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Code a Simple Game with UE5 - Panter - 13.09.2021 ![]() Code a Simple Game with UE5 Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 48.0 KHz Language: English | Size: 37 GB | Duration: 4h 41m HOT AND NEW! Learn object oriented programming in C++ and game design with this fun Unreal Engine5 course. What you'll learn Learn all skills that translate to Unreal Engine 5 Get in-depth experience with Unreal Engine Animation, Materials, Special Effects, and gameplay Learn Unreal Engine game development by creating a complete shooter game. Learn Unreal Engine's code base. Description This is the most comprehensive Unreal Engine tutorial series on the internet. You will create a shooter game complete with AAA quality gameplay mechanics. Learn the theory behind the gameplay mechanics of shooter games, then implement them in this beautiful game project. Topics covered are: Character creation and movement Input for PC and console controllers Extensive use of Animation Blueprints (and Anim Instances, their C++ parents) 1D and 2D Blendspaces Strafing Turn-in-place Aim Offsets Inverse Kinematics Animation Curves Character lean when running Crouching (with dynamic capsule resizing) Turn hips while running Weapon fire with recoil animations Reloading Weapon blast and impact particles Weapon beam particles (smoke trails) Bullet shell eject particles Sound effects Blending animations per bone, by bool, and by enum - play one animation with one part of the body (running or crouching) while simultaneously playing another animation with another part of the body (reload, aim, or weapon fire) Attach and equip different weapons (pistols, submachine guns, assault rifles) Automatic and semi-automatic gunfire Move different gun parts (the clip/magazine, and pistol slide) during animations Camera zoom while aiming Dynamic crosshairs that spread in reaction to: Character speed Weapon fire Aiming Jumping Different crosshairs per weapon Widget components HUD animations Full item inventory system Data tables, in Blueprints and C++ Curves to control Material creation Retargeting animations Retargeting whole Animation Blueprints Numerous gameplay algorithms Use of data structures Animation montages Anim Notifies for sounds, weapon trails, and custom notifies Sync markers for footsteps and sync groups The course comes with a huge amount of assets. Delegates Interfaces Dynamic footsteps that spawn different sounds and particle systems depending on the surface type Physical materials and surface types Niagra particle systems Line traces Enemy AI Behavior Trees and Blackboard Components Multiple enemy types with varying levels of Health, Damage, Size and Movement Speed Headshot damage Character and enemy health bars Enemy patrol, agro, chase and attack player Death mechanics Stun mechanics Melee attacks with melee weapon trails Explosives that cause damage and death Level prototyping Creating full levels based on our prototypes using professional assets Light baking Post-process effects Who this course is for: Unreal Engine beginners who understand the basics of C++. Unreal Engine intermediate developers who wish to advance in skill level. Expert Unreal Engine developers to wish to expand their skillset. Those who wish to make shooter games. Homepage ![]() Download from Rapidgator: |