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Build & 3D Model Huge And Complete Unity® Games From Scratch - Panter - 01.01.2023 ![]() Build & 3D Model Huge And Complete Unity® Games From Scratch Last updated 12/2018 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 53.28 GB | Duration: 64h 48m Create full 3D environments. Animate characters to wield weapons and run a muck. Survive your own battle royale. What you'll learn Learn to code for game development in Unity C# Create your own unique Battle Royale system. Build a platform shooter game in Unity® Navigate the Unity® editor. Design large environments for your character to explore in. Build 3D models for the game in Blender. Integrate the art from Blender into Unity®. Requirements Unity® and Blender are free to download. Please download and install Unity® and Blender before purchasing this course This course was recorded on a Mac computer, but you can use Unity® and Blender on a PC. Description Best Unity Course: Game Developer Training VideosA runaway success of a Kickstarter funded this Mammoth Interactive courseGame development & design. Learn how to use Unity in C#.Build 3D games like Super Mario in UnityLearn what Photoshop is used for in game developmentThe game development process step by step for beginnersMake your own shooter game in UnityBuild a battle royale game like FortniteAdd multiplayer functionality to game programmingLearn the foundations of Blender 3DThe best coding program online. Beginner's guide for aspiring game developers. Learn C# and programming fundamentals. Create epic 2D and 3D games using Unity® and Blender! This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game.First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.Complete your first Unity games for web, Mac & PC. Learn all about game development more efficiently YouTube tutorials.Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.Learn the Foundations of BlenderBlender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.We answer every question within two business days. We want to hear from you. Watch the free lectures and amazing trailer, then jump right in and start participating with the Mammoth community. Overview Section 1: PROJECT 1 - Gameplay Lecture 1 Gameplay Section 2: Introduction to Unity Lecture 2 Introduction to Unity - Part 1 Lecture 3 Introduction to Unity - Part 2 Lecture 4 Unity Support Section 3: Movement Lecture 5 Movement - Part 1 Lecture 6 Movement - Part 2 Lecture 7 Movement - Part 3 Section 4: Building Blocks Lecture 8 Blocks - Part 1 Lecture 9 Blocks - Part 2 Section 5: Speed Blocks and Enemies Lecture 10 Speed Blocks and Enemies - Part 1 Lecture 11 Speed Blocks and Enemies - Part 2 Lecture 12 Speed Blocks and Enemies - Part 3 Section 6: More Enemies Lecture 13 More Enemies - Part 1 Lecture 14 More Enemies - Part 2 Section 7: Powerup and Finish Line Lecture 15 Powerup and Finish Line - Part 1 Lecture 16 Powerup and Finish Line - Part 2 Section 8: Background and Interface Lecture 17 Background and Interface - Part 1 Lecture 18 Background and Interface - Part 2 Lecture 19 Background and Interface - Part 3 Section 9: Fine Tuning the Game Lecture 20 Fine Tunings - Part 1 Lecture 21 Fine Tunings - Part 2 Lecture 22 Fine Tunings - Part 3 Section 10: Level Design Lecture 23 Level Design - Part 1 Lecture 24 Level Design - Part 2 Section 11: Introduction to Blender Lecture 25 Download and Install Blender Lecture 26 Setting Up Blender Lecture 27 Camera Controls Lecture 28 Emulated Numbpad Camera Lecture 29 Basic Object Manipulation Lecture 30 Frequently Used Tools Lecture 31 Mirror Modifier Section 12: Artwork in Blender Lecture 32 Artwork in Blender - Part 1 Lecture 33 Artwork in Blender - Part 2 Lecture 34 Artwork in Blender - Part 3 Lecture 35 Artwork in Blender - Part 4 Lecture 36 Artwork in Blender - Part 5 Section 13: Integrating the Art Lecture 37 Integrating Art - Part 1 Lecture 38 Integrating Art - Part 2 Lecture 39 Integrating Art - Part 3 Section 14: Finishing the Game Lecture 40 Integrating the Character Lecture 41 Adding Model to Player Lecture 42 Jumping and Running Lecture 43 Movement Stutter Lecture 44 Wall jumping Lecture 45 Power Up Lecture 46 Swapping Background Art Lecture 47 Background Adjustments Lecture 48 Transparency Order Lecture 49 Challenge Time! Section 15: RESOURCES - Marlo Runner Game Lecture 50 Marlo Run Art Assets Lecture 51 Marlo Source Section 16: Unity Lecture 52 Downloading and Installing Unity Lecture 53 Starting Your Project Lecture 54 Unity Interface - View the Game Lecture 55 Unity Interface - Hierarchy and Game Objects Lecture 56 Unity Interface - Project and Console Section 17: Coding Lecture 57 Intro to Coding Lecture 58 The Basic Script Lecture 59 Hello World Lecture 60 Variables Lecture 61 Access Modifiers Lecture 62 Boolean Values Lecture 63 Loops Lecture 64 Checkpoint Section 18: Input Lecture 65 Input Lecture 66 Player Parameters Lecture 67 Player Movement Lecture 68 Update vs. Fixed Update Lecture 69 Players Input Lecture 70 Third Person Character Lecture 71 Camera Look Lecture 72 Camera Move Lecture 73 Checkpoint Lecture 74 Cursor Lock Mode Lecture 75 Mouse Look Lecture 76 Animation Movement Lecture 77 Strafing in the Animator Lecture 78 Side Look Lecture 79 Changing the Focal Point Side Lecture 80 Focal Smoothness Lecture 81 Vertical Look Lecture 82 Rotation Point Lecture 83 Camera Improvement Lecture 84 Camera Improvements Section 19: Battle Arena Lecture 85 Level Design Basics Lecture 86 Center Zone Lecture 87 Sniping Tower Lecture 88 Reward Vs. Punishment Lecture 89 Simple House Lecture 90 Opening Door Lecture 91 Raycasts Lecture 92 Interacting with Doors Lecture 93 Villa Lecture 94 Terrains Lecture 95 Creating an Interesting Terrain Lecture 96 Grass Lecture 97 Terrain Bounds Lecture 98 Checkpoint Lecture 99 Canvas Lecture 100 Anchors and Pivots Lecture 101 Text Lecture 102 Updating Resources Text Lecture 103 Tool Selection Interface Lecture 104 Tool Switching Lecture 105 Tool Selector Improvements Lecture 106 Resource Objects Lecture 107 Collection Cooldown Lecture 108 Smooth Collection Animations Lecture 109 Checkpoint Lecture 110 Adding Obstacle Tools to List Lecture 111 Obstacle Prefabs Lecture 112 Cycling Between Obstacles Lecture 113 Preserving the Obstacle Rotation Lecture 114 Placing Obstacles in the Screen Lecture 115 Using Resources Lecture 116 Obstacles Transparency Lecture 117 Checkpoint Section 20: Weapons Lecture 118 Weapon Base Class Lecture 119 Inheritance Lecture 120 Abstract Classes Lecture 121 Item Box Lecture 122 Awarding Ammunition Lecture 123 Weapon Inventory Lecture 124 Weapon Interface Lecture 125 Selecting Weapons Lecture 126 Checkpoint Lecture 127 Player-Weapon Communication Lecture 128 Shooting Logic Lecture 129 Reloading Logic Lecture 130 Reload Bars Lecture 131 Adding New Weapons Lecture 132 Shooting Raycasts Lecture 133 Correct Shooting Rays Lecture 134 Weapon Accuracy Lecture 135 Destroying Obstacles Lecture 136 Shotgun Lecture 137 Checkpoint Lecture 138 Improving the Aim Variation Lecture 139 Sniper Lecture 140 Zoom Interface Lecture 141 Rocket Launcher Lecture 142 Make The Rocket Fly Lecture 143 Explosion Lecture 144 Damaging Things Lecture 145 Checkpoint Section 21: Targets Lecture 146 Static Enemy Lecture 147 Flying Enemies Lecture 148 Searching for a Player Lecture 149 Chasing Logic Lecture 150 Hitting the Player Lecture 151 Destroying the Player Lecture 152 Game Over Screen Lecture 153 Reloading the Scene Lecture 154 Reloading with the Scene Controller Lecture 155 Checkpoint Section 22: Multiplayer Lecture 156 Networking Intro Lecture 157 Player Prefab Lecture 158 Spawning Adjustments Lecture 159 Start Positions Lecture 160 Syncing Player Positions Lecture 161 Fixing Network Conflicts Lecture 162 Syncing Animations Lecture 163 Networked Obstacles Lecture 164 Spawning Items Lecture 165 Collecting Boxes Lecture 166 Network Player Hit Lecture 167 Network Player Destroy Lecture 168 Obstacle and Resource Health Lecture 169 Network Collecting Resources Lecture 170 Syncing Rockets Lecture 171 Checkpoint Lecture 172 Syncing Explosions Lecture 173 Checkpoint Section 23: Melee Weapons Lecture 174 Pickaxe Lecture 175 WoodCutter Axe Lecture 176 Fireman's Axe Lecture 177 Throwing Axe Section 24: Deagle Lecture 178 Placing Image Reference Lecture 179 Deagle Basic Block (Keystroke) Lecture 180 Deagle Trigger Guard (Keystrokes) Lecture 181 Deagle Main Body Tweaks Lecture 182 Deagle Back Grip Lecture 183 Deagle Hammer Lecture 184 Deagle Sights Lecture 185 Deagle Profile Lecture 186 Deagle Gun Barrel Lecture 187 Deagle Hand Hold Lecture 188 Deagle Trigger Lecture 189 Deagle Materials Section 25: Revolver Lecture 190 Revolver Start Lecture 191 Revolver Trigger Guard Lecture 192 Revolver Sights Lecture 193 Guard to Handle Fix Lecture 194 Revolver Handle Basic Lecture 195 Revolver Handle Fix Lecture 196 Revolving Body Thinning Lecture 197 Revolver Main Body Fixes Lecture 198 Bullet Wheel Lecture 199 Gun Mid Profile Lecture 200 Revolver Front Sights Lecture 201 Revolver Trigger Hammer Lecture 202 Revolver Trigger Lecture 203 Revolver Materials Section 26: M40 Sniper Lecture 204 M40 Reference Lecture 205 Sniper Trigger Lecture 206 Sniper Main Body Lecture 207 Sniper Barrel Lecture 208 Sniper Scope Lecture 209 Sniper Scope Details Lecture 210 Sniper Materials and Fix Section 27: Rocket Launcher Lecture 211 RPG Basic Block Lecture 212 Rocket Sights Lecture 213 Rocket Handles Lecture 214 RPG Trigger Lecture 215 RPG Materials Lecture 216 Rocket Pieces Section 28: AR Scar Lecture 217 Scar Body Lecture 218 Scar Railings Lecture 219 Scar Barrel Lecture 220 Scar Front Sights Lecture 221 Scar Back Sights Lecture 222 Scar Back Stock Lecture 223 Scar Materials Section 29: HK MP5 Lecture 224 MP5 Start Lecture 225 Weapon Reorganization Lecture 226 MP5 Main body Lecture 227 MP5 Front Sights Lecture 228 MP5 Front Sight (Part 2) Lecture 229 MP5 Top Rails Lecture 230 MP5 Back Sights Lecture 231 MP5 Back Stock Lecture 232 MP5 Materials and Finishing Section 30: UMP Lecture 233 MP5 to UMP Lecture 234 Weapon Reshaping Lecture 235 UMP Top Railing Lecture 236 UMP Mid Body Section 31: Battle Royale Basic Character Lecture 237 Character Setup Lecture 238 Character Head Lecture 239 Character Body Base Lecture 240 Character Legs Lecture 241 Character Arms Lecture 242 Flow Cleanups Lecture 243 Characters Bones Lecture 244 Setup For Textures Lecture 245 Character UVing Lecture 246 Texturing Setup Lecture 247 Texture Painting Section 32: Art and Sounds Lecture 248 Art Intro Lecture 249 Showing The New Level Lecture 250 Checkpoint Lecture 251 Changing Prefab Art Lecture 252 Obstacle Art Lecture 253 Particle Effects Lecture 254 Rocket Sounds Lecture 255 Interface Sounds Lecture 256 2D vs 3D Sounds Lecture 257 Weapons Sounds Lecture 258 Shooting through the Network Lecture 259 Network Authority for Audio Lecture 260 Footstep Setup Lecture 261 Networking Footstep Sounds Lecture 262 Hit Sounds Lecture 263 Checkpoint Lecture 264 Integrating new Characters Lecture 265 Animation Mask Lecture 266 Animation Layering Lecture 267 Integrating Top animations Lecture 268 Checkpoint Lecture 269 Adding Weapon Models Lecture 270 Showing Models Lecture 271 Syncing Animation Triggers Lecture 272 Syncing Weapon Equip Lecture 273 Initial Weapon Equip Lecture 274 Checkpoint Section 33: Energy State Lecture 275 Energy State Lecture 276 Script Control Of The Energy Ball Lecture 277 Energy Spawning Logic Lecture 278 Adjusting The Movement Speed Lecture 279 Syncing The Energy Mode Lecture 280 Server Screen Lecture 281 Server Screen Integration Lecture 282 Client Screen Lecture 283 Allowing Client To Move Lecture 284 Storm Manager Lecture 285 Storm Visuals Lecture 286 Storm Shrinking Logic Lecture 287 Storm Damage Lecture 288 Storm Details Lecture 289 Checkpoint Lecture 290 Storm Alert Lecture 291 Minor Adjustments Lecture 292 Spreading Weapons Lecture 293 Checkpoint Lecture 294 Player Adjustments Lecture 295 Outside Terrain Lecture 296 Post Processing Lecture 297 Outside Lightning Lecture 298 Custom Fonts Lecture 299 Lock Tool Switching While Spawning Lecture 300 Update Bounds Lecture 301 Network Bullets Lecture 302 Weapon Difficulty Adjustments Lecture 303 Checkpoint Section 34: Flat map Lecture 304 New Train Setup Lecture 305 Adding Mountains Lecture 306 Adding Resources Lecture 307 Checking the New Map Lecture 308 Checkpoint Lecture 309 Spreading Weapons Lecture 310 Checkpoint Lecture 311 Course Wrap Up Section 35: Assets Lecture 312 Assets Lecture 313 Please rate this course Lecture 314 Bonus Lecture - Mammoth Interactive Deals Anyone who wants their start at making 3D video games.,People that want to create their own Battle Royale.,Anyone who wants to learn game development.,Beginners who want to learn how to use Blender.,Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! 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