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Houdini Vellum Creature Setup
#1
[Bild: 1615184951840720201wj90.png]

Houdini Vellum Creature Setup
CGCircuit
Duration: 4h 55m | Project Files Included | Video: 1920x1080, 48kHz | 18.9 GB
Genre: eLearning | Language: English | Beginner to Intermediate

A multi-layer Houdini vellum cloth creature setup from beginning to end. Starting with an alembic and ending with an alembic. Troubleshooting the difficult and fussy parts of the simulation, point-deforming back to the renderable mesh, cache-blending sims, and shape fixing the final geometry.

Geordie Martinez
Geordie is a CG Supervisor at VersatileMedia working in virtual production using Unreal. Formerly Crowd Supervisor and a CreatureTD at Industrial Light & Magic (9 yrs). For 6 of his years at ILM he was the Creature Dev Trainer where he trained new Creature TDs. He has been working in VFX, animation and science animation for over 15 years at studios such as ILM, ImageMovers Digital, Giant Killer Robots, PalmaVFX and Stylus Visuals. He is a graduate of San Francisco State University Cinema Dept, Gnomon School of Visual Effects and AnimationMentor. He loves IPA and bitcoin.

Tools used: Houdini 18.5

Prerequisites:

Tags: vellum, Houdini, cloth, creature, simulation

Homepage
Code:
https://www.cgcircuit.com/tutorial/houdini-vellum-creature-setup?overviewTab

[Bild: 23.combinedsetupiterafgjls.jpg]



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