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Creating Destroyed Assets for Games: In-Depth Tutorial Course
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Creating Destroyed Assets for Games: In-Depth Tutorial Course
Emiel Sleegers | Duration: 27h 12m | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 16 GB | Language: English

Learn how a professional environment artist works when creating destroyed assets for games. You'll learn techniques like correct asset planning, creating modular assets, creating destroyed concrete and pillars, creating destroyed wood/flooring, creating rubble piles, simulating debris, and more!

All the modeling will be done in 3DS Max, However, we have also included bonus chapters on how to do non-universal techniques in Maya and Blender. The of the techniques used are universal and can be replicated in any other 3d modeling package. Sculpting will be done in Zbrush and mask/material creation will be done in Substance Painter and a little bit of Substance Designer. The entire level will be set up in Unreal Engine 5 and we will also use a bit of photoshop and DaVinci resolve.

At the end of this course, you will have a deep understanding of how to create destruction for games. Please note although all textures are included we will not go over how to create them, this course is solely focused on creating the destroyed assets and doing some level art.

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