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Futuristic Sci-Fi Game Environment In Blender
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Futuristic Sci-Fi Game Environment In Blender
Last updated 4/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 17.92 GB | Duration: 18h 57m

Model, Unwrap, Bake & Texture a Game 3D Environment using Blender, Substance Painter, Marmoset Tool Bag & Unreal Engine



What you'll learn
High Poly to Low Poly Modeling
Proper way of unwrapping clean UVs
Creating professional baked maps
Normal map detailing & texturing
Game design level building
Art of effective lighting
Post processing and effects

Requirements
Basic knowledge of Blender, Marmoset Toolbag, Substance Painter, and Unreal Engine

Description
Instructor InfoEmiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies. Course Info Hey everyone, my name is Emiel Sleegers. I'm a 3D artist currently working for one of the biggest game companies Ubisoft. Finding a Blender course on creating a game environment that will take your skills to a whole new level can be hard to find. But don't worry, I am here to show you my workflow that will guide you in creating a professional environment like you see in AAA video games that you play today.In this course, we will go through the entire pipeline of creating a game-ready environment. The major topics we will be covering are:High Poly to Low Poly Modeling using BlenderProper UV unwrapping in BlenderBaking maps in Marmoset ToolbagDetailing & Texturing in Substance PainterScene setup, lighting, & post effects in Unreal EngineBy the end of this course, you will be able to create a clean and amazing futuristic game environment.Before beginning this course, you should have a basic knowledge of Blender, Substance Painter, Marmoset Toolbag and Unreal Engine. If you want to be a 3D environment artist, you need to know the latest tools, methods, and strategies to better strengthen your skills to get closer to your goal. This course will put you ahead of 99.9% of all beginners out there when it comes to game environment creation. In this course, you will learn the proper workflow and techniques that will allow you to build a complete production-ready scene. If you are serious about elevating your skills, sign up for this course, at Victory3D.

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Going Over Our References

Lecture 3 Installing Our Plugins and Shortcuts

Section 2: Blockout & Modeling Phase

Lecture 4 Creating Our Blockout Part 1

Lecture 5 Creating Our Blockout Part 2

Lecture 6 Creating Our Blockout Part 3

Lecture 7 Creating Our Blockout Part 4

Lecture 8 Creating Our Floor Low Poly and Creating the Door Part 1

Lecture 9 Creating Our Door Part 2

Lecture 10 Creating Our Door Part 3

Lecture 11 Creating Our Door Part 4

Lecture 12 Creating Our Door Part 5

Lecture 13 Creating Our Door Part 6

Lecture 14 Creating Our Door Part 7

Lecture 15 Creating Our Door Part 8

Lecture 16 Creating Our Door Part 9

Lecture 17 Creating Our Wall Part 1

Lecture 18 Creating Our Wall Part 2

Lecture 19 Creating Our Wall Part 3

Lecture 20 Creating Our Second Wall Part 1

Lecture 21 Creating Our Second Wall Part 2

Lecture 22 Creating Our Second Wall Part 3

Lecture 23 Finishing Our Second Wall and Creating Our Closed Door

Lecture 24 Turning Our High Poly Into Low Poly Part 1

Lecture 25 Turning Our High Poly Into Low Poly Part 2

Lecture 26 Turning Our High Poly Into Low Poly Part 3

Lecture 27 Turning Our High Poly Into Low Poly Part 4

Section 3: UV Unwrapping & Baking

Lecture 28 UV Unwrapping Our Models Part 1

Lecture 29 UV Unwrapping Our Models Part 2

Lecture 30 UV Unwrapping Our Models Part 3

Lecture 31 UV Unwrapping Our Models Part 4

Lecture 32 Exporting Our Models for Baking

Lecture 33 Baking Our Models Part 1

Lecture 34 Baking Our Models Part 2

Section 4: Normal Map Detailing & Texturing

Lecture 35 Setting Up Our Substance Painter Scene

Lecture 36 Adding Normal Map Details to Our Door Part 1

Lecture 37 Adding Normal Map Details to Our Door Part 2

Lecture 38 Adding Normal Map Details to Our Back Door

Lecture 39 Adding Normal Map Details to Wall A

Lecture 40 Adding Normal Map Details to Wall B

Lecture 41 Exporting Our Models for Unreal & Setting up a Quick Preview

Lecture 42 Adding Extra Normal Map Details to All Meshes

Lecture 43 Creating the Final Texture for Our Door Part 1

Lecture 44 Creating the Final Texture for Our Door Part 2

Lecture 45 Creating the Final Texture for Our Door Part 3

Lecture 46 Creating the Final Texture for Our Door Part 4

Lecture 47 Creating the Final Texture for Our Floor

Lecture 48 Creating the Final Texture for Our Wall A Part 1

Lecture 49 Creating the Final Texture for Our Wall A Part 2 and Start on Wall B

Lecture 50 Creating the Final Texture for Our Wall B

Lecture 51 Creating the Final Texture for Our Backdoor

Section 5: Scene Setup, Lighting, Post Effect & Tweaks

Lecture 52 Setting up Our Unreal Project

Lecture 53 Building Our Level

Lecture 54 Setting up Our First Lighting Pass 1

Lecture 55 Setting up Our First Lighting Pass 2

Lecture 56 Going Over Post Effects & Material Polish

Lecture 57 Improving Our Floor Texture Part 1

Lecture 58 Improving Our Floor Texture Part 2

Lecture 59 Improving Our Door Texture

Lecture 60 Improving Our Wall Textures

Lecture 61 Improving Our Back Door Texture Part 1

Lecture 62 Improving Our Back Door Texture Part 2

Lecture 63 Final Polish of Our Scene

Anyone who wants to know how to create an AAA game environment,Anyone who wants to become a better artist

Homepage

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