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3D Cars: Inside and Out in Blender
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[Bild: ba3c0cd02c9f367a4e5f121d7e5af90c.jpg]

3D Cars: Inside and Out in Blender
Published 1/2024
Created by CG Masters,Chris Plush
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 252 Lectures ( 45h 2m ) | Size: 35.6 GB



The most comprehensive step-by-step guide to 3D car modeling, shading, and rendering in Blender.




[b]What you'll learn
:
[/b]
Learn a powerful mesh modeling workflow that can achieve Class A quality surfaces without using nurbs.
Master advanced hard surface modeling techniques for perfect topology, perfect curvatures, and perfect reflections.
Create complex and fully customizable shaders for your final renders, including fully procedural car paint and carbon fiber, and a lot more.
You'll even learn about rigging as we rig the wheels to spin and turn, and we'll rig the doors to open and close so we can pose them all for the final renders.
Learn how to get the perfect final renders to really show off the car, including animating for motion blur, compositing, and post processing all inside Blender.
Includes a "Full Guide to the Guide Mesh" in video and as a PDF. This is a complete and up-to-date guide on the most useful hard surface techniques out there.

Requirements:
You'll need a basic understanding of Blender 4.0 or higher for this course.

Description:
Here we go again, but this time the course is bigger, better, and there s a whole lot of new stuff, including a full interior. My past car modeling training has been studied by designers from industry giants like Hyundai, Volvo, Kia, and Ford, as well as from top gaming and film companies all over the world. And now I ve taken those techniques and made them even better. In this step-by-step course we ll tackle an amazing car design by professional designer Lee Rosario, and I ll show you new ways to solve even the trickiest hard surface challenges with ease as we build this awesome car together from the first vertex to the final renders. So join me in this car creation journey, and learn tons of techniques for hard surface modeling, shading, rendering, and compositing, all inside the free open source 3D software, Blender.The Guide Mesh Technique - Updated!Subsurface modeling is an essential workflow for hard surface artists, but can quickly become a headache when adding details or cutouts to your model. Any modifications can easily ruin a curved surface, making the entire process frustrating and time-consuming. In this course, I ll show you a completely non-destructive technique I developed that avoids these problems entirely, so you can maintain your perfect curves without any hassle. Not only can you achieve perfect and seamless reflections more easily, but the workflow is actually enjoyable and much faster when you don t have to worry about every detail affecting your final result.These techniques have also been significantly upgraded since my last course, making them easier and better than ever, and bringing us to the final evolution of what I call the Guide Mesh Technique.Advanced Modeling TechniquesYou ll learn about countless other modeling techniques and tools in this course as well, like how insanely powerful Blender s modifiers can be for complex modeling tasks. Modifiers are essential to an efficient and non-destructive workflow, and I ll show you a ton of different and unique ways to use them and combine them.And with so many different parts of a car to model, we ll need to approach different challenges using different modeling techniques, so you ll gain a thorough understanding of the thought process and how using the right tools the right way can save you a lot of time and effort.Core Modeling PrinciplesNot only will you learn about advanced techniques that take the quality of your models to the next level, but we ll also dive deep into learning the core principles behind subsurface modeling and polygon modeling in general. Good modeling begins with a comprehensive understanding of the fundamentals like topology, efficiency, and what tools are best for the job.On top of that, you ll learn about the thought process behind each step of the modeling process. Visualizing how the model should look in the end and being able to simplify complex modeling challenges each step of the way are all critical to an effective workflow.The Final RendersAfter all the hard work that goes into the model, the next step is setting it up for renders you can be proud of. Getting the final render looking just right can bring out the best in your model and truly reflect your skills as a 3D artist.We ll dive into all the elements that make a great render you can show off, including rigging the wheels and doors so we can pose them, creating highly customizable procedural shaders like realistic car paint with metallic flakes, setting up lighting and an environment, getting the perfect camera angle, using Blender s compositing nodes to make the final shot really pop, and even using Blender's paint tools to add those final touches to complete your renders. And with plenty of room for customization, and several environments and lighting setups included in the training, you ll be able to make the results your own.Subtitles in 12 Languages!This course is in English and includes English subtitles. The course also includes automatic translations for 11 other languages, including French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Spanish, Traditional Chinese, and Simplified Chinese.Keep in Touch!If you get stuck and need help at any point in the project, or even if you just want to share your progress, you can keep in touch with me in the Q&A section.

Who this course is for:
Anyone interested in 3D modeling, shading, and rendering in Blender.


[Bild: 467301164_3d_cars_inside_and_out_in_blender.jpg]




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