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Basic Auto-Rigging for Games in Houdini
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Basic Auto-Rigging for Games in Houdini
Last updated 4/2021
Created by Simon Hayes
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 118 Lectures ( 14h 33m ) | Size: 20 GB



Building an automatic humanoid rigging system for Game Engines in Houdini




What you'll learn
How to build an automatic rigging system in Houdini

Requirements
Basic knowledge of Houdini
Should know how to set up an HDA
Should know how to set up an project

Description
In this course I go over my personal auto-rigging system. The system is designed to be compatible with Unity but I have also configured it to work with Unreal. The system is designed to be scalable with a team producing rigs for different parts of the pipeline.The Guide has the following features:A Symmetry systemIt builds 3 rigsA preset systemThe main rig has the following features:IK/FK Arms.Most of the major joints can blend between their own orientation and their parentsA reverse foot setupCurve based IK for the spine with IK/FK BlendingBlending between direct and look-at controls for the headBlending between direct and look-at controls for the eyesSelection groups*Note: This system is functional but the rig is still very basic and there are still a lot of bugs.

Who this course is for
Anyone interested in rigging in Houdini


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