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Build & 3D Model Huge And Complete Unity® Games From Scratch
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Build & 3D Model Huge And Complete Unity® Games From Scratch
Last updated 12/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 53.28 GB | Duration: 64h 48m

Create full 3D environments. Animate characters to wield weapons and run a muck. Survive your own battle royale.



What you'll learn
Learn to code for game development in Unity C#
Create your own unique Battle Royale system.
Build a platform shooter game in Unity®
Navigate the Unity® editor.
Design large environments for your character to explore in.
Build 3D models for the game in Blender.
Integrate the art from Blender into Unity®.

Requirements
Unity® and Blender are free to download. Please download and install Unity® and Blender before purchasing this course
This course was recorded on a Mac computer, but you can use Unity® and Blender on a PC.

Description
Best Unity Course: Game Developer Training VideosA runaway success of a Kickstarter funded this Mammoth Interactive courseGame development & design. Learn how to use Unity in C#.Build 3D games like Super Mario in UnityLearn what Photoshop is used for in game developmentThe game development process step by step for beginnersMake your own shooter game in UnityBuild a battle royale game like FortniteAdd multiplayer functionality to game programmingLearn the foundations of Blender 3DThe best coding program online. Beginner's guide for aspiring game developers. Learn C# and programming fundamentals. Create epic 2D and 3D games using Unity® and Blender! This course is unique because we make both the code and the art for the game from scratch. ​We teach you the fundamentals of designing, coding, and modeling a 3D game.First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.Complete your first Unity games for web, Mac & PC. Learn all about game development more efficiently YouTube tutorials.Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.Learn the Foundations of BlenderBlender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.We answer every question within two business days. We want to hear from you. Watch the free lectures and amazing trailer, then jump right in and start participating with the Mammoth community.

Overview

Section 1: PROJECT 1 - Gameplay

Lecture 1 Gameplay

Section 2: Introduction to Unity

Lecture 2 Introduction to Unity - Part 1

Lecture 3 Introduction to Unity - Part 2

Lecture 4 Unity Support

Section 3: Movement

Lecture 5 Movement - Part 1

Lecture 6 Movement - Part 2

Lecture 7 Movement - Part 3

Section 4: Building Blocks

Lecture 8 Blocks - Part 1

Lecture 9 Blocks - Part 2

Section 5: Speed Blocks and Enemies

Lecture 10 Speed Blocks and Enemies - Part 1

Lecture 11 Speed Blocks and Enemies - Part 2

Lecture 12 Speed Blocks and Enemies - Part 3

Section 6: More Enemies

Lecture 13 More Enemies - Part 1

Lecture 14 More Enemies - Part 2

Section 7: Powerup and Finish Line

Lecture 15 Powerup and Finish Line - Part 1

Lecture 16 Powerup and Finish Line - Part 2

Section 8: Background and Interface

Lecture 17 Background and Interface - Part 1

Lecture 18 Background and Interface - Part 2

Lecture 19 Background and Interface - Part 3

Section 9: Fine Tuning the Game

Lecture 20 Fine Tunings - Part 1

Lecture 21 Fine Tunings - Part 2

Lecture 22 Fine Tunings - Part 3

Section 10: Level Design

Lecture 23 Level Design - Part 1

Lecture 24 Level Design - Part 2

Section 11: Introduction to Blender

Lecture 25 Download and Install Blender

Lecture 26 Setting Up Blender

Lecture 27 Camera Controls

Lecture 28 Emulated Numbpad Camera

Lecture 29 Basic Object Manipulation

Lecture 30 Frequently Used Tools

Lecture 31 Mirror Modifier

Section 12: Artwork in Blender

Lecture 32 Artwork in Blender - Part 1

Lecture 33 Artwork in Blender - Part 2

Lecture 34 Artwork in Blender - Part 3

Lecture 35 Artwork in Blender - Part 4

Lecture 36 Artwork in Blender - Part 5

Section 13: Integrating the Art

Lecture 37 Integrating Art - Part 1

Lecture 38 Integrating Art - Part 2

Lecture 39 Integrating Art - Part 3

Section 14: Finishing the Game

Lecture 40 Integrating the Character

Lecture 41 Adding Model to Player

Lecture 42 Jumping and Running

Lecture 43 Movement Stutter

Lecture 44 Wall jumping

Lecture 45 Power Up

Lecture 46 Swapping Background Art

Lecture 47 Background Adjustments

Lecture 48 Transparency Order

Lecture 49 Challenge Time!

Section 15: RESOURCES - Marlo Runner Game

Lecture 50 Marlo Run Art Assets

Lecture 51 Marlo Source

Section 16: Unity

Lecture 52 Downloading and Installing Unity

Lecture 53 Starting Your Project

Lecture 54 Unity Interface - View the Game

Lecture 55 Unity Interface - Hierarchy and Game Objects

Lecture 56 Unity Interface - Project and Console

Section 17: Coding

Lecture 57 Intro to Coding

Lecture 58 The Basic Script

Lecture 59 Hello World

Lecture 60 Variables

Lecture 61 Access Modifiers

Lecture 62 Boolean Values

Lecture 63 Loops

Lecture 64 Checkpoint

Section 18: Input

Lecture 65 Input

Lecture 66 Player Parameters

Lecture 67 Player Movement

Lecture 68 Update vs. Fixed Update

Lecture 69 Players Input

Lecture 70 Third Person Character

Lecture 71 Camera Look

Lecture 72 Camera Move

Lecture 73 Checkpoint

Lecture 74 Cursor Lock Mode

Lecture 75 Mouse Look

Lecture 76 Animation Movement

Lecture 77 Strafing in the Animator

Lecture 78 Side Look

Lecture 79 Changing the Focal Point Side

Lecture 80 Focal Smoothness

Lecture 81 Vertical Look

Lecture 82 Rotation Point

Lecture 83 Camera Improvement

Lecture 84 Camera Improvements

Section 19: Battle Arena

Lecture 85 Level Design Basics

Lecture 86 Center Zone

Lecture 87 Sniping Tower

Lecture 88 Reward Vs. Punishment

Lecture 89 Simple House

Lecture 90 Opening Door

Lecture 91 Raycasts

Lecture 92 Interacting with Doors

Lecture 93 Villa

Lecture 94 Terrains

Lecture 95 Creating an Interesting Terrain

Lecture 96 Grass

Lecture 97 Terrain Bounds

Lecture 98 Checkpoint

Lecture 99 Canvas

Lecture 100 Anchors and Pivots

Lecture 101 Text

Lecture 102 Updating Resources Text

Lecture 103 Tool Selection Interface

Lecture 104 Tool Switching

Lecture 105 Tool Selector Improvements

Lecture 106 Resource Objects

Lecture 107 Collection Cooldown

Lecture 108 Smooth Collection Animations

Lecture 109 Checkpoint

Lecture 110 Adding Obstacle Tools to List

Lecture 111 Obstacle Prefabs

Lecture 112 Cycling Between Obstacles

Lecture 113 Preserving the Obstacle Rotation

Lecture 114 Placing Obstacles in the Screen

Lecture 115 Using Resources

Lecture 116 Obstacles Transparency

Lecture 117 Checkpoint

Section 20: Weapons

Lecture 118 Weapon Base Class

Lecture 119 Inheritance

Lecture 120 Abstract Classes

Lecture 121 Item Box

Lecture 122 Awarding Ammunition

Lecture 123 Weapon Inventory

Lecture 124 Weapon Interface

Lecture 125 Selecting Weapons

Lecture 126 Checkpoint

Lecture 127 Player-Weapon Communication

Lecture 128 Shooting Logic

Lecture 129 Reloading Logic

Lecture 130 Reload Bars

Lecture 131 Adding New Weapons

Lecture 132 Shooting Raycasts

Lecture 133 Correct Shooting Rays

Lecture 134 Weapon Accuracy

Lecture 135 Destroying Obstacles

Lecture 136 Shotgun

Lecture 137 Checkpoint

Lecture 138 Improving the Aim Variation

Lecture 139 Sniper

Lecture 140 Zoom Interface

Lecture 141 Rocket Launcher

Lecture 142 Make The Rocket Fly

Lecture 143 Explosion

Lecture 144 Damaging Things

Lecture 145 Checkpoint

Section 21: Targets

Lecture 146 Static Enemy

Lecture 147 Flying Enemies

Lecture 148 Searching for a Player

Lecture 149 Chasing Logic

Lecture 150 Hitting the Player

Lecture 151 Destroying the Player

Lecture 152 Game Over Screen

Lecture 153 Reloading the Scene

Lecture 154 Reloading with the Scene Controller

Lecture 155 Checkpoint

Section 22: Multiplayer

Lecture 156 Networking Intro

Lecture 157 Player Prefab

Lecture 158 Spawning Adjustments

Lecture 159 Start Positions

Lecture 160 Syncing Player Positions

Lecture 161 Fixing Network Conflicts

Lecture 162 Syncing Animations

Lecture 163 Networked Obstacles

Lecture 164 Spawning Items

Lecture 165 Collecting Boxes

Lecture 166 Network Player Hit

Lecture 167 Network Player Destroy

Lecture 168 Obstacle and Resource Health

Lecture 169 Network Collecting Resources

Lecture 170 Syncing Rockets

Lecture 171 Checkpoint

Lecture 172 Syncing Explosions

Lecture 173 Checkpoint

Section 23: Melee Weapons

Lecture 174 Pickaxe

Lecture 175 WoodCutter Axe

Lecture 176 Fireman's Axe

Lecture 177 Throwing Axe

Section 24: Deagle

Lecture 178 Placing Image Reference

Lecture 179 Deagle Basic Block (Keystroke)

Lecture 180 Deagle Trigger Guard (Keystrokes)

Lecture 181 Deagle Main Body Tweaks

Lecture 182 Deagle Back Grip

Lecture 183 Deagle Hammer

Lecture 184 Deagle Sights

Lecture 185 Deagle Profile

Lecture 186 Deagle Gun Barrel

Lecture 187 Deagle Hand Hold

Lecture 188 Deagle Trigger

Lecture 189 Deagle Materials

Section 25: Revolver

Lecture 190 Revolver Start

Lecture 191 Revolver Trigger Guard

Lecture 192 Revolver Sights

Lecture 193 Guard to Handle Fix

Lecture 194 Revolver Handle Basic

Lecture 195 Revolver Handle Fix

Lecture 196 Revolving Body Thinning

Lecture 197 Revolver Main Body Fixes

Lecture 198 Bullet Wheel

Lecture 199 Gun Mid Profile

Lecture 200 Revolver Front Sights

Lecture 201 Revolver Trigger Hammer

Lecture 202 Revolver Trigger

Lecture 203 Revolver Materials

Section 26: M40 Sniper

Lecture 204 M40 Reference

Lecture 205 Sniper Trigger

Lecture 206 Sniper Main Body

Lecture 207 Sniper Barrel

Lecture 208 Sniper Scope

Lecture 209 Sniper Scope Details

Lecture 210 Sniper Materials and Fix

Section 27: Rocket Launcher

Lecture 211 RPG Basic Block

Lecture 212 Rocket Sights

Lecture 213 Rocket Handles

Lecture 214 RPG Trigger

Lecture 215 RPG Materials

Lecture 216 Rocket Pieces

Section 28: AR Scar

Lecture 217 Scar Body

Lecture 218 Scar Railings

Lecture 219 Scar Barrel

Lecture 220 Scar Front Sights

Lecture 221 Scar Back Sights

Lecture 222 Scar Back Stock

Lecture 223 Scar Materials

Section 29: HK MP5

Lecture 224 MP5 Start

Lecture 225 Weapon Reorganization

Lecture 226 MP5 Main body

Lecture 227 MP5 Front Sights

Lecture 228 MP5 Front Sight (Part 2)

Lecture 229 MP5 Top Rails

Lecture 230 MP5 Back Sights

Lecture 231 MP5 Back Stock

Lecture 232 MP5 Materials and Finishing

Section 30: UMP

Lecture 233 MP5 to UMP

Lecture 234 Weapon Reshaping

Lecture 235 UMP Top Railing

Lecture 236 UMP Mid Body

Section 31: Battle Royale Basic Character

Lecture 237 Character Setup

Lecture 238 Character Head

Lecture 239 Character Body Base

Lecture 240 Character Legs

Lecture 241 Character Arms

Lecture 242 Flow Cleanups

Lecture 243 Characters Bones

Lecture 244 Setup For Textures

Lecture 245 Character UVing

Lecture 246 Texturing Setup

Lecture 247 Texture Painting

Section 32: Art and Sounds

Lecture 248 Art Intro

Lecture 249 Showing The New Level

Lecture 250 Checkpoint

Lecture 251 Changing Prefab Art

Lecture 252 Obstacle Art

Lecture 253 Particle Effects

Lecture 254 Rocket Sounds

Lecture 255 Interface Sounds

Lecture 256 2D vs 3D Sounds

Lecture 257 Weapons Sounds

Lecture 258 Shooting through the Network

Lecture 259 Network Authority for Audio

Lecture 260 Footstep Setup

Lecture 261 Networking Footstep Sounds

Lecture 262 Hit Sounds

Lecture 263 Checkpoint

Lecture 264 Integrating new Characters

Lecture 265 Animation Mask

Lecture 266 Animation Layering

Lecture 267 Integrating Top animations

Lecture 268 Checkpoint

Lecture 269 Adding Weapon Models

Lecture 270 Showing Models

Lecture 271 Syncing Animation Triggers

Lecture 272 Syncing Weapon Equip

Lecture 273 Initial Weapon Equip

Lecture 274 Checkpoint

Section 33: Energy State

Lecture 275 Energy State

Lecture 276 Script Control Of The Energy Ball

Lecture 277 Energy Spawning Logic

Lecture 278 Adjusting The Movement Speed

Lecture 279 Syncing The Energy Mode

Lecture 280 Server Screen

Lecture 281 Server Screen Integration

Lecture 282 Client Screen

Lecture 283 Allowing Client To Move

Lecture 284 Storm Manager

Lecture 285 Storm Visuals

Lecture 286 Storm Shrinking Logic

Lecture 287 Storm Damage

Lecture 288 Storm Details

Lecture 289 Checkpoint

Lecture 290 Storm Alert

Lecture 291 Minor Adjustments

Lecture 292 Spreading Weapons

Lecture 293 Checkpoint

Lecture 294 Player Adjustments

Lecture 295 Outside Terrain

Lecture 296 Post Processing

Lecture 297 Outside Lightning

Lecture 298 Custom Fonts

Lecture 299 Lock Tool Switching While Spawning

Lecture 300 Update Bounds

Lecture 301 Network Bullets

Lecture 302 Weapon Difficulty Adjustments

Lecture 303 Checkpoint

Section 34: Flat map

Lecture 304 New Train Setup

Lecture 305 Adding Mountains

Lecture 306 Adding Resources

Lecture 307 Checking the New Map

Lecture 308 Checkpoint

Lecture 309 Spreading Weapons

Lecture 310 Checkpoint

Lecture 311 Course Wrap Up

Section 35: Assets

Lecture 312 Assets

Lecture 313 Please rate this course

Lecture 314 Bonus Lecture - Mammoth Interactive Deals

Anyone who wants their start at making 3D video games.,People that want to create their own Battle Royale.,Anyone who wants to learn game development.,Beginners who want to learn how to use Blender.,Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! This course is targeted towards beginners to immediate.

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