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Houdini Fx Step To Step - Visual Effects Made Easy
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[Bild: 5sj27jqvgacaj0acvesdccpjlo.jpg]

Houdini Fx Step To Step - Visual Effects Made Easy
Last updated 1/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.80 GB | Duration: 5h 28m

Learn Houdini the easy way - a practical handbook to learn the basics of the software


What you'll learn
The basics of Houdini and some of the most important visual effects
Particle systems
Basic simulations: fire, smoke, oceans
Compositing with real footage
Rendering in Mantra
Modelling, lights and materials
Requirements
This is a basic course on Houdini. Every step is clearly explained, so you don't need to have any special knowledge of the software.

Description
This course has a clear objective: to make simple enough the complexity of Houdini, and make your first step in the way of visual effects.It is addressed to people with little or no knowledge of Houdini, so if you are already experienced with this software, maybe the course is not fo you!Also take a look at my last course, "Houdini FX - How to add Visual Effects in Real Videos", it is specifically addressed to show how to create special effects to be composited with live footage.Houdini is a very complex software and it takes months just to understand how it works.So we decided to create simple lessons that will guide you in the basic concepts of Houdini.In this course you'll get right to the point. For each lesson, only simple and essential explanations.With this course, you'll learn the basic technics about Houdini's modelling and special effects.You can use the lessons as a reference or a starting point to learn the basics of Houdini.We will update the course regularly, in order to add new topics every week.The course is the result of a personal experience. When I started studying Houdini, I had great difficulty finding courses or lessons that clearly explained the steps to achieve an effect or a simulation.Even in the tutorials for beginners, there was always something unclear.Sometimes there weren't all the steps explained, sometimes there were advanced concepts that a beginner can't know.And above all, in order to complete a tutorial, you had to know concepts explained in other tutorials.In short, an endless road.But that's not all. Often the tutorials are extended on topics of little importance or the teacher talks about things that have nothing to do with the lesson.Have you ever followed a tutorial that lasts 40 minutes just to explain a concept of 5 minutes?Continuous pauses, concepts repeated several times, continuous comments often of little use.If you don't remember a passage, you have to listen again 40 minutes of the lesson just to get to the point where the teacher talks about the concept that interests you!In short, from all these experiences, I wanted to create a course that explains clearly, but without delay, each step to achieve effects and simple simulations.If you already have a good knowledge of Houdini or if you are looking for a course to achieve spectacular and cinematic effects, maybe this course is not for you.This course is for beginners and is a practical guide, made up of short lessons, simple steps and clear explanations on how to use Houdini.For each lesson you will also find the attached project file with all the explanations to be able to repeat the exercise independently.You will learn how to make simple animations, create materials and apply textures to an object.We will also see the principles of the procedural system that is the basis and the strength of Houdini.Please send me your comments, suggestions or other topics of interest to improve the course and help all the people who want to learn this great software!
Overview
Section 1: Houdini basics
Lecture 1 The user interface - part 1
Lecture 2 The user interface - part 2
Lecture 3 What are "nodes"
Lecture 4 How to add and manage cameras
Lecture 5 The lights in Houdini
Lecture 6 Essential modelling tools - part 1
Lecture 7 Essential modelling tools - part 2
Lecture 8 Rendering
Section 2: Materials and Textures
Lecture 9 Materials - introduction
Lecture 10 The concept of UV mapping
Lecture 11 Textures part 1
Lecture 12 Textures part 2
Lecture 13 Textures part 3 - how to manually create the UV Map
Section 3: How to reproduce the exercises
Lecture 14 Shooting videos
Lecture 15 How to import the video in Houdini
Section 4: Rigid bodies
Lecture 16 Rigid bodies intro
Lecture 17 A simple object destruction
Lecture 18 Wall destruction
Lecture 19 Exercise 1: Ball thrown with a finger
Section 5: Oceans
Lecture 20 Oceans - part 1
Lecture 21 Oceans - part 2
Section 6: Smoke
Lecture 22 Smoke - part 1
Lecture 23 Smoke - part 2
Section 7: Fire
Lecture 24 Fire - part 1
Lecture 25 Fire - part 2
Section 8: Terrains
Lecture 26 Terrains - part 1
Lecture 27 Terrains - part 2
Lecture 28 Terrains - part 3
Section 9: Particles system
Lecture 29 How to create particles
Lecture 30 Movement and trajectory of particles
Lecture 31 How to add forces to particles: Axis Force
Lecture 32 "Axis Force Particles" examples and files
Lecture 33 Particles along a curve path
Lecture 34 Interaction between particles
Lecture 35 Interaction of particles with other objects
Section 10: Advanced section: particles system - how to build a simulation from scratch
Lecture 36 What you will learn
Lecture 37 The particles emitter
Lecture 38 The "Point" node
Lecture 39 Let's add a speed to the points!
Lecture 40 How to set a random velocity for particles
Lecture 41 The "mass" property
Lecture 42 Bouncing particles on the foor!
Lecture 43 How to split the particles that hit the floor
Lecture 44 Create the drops, camera and light
Lecture 45 Final rendering: add the motion blur
Section 11: Hair and fur
Lecture 46 Fur ball - part 1
Lecture 47 Fur ball - part 2
Section 12: Fluids
Lecture 48 Basic fluid simulation: Flip Tank, part 1
Lecture 49 Basic fluid simulation: Flip Tank, part 2
Lecture 50 Basic fluid simulation: Particle Fluids
Lecture 51 Exercise: fluid from a glass, the final compositing
Lecture 52 Exercise: fluid from a glass
Section 13: Grain
Lecture 53 How to simulate an hourglass - part 1
Lecture 54 Hourglass - part 2
Lecture 55 Hourglass - part 3: simulation of the sand
Section 14: Modelling techniques
Lecture 56 Introduction
Lecture 57 How to add texture and drops to a can - part 1
Lecture 58 How to add texture and drops to a can - part 2
Section 15: Tips, quick effects, simple projects collection
Lecture 59 Introduction
Lecture 60 Points from texture - intro
Lecture 61 Points from texture
Section 16: Reference guide and templates: and how to use them
Lecture 62 Reference guide sections
Lecture 63 Introduction
Section 17: Motion FX templates and reference guide
Lecture 64 What is Motion Fx in Houdini
Lecture 65 Channel driven animation basics
Lecture 66 Motion FX basics: channel driven rotation
Lecture 67 Camera shake
Lecture 68 Motion FX basics: camera shake
Section 18: Procedural templates
Lecture 69 Introduction
Lecture 70 Many instances of the same object: introduction
Lecture 71 Many instances of the same object: the reference and template
Section 19: Global recap and workflow
Lecture 72 What is this section for
Lecture 73 Procedural workflow
Lecture 74 Basic settings
Lecture 75 The Attributes
Lecture 76 The Geometry Spreadsheet
Lecture 77 Groups
Lecture 78 Data types
Lecture 79 Files and projects
Lecture 80 Camera and lights
Lecture 81 Materials
Lecture 82 Final rendering
The course is aimed at those who want to immediately use Houdini, in particular the visual effects, without the need to follow long training courses.


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