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Unity Asset Store: Run An Art Business With Maya & Zbrush
#1
[Bild: hvhagbulssvffqrmxyugv6ufv9.jpg]

Unity Asset Store: Run An Art Business With Maya & Zbrush
Last updated 11/2015
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.34 GB | Duration: 8h 37m

An step-by-step guide on turning your doodles into 3D models and selling them in the Unity Asset Store - Part 2


What you'll learn
Make Money Using the Top Programs in the Video Game Industry!
Model, Animate and Submit Your Creations for Sale to Millions of Developers!
Build High Quality 3D Models For Your Own Projects.
Create Consistent Monthly Cash Flow from Your Work!
Learn How to Make Low Polygon Mobile Friendly 3D Models

Requirements
Download Free Versions of Maya, zBrush, Photoshop, and Unity 3D

Description
Welcome to Part 2 of our training! (It is not necessary to do Part 1) This course is for any
artist who is looking to thrive by sharing their doodles, sketches,
characters & designs with one of the largest growing game
development communities in the world. Get access to millions of paying
developers and essentially your potential clients who need game assets
from talented artists like yourself. Help others create the projects of
their dreams by providing them with your best dream creations. Your
imagination is the limit.
What You Will Learn:
How to take your doodles and sketches and turn them into Monthly RevenueHow to look at your art and be able to break it down into simple 3D shapesLearn specific modeling techniques used for game development and designLearn Step by Step process on how to build 3D geometry from your sketchesHow to unwrap your 3D models and draw textures using zBrush 4R7 and PhotoshopHow to bring your characters to life in the leading animation packageHow to export your 3D animated model and set it up inside a game engineHow to take your creations and submit them for sale using required tools
I will show you a step by step
process that I use to create and submit 3D assets to the Unity Asset
Store. I spent the last 15 years learning all the necessary tools &
techniques and will now teach you how you can do the same with this easy
to follow online course.
As you go
through the course I suggest breaking it down into sections or 4 days. Spend 2 days on modeling, 1 on animation and 1 in Unity. You are of course
welcome to also just squeeze the whole thing in one weekend which will
quickly send you on your own way to selling your own assets. We all
learn differently so find your own comfortable speed ... and Lets Begin!
Overview
Lecture 1 Welcome
Section 1: Modeling and Texturing
Lecture 2 Analyzing Character Design
Lecture 3 Modeling Space Gun in Maya (Part 1)
Lecture 4 Modeling Space Gun in Maya (Part 2)
Lecture 5 Modeling Space Gun in Maya (Part 3)
Lecture 6 Modeling Space Gun in Maya (Part 4)
Lecture 7 Begin Modeling Helmet in Maya
Lecture 8 zBrush (Part 1) Getting Started
Lecture 9 zBrush (Part 2) Creating the Head
Lecture 10 zBrush (Part 3) Creating Antennas
Lecture 11 zBrush (Part 4) Creating Arms
Lecture 12 zBrush (Part 5) Creating Legs
Lecture 13 zBrush (Part 6) Adding More Detail
Lecture 14 zBrush (Part 7) Creating Helmet
Lecture 15 zBrush (Part 8) Finishing Helmet and adding the strap
Lecture 16 zBrush (Part 9) zRemesher
Lecture 17 zBrush (Part 10) Polypaint
Lecture 18 zBrush (Part 11) Helmet and Strap
Lecture 19 zBrush (Part 12) Helmet Final
Lecture 20 zBrush (Part 13) Shoes Final
Lecture 21 zBrush (Part 14) Body Final
Lecture 22 zBrush (Part 15) Merge Subtools
Lecture 23 zBrush (Part 16) Creating UV map
Lecture 24 zBrush to Maya 2016 using goZ
Lecture 25 Maya Combine Two Scenes
Lecture 26 Maya UV Plasma Gun (Part 1)
Lecture 27 Maya UV Plasma Gun (Part 2)
Lecture 28 Maya Creating Eyes and Cartoon Tooth
Lecture 29 Maya and Photoshop (Part 1) Plasma Ball Texture
Lecture 30 Maya and Photoshop (Part 2) Weapon Texture
Lecture 31 Maya and Photoshop Adding EXTRA Detail
Section 2: Rigging in Maya
Lecture 32 Maya Rigging (Part 1)
Lecture 33 Maya Rigging (Part 2)
Lecture 34 Maya Rigging (Part 3)
Lecture 35 Maya Rigging (Part 4)
Section 3: Animation in Maya
Lecture 36 Maya Animation (Part 1) Breathing
Lecture 37 Maya Animation (Part 2) Shooting
Lecture 38 Maya Animation (Part 3) Walk Cycle
Lecture 39 Maya Animation (Part 4) Jumping
Section 4: Unity 3D
Lecture 40 Unity 3D (Part 1) Importing Our Character from Maya
Lecture 41 Unity 3D (Part 2) Adding Buttons
Lecture 42 Unity 3D (Part 3) Fixing Final Issues
Lecture 43 Unity 3D Asset Store Submission (Part 1)
Lecture 44 Unity 3D Asset Store Submission (Part 2)
Section 5: Quiz
Section 6: BONUS ++
Lecture 45 zBrush: Another Way to Add a Reference Image using Spotlight
Lecture 46 zBrush: Fun with Booleans, Subtraction and Intersection
Lecture 47 Setting Up Humanoid Mecanim (Unity 5)
This course is for anyone who loves character design and animation.,No prior knowledge of Maya, zBrush or Unity 3D is needed.,Anyone who is looking to create assets for video game design and development.


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