43 Finishing Sidewalk Kit

Lecture 44 Finalizing First Iteration

Section 4: Chapter 4 - Creating AAA Art _ Second Iteration

Lecture 45 Some Quick Words

Lecture 46 Pillar Sculpt In Zbrush

Lecture 47 Finalizing Brick Pillars

Lecture 48 Ornaments For Moulding

Lecture 49 Baking Ornaments In SD

Lecture 50 Preparation For Workflow

Lecture 51 Residential Trimsheet

Lecture 52 Museum Trimsheet

Lecture 53 Baking Trimsheets

Lecture 54 Texture And Export Trims

Lecture 55 Quick Fix To Trimsheets

Lecture 56 Shape Breakers

Lecture 57 Pillar Caps Blockout

Lecture 58 Pillar Caps Sculpt

Lecture 59 Unwrapping Caps And Guards

Lecture 60 Baking Caps And Guards

Lecture 61 Texturing Caps And Guards

Lecture 62 Blockout The Museum Pillars

Lecture 63 Circular Pillar Caps

Lecture 64 Finalizing Caps Bockout

Lecture 65 Sculpting Museum Pieces

Lecture 66 Sculpting Museum Pillars

Lecture 67 LowPoly Pillars

Lecture 68 The Prefab System

Lecture 69 Unwrapping Museum Pillars

Lecture 70 Bake And Texture Museum Kit

Lecture 71 Testing The Progress In UE5

Lecture 72 Prefab For Windows

Lecture 73 Residential Window Blockout

Lecture 74 Baking The Windows

Lecture 75 Making Residential Windows

Lecture 76 Making Museum Windows

Lecture 77 Attic Window Blockout

Lecture 78 Residential Door BlockOut

Lecture 79 Finalized Residential Door

Lecture 80 Finalizing Residential Kit

Lecture 81 Museum Windows Blockout

Lecture 82 Finalizing The Geometry

Lecture 83 Unwrapping Shop Window

Lecture 84 Baking Shop Window

Lecture 85 Baking Museum Doors

Lecture 86 Texture Residential Special

Lecture 87 Texture Museum Specials

Section 5: Chapter 5 - Material Creation And Lighting

Lecture 88 Material Functions

Lecture 89 Base Color Controls

Lecture 90 All Of Material Controls

Lecture 91 Vertex Blending

Lecture 92 Residential Second UV RGB

Lecture 93 Finish Residential Building

Lecture 94 Museum Second UV RGB

Lecture 95 Using Vertex Color

Lecture 96 Finishing The Vertex Paint

Lecture 97 Some Scene Corrections

Lecture 98 Lighting And Post Process

Lecture 99 Camera Placement

Section 6: Conclusion

Lecture 100 Thank you

Lecture 101 Bonus Lecture

● This course is for students who know something about environment art and want to learn more new techniques


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