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CGCircuit - Realistic 3D Character with Zbrush by Tomas Sackmann
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[Bild: maxresdefaultzwkyd.jpg]

CGCircuit - Realistic 3D Character with Zbrush by Tomas Sackmann
Video: MPEG4 Video (H264) 1920x1080 30fps 805kbps | Audio: AAC 48000Hz stereo 130kbps Genre: eLearning | Duration: 15hrs+ | Language: English | File size: 20.8 GB

In this online course, the viewer will learn how to create a realistic human body ready for production using Zbrush, Maya and Substance Painter. We will go through human anatomy in a way that I consider the best way to learn it, that is putting hands on it. Apart from going through the theory and names of the human anatomy, we will create the entire skeleton and the main muscles of the body one by one. In this way, we will start understanding the internal structure of the body for later applying this in any character. After having that anatomy base we will pick up our concept from the last course and we will sculpt, retopo and texture the body. We will do all the sculpting in Zbrush, retopology and UVs in Maya and the texturing in Substance 3D Painter.
This course has been designed for beginner and intermediate students with a passion for realism, anatomy and the human body. This is the third of a series of tutorials where we will create a full 3D character ready for production. For this course, you will need to have a basic previous knowledge of Zbrush, Maya and Substance 3D Painter as in this course we don't teach the software itself but the fundamentals of the creation of a character and the full workflow to make it ready for production.
Main takeaways
- Understanding of Human anatomy in 3D, including the skeleton and muscles systems.
- Ability to create an anatomically correct human body in Zbrush or any sculpting software without using scans or base meshes
- Ability to create an animatable topology ready for production
- Ability to create good sets of UVs
- Ability to create primary, secondary and tertiary details on a sculpt.
- Understanding of a texturing process using photo projections and more artistic approaches in Substance Painter, but with techniques that can be applied also in Mari or other texturing software.
- Understanding of the entire workflow of character creation, not limited to the softwares used in the course.
After viewing this course, people can expect to be able to replicate a realistic human body using the same workflow used for film, TV production, games and any high res metaverse platform. This is a key element in the process of getting a job as a Character Artist in the industry or just to make successful 3D character art pieces.
I am a designer, 3D Character and asset artist from Argentina working as a Modeler in Digital Domain 3.0. I love to work on realistic characters and I try to push my limits in each piece. One of my latest projects was the "Bedouin Elf ''. With this project, I was lucky enough to get it selected on the Zbrush Summit 2020 Highlights and that gave me a lot of exposure.
I am excited about sharing my workflow with you and helping you to get the first steps in this amazing world of character creation.
Note: Unfortunately, we cannot share the textures used from Texturing XYZ or 3d.sk because of their rights. But you can purchase this on your own or, as I will also be teaching you the photo projection workflow, you can get any photo set that you choose from the internet and you would still be able to follow the lessons with it.
Tools used: Autodesk Maya, substance painter, Zbrush 2021
Prerequisites: a basic previous knowledge of Zbrush, Maya and Substance 3D Painter

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