24.02.2023, 21:56
Build 43 Models & A 3D Runner Game In Unity® With C# Code
Last updated 3/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.73 GB | Duration: 25h 30m
*Includes FREE book & 6 webinars!* Make your first game and epic art. Not just simple blocks! Make professional assets.
What you'll learn
Make a Super Marlo Runner Clone in Unity.
Make coins, bricks, characters, enemies, flags, mushrooms and plants for the game
Learn game design, including object consistency, game development fundamentals and best practices.
Set up the menu, user interface, and game instructions.
Add COOL effects like power-ups and blinking.
3D Model 32 low poly buildings in Blender.
And more!
Requirements
Download the free programs Unity® 5.5.0f3 and Blender v2.77.
Download Photoshop, its free trial or a free program like Gimp (for 2D art and some texturing).
This course was recorded on a Mac computer, but you can use these programs on a PC.
Description
This course was funded by a wildly successful Kickstarter
Make a Super Marlo Runner clone in Unity! Make low poly models in Blender & Photoshop.
Make Professional Game Code & Art
Design a 3D game, including all source code & art assets in Unity, Blender & PhotoshopMake parallaxes, layers & moving backgroundsChange gravity, make super smooth collisions & adjust jumping styles of playersActivate physics & learn to solve problems with a positive attitudeMake multiple levels with logical progressionLearn how to let the user save a levelCheck for errors & handle problems in code with efficiencyIntegrate art & learn to swap background artMake small fine-tunings to the game to make it stand out even more with simple but significant improvementsGet an eBook & 6 webinars FOR FREE as a bonus giftAbsolutely no risk - you get full lifetime access to all
Not your ordinary course
Come learn how to make a 3D game entirely from scratch. Learn to code the fun way (in C#).
We use Unity® 5.5.0f3 to make a fully-fledged, market-ready game in this course. Unity® 5.5.0f3 is free & accessible to everyone. Unity is arguably the top platform IN THE WORLD for game development. You can use Unity® to build 2D & 3D games. It is cross-platform, which means it is easy to use with other platforms.
Make jaw-dropping 3D models
Blender is a 3D computer graphics software toolkit that allows you to make professional digital art for games, house design, 3D printing & MORE. You will learn everything you need to know about Blender v2.77 to make low poly art.
With Blender's incredible tools, you can make your projects stand out from the rest of the crowd. Don't be intimidated by the initially complex interface - anyone can learn to use Blender.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses
Ultimate Guide to Blender & Unity: Game Design & DevelopmentMake a Fully Featured Game: Code in C#, Make Low Poly ModelsMake a Unity Platform Game & Low Poly Characters in BlenderMake Games and Web Apps: Unity, React and Redux MasterclassBuild and model a Super MARLO runner clone in UnityMake a 3D Unity® Action Game & Low Poly Buildings in BlenderMake Your 1st 3D Unity® Game & 40 Low Poly Models in Blender3D Model 32 Low Poly Buildings in Blender for BeginnersExperience hands-on learning
In this course you will build projects alongside us, Glauco & Kevin from Mammoth Interactive, your instructors. All source code for projects we make is included in this course.
Watch over the shoulder of experts
We've made over 155 courses to 400'000 students, so we know how to explain topics clearly at a logical pace. We don't just teach you theory - we make projects you can put directly into your portfolio.Testimonials
"An easily understood course, with detailed instruction & good explanation of the concepts involved in making this clone game. A very well done tutorial, especially fro someone like me is just now learning how to write code."
"I really like the approach the presenter takes - not just the technical details, but also the very human, personal development information & recommendations he provides."
"The instructor is very good at teaching. He teaches at a great pace & covers anything a beginner would need to understand (every little detail). I am already learning a lot & I just started yesterday."
As a gift you will get 6 webinars on the following topics (normally $64)
Intro to Kotlin: Java's Replacement for Android App DevelopmentIntro to Android Studio and JavaCore Data: Learn to Use Xcode's DatabaseGoogle Maps and Xcode: Build a Maps-Focused ProjectParse JSON Data: Build a Weather AppIntro to SpriteKit Games: Build a Simple Pong Clone
Buy now to meet Kevin & Glauco
Overview
Section 1: Introduction to the Course
Lecture 1 Course Trailer
Lecture 2 Gameplay for the Game We'll Build
Lecture 3 How to Get the Free Programs Blender and Unity
Section 2: Introduction to Unity
Lecture 4 Introduction to Unity (Part 1)
Lecture 5 Introduction to Unity (Part 2)
Section 3: Building Movement in Unity
Lecture 6 Movement (Part 1)
Lecture 7 Movement (Part 2)
Lecture 8 Movement (Part 3)
Section 4: Making Blocks in Unity
Lecture 9 Blocks (Part 1)
Lecture 10 Blocks (Part 2)
Section 5: Making Speed Blocks and Enemies in Unity
Lecture 11 Speed Blocks and Enemies (Part 1)
Lecture 12 Speed Blocks and Enemies (Part 2)
Lecture 13 Speed Blocks and Enemies (Part 3)
Section 6: Making More Enemies in Unity
Lecture 14 More Enemies (Part 1)
Lecture 15 More Enemies (Part 2)
Section 7: Making the Power-Up and Finish Line in Unity
Lecture 16 Power-Up and Finish Line (Part 1)
Lecture 17 Power-Up and Finish Line (Part 2)
Section 8: Making the Game Background and Interface in Unity
Lecture 18 Background and Interface (Part 1)
Lecture 19 Background and Interface (Part 2)
Lecture 20 Background and Interface (Part 3)
Section 9: Fine-Tuning the Game in Unity
Lecture 21 Fine-Tuning the Game (Part 1)
Lecture 22 Fine-Tuning the Game (Part 2)
Lecture 23 Fine-Tuning the Game (Part 3)
Section 10: Designing the Level in Unity
Lecture 24 Level Design (Part 1)
Lecture 25 Level Design (Part 2)
Section 11: Introduction to Blender
Lecture 26 Introduction to Blender
Section 12: An In-Depth Overview of Blender
Lecture 27 Introduction and Setting Changes
Lecture 28 Camera Controls
Lecture 29 Emulated Numbpad Camera
Lecture 30 Basic Object Manipulation
Lecture 31 Frequently Used Tools
Lecture 32 Mirror Modifier
Section 13: Making Artwork in Blender
Lecture 33 Artwork in Blender (Part 1)
Lecture 34 Artwork in Blender (Part 2)
Lecture 35 Artwork in Blender (Part 3)
Lecture 36 Artwork in Blender (Part 4)
Lecture 37 Artwork in Blender (Part 5)
Section 14: Integrating Art from Blender into Unity
Lecture 38 Integrating Art (Part 1)
Lecture 39 Integrating Art (Part 2)
Lecture 40 Integrating Art (Part 3)
Section 15: Finishing the Game in Unity
Lecture 41 Integrating the Character
Lecture 42 Adding Model to Player
Lecture 43 Jumping and Running
Lecture 44 Movement Stutter
Lecture 45 Wall Jumping
Lecture 46 Power-Up
Lecture 47 Swapping Background Art
Lecture 48 Background Adjustments
Lecture 49 Transparency Order
Lecture 50 Challenge Time!
Section 16: Marlo Resources and Free Stuff
Lecture 51 ($2000 value!) Art Assets and Source Code
Lecture 52 FREE BOOK (normally $32.79)
Section 17: 3D Modeling 32 Low Poly Buildings in Blender
Lecture 53 Low Poly Tent
Lecture 54 Low Poly Windmill
Lecture 55 Low Poly Modern Windmill
Lecture 56 Medieval Styled Low Poly House
Lecture 57 Medieval Styled Low Poly House Continued
Lecture 58 Low Poly Colosseum
Lecture 59 Low Poly CN Tower
Lecture 60 Freestyle Moon Base
Lecture 61 Freestyle Space Station
Lecture 62 Pyramids of Giza
Lecture 63 Low Poly Leaning Tower of Pisa
Lecture 64 Arc De Triomphe
Lecture 65 Maya Temple
Lecture 66 Shinto Shrine Gate
Lecture 67 Low Poly Big Ben
Lecture 68 Great Wall of China
Lecture 69 Forbidden City Main Building
Lecture 70 Parthenon
Lecture 71 Greek Amphitheater
Lecture 72 Renaissance-Themed Building
Lecture 73 Empire State Building
Lecture 74 Greek Building
Lecture 75 London Bridge
Lecture 76 White House
Lecture 77 Peace Arch
Lecture 78 Washington Monument
Lecture 79 Gateway Arch
Lecture 80 Cattedrale Di Santa Maria Del Fiore
Lecture 81 Basilica Di San Lorenzo
Lecture 82 Basilica Di Santa Croce
Lecture 83 Palazzo Pitti
Lecture 84 Saint Peter's Basilica
Section 18: More Resources and Free Stuff
Lecture 85 ($1000 Value) Source Files
Lecture 86 Please leave us a rating.
Lecture 87 Bonus Lecture: ($64 value) Free Gift: 6 Webinars
ZERO digital art or coding experience necessary - we'll teach you everything you need to know.,All you need to take this course is a curiosity to learn new things in the ever-growing worlds of computer modeling and game making!,Absolute beginners who love to play games but want to make the jump from consumer to creator.,Beginners who enjoy making simple games or art and want to diversify their portfolio.,Intermediates with programming experience who want to add more platforms and the C# coding language to their toolbox.,Advanced developers who want a refresher on the fundamentals of the creative process, Unity or Blender.,Any game developers who want to learn to make professional 2D and 3D art from nothing.
Homepage