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Code a Simple Game with UE5
#1
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Code a Simple Game with UE5
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 48.0 KHz
Language: English | Size: 37 GB | Duration: 4h 41m

HOT AND NEW! Learn object oriented programming in C++ and game design with this fun Unreal Engine5 course.


What you'll learn
Learn all skills that translate to Unreal Engine 5
Get in-depth experience with Unreal Engine Animation, Materials, Special Effects, and gameplay
Learn Unreal Engine game development by creating a complete shooter game.
Learn Unreal Engine's code base.


Description
This is the most comprehensive Unreal Engine tutorial series on the internet. You will create a shooter game complete with AAA quality gameplay mechanics. Learn the theory behind the gameplay mechanics of shooter games, then implement them in this beautiful game project. Topics covered are:

Character creation and movement

Input for PC and console controllers

Extensive use of Animation Blueprints (and Anim Instances, their C++ parents)

1D and 2D Blendspaces

Strafing

Turn-in-place

Aim Offsets

Inverse Kinematics

Animation Curves

Character lean when running

Crouching (with dynamic capsule resizing)

Turn hips while running

Weapon fire with recoil animations

Reloading

Weapon blast and impact particles

Weapon beam particles (smoke trails)

Bullet shell eject particles

Sound effects

Blending animations per bone, by bool, and by enum - play one animation with one part of the body (running or crouching) while simultaneously playing another animation with another part of the body (reload, aim, or weapon fire)

Attach and equip different weapons (pistols, submachine guns, assault rifles)

Automatic and semi-automatic gunfire

Move different gun parts (the clip/magazine, and pistol slide) during animations

Camera zoom while aiming

Dynamic crosshairs that spread in reaction to:

Character speed

Weapon fire

Aiming

Jumping

Different crosshairs per weapon

Widget components

HUD animations

Full item inventory system

Data tables, in Blueprints and C++

Curves to control

Material creation

Retargeting animations

Retargeting whole Animation Blueprints

Numerous gameplay algorithms

Use of data structures

Animation montages

Anim Notifies for sounds, weapon trails, and custom notifies

Sync markers for footsteps and sync groups

The course comes with a huge amount of assets.

Delegates

Interfaces

Dynamic footsteps that spawn different sounds and particle systems depending on the surface type

Physical materials and surface types

Niagra particle systems

Line traces

Enemy AI

Behavior Trees and Blackboard Components

Multiple enemy types with varying levels of Health, Damage, Size and Movement Speed

Headshot damage

Character and enemy health bars

Enemy patrol, agro, chase and attack player

Death mechanics

Stun mechanics

Melee attacks with melee weapon trails

Explosives that cause damage and death

Level prototyping

Creating full levels based on our prototypes using professional assets

Light baking

Post-process effects


Who this course is for:
Unreal Engine beginners who understand the basics of C++.
Unreal Engine intermediate developers who wish to advance in skill level.
Expert Unreal Engine developers to wish to expand their skillset.
Those who wish to make shooter games.

Homepage

[Bild: 1.whatisunrealengine52ujvd.jpg]

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