03.02.2022, 20:27
Unreal Engine 4: Create A Military First-Person Shooter
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 48.0 KHz
Language: English | Size: 6.75 GB | Duration: 9h 56m
What you'll learn
Set up a player character from a blank template
Create 6 customizable weapons to use
Animate a first person character
Script functionality seen in many games such as reloading, sprinting, and aiming
Description
In this game design course, I'll guide you through the process of making a first-person shooter game! This course uses Unreal Engine 4 - the same game engine AAA games development studios used to make Fortnite, Batman Arkham Knight, Borderlands, and many others!
This class contains 38 video lessons that will walk you step-by-step through the following topics:
How to create 6 customizable weapons (includes pistol, assault rifle, shotgun, sniper rifle, grenade launcher, and rocket launcher)
How to make hit scan and projectile based weapons
How to animate a first-person character
How to script complex reloading and shooting systems
How to spawn dynamic impact effects
How to damage enemy characters based on specific body parts
How to create interactable ammo pick up objects
How to construct a player HUD using Widgets
How to add realistic particle and sound effects to a game
And much more!
With the knowledge you'll acquire in this class, you'll gain an in-depth understanding of first-person shooter mechanics. This knowledge applies to all kinds of genres, such as looter, survival horror, military, sci-fi, and others, allowing you to take this project in an endless number of directions! While anyone is welcome to take this course, I recommend it for those with at least some coding knowledge or experience using Unreal Engine 4. While my lessons are thorough, I do not take the time in this course to explain the absolute basics of coding and Unreal Engine 4. If you are completely new, I recommend you take my course on Third-Person Action Adventure games first.
Who this course is for:
Beginner to intermediate level game designers who want to broaden their scripting knowledge and create a basic first-person shooter game
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