09.06.2023, 00:09
Realistic Fantasy Game Environment In Maya & Unreal Engine
Last updated 3/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 26.73 GB | Duration: 29h 48m
Learn How to Make a Professional Game Environment using Maya, Substance Designer, Marmoset, Unreal, Speedtree, Photoshop
What you'll learn
Blockout 3D environment for accurate scale and composition
Proper way of baking and texturing
Make believable tileable edge damages
Create realistic rocks, grass, trees, and moss
Create special effects like fog
Lighting and setup in game engine
Requirements
You must have basic knowledge of Maya, Zbrush, Substance Designer & Painter, Photoshop, Marmoset Toolbag, Speedtree and Unreal Engine
Description
Instructor InfoEmiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as a Senior 3D Artist at FlippedNormals. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies. Course Info Hello everyone! And welcome to this very exciting tutorial course on how to create a game environment from start to finish.My name is Emiel Sleegers, I am a senior 3d environment artist who have years of experience working for AAA game studios and I will be your tutor for this course.In this course we will go over on how to create a Realtime game environment completely from scratch.That means that we will make it 100% from start to finish and we will have 95% of this tutorial in real time.For this course we will be using Maya, Zbrush, Substance painter and designer, a tiny little bit of photoshop, marmoset toolbag, Speedtree and unreal engine 4.I know, I know it might sound like a lot of programs but I will make sure that everything in this tutorial is easy to understand and follow.Now, this tutorial is targeted towards intermediate artists, these are artists who are already familiar with the tools I just mentioned but just want to learn the workflows and techniques to creating a video game environment.As a quick little overview.We will start this course off with going over our reference and discussing on how we are going to create this environment.We will then start by making a nice blockout of the environment so that we have accuracy in the scaling and composition.We will first focus on the rocks since those are one of the main components in this tutorial.This means we will first complete all the rock sculpts in Zbrush. Setup the low poly in maya and bake the rocks in marmoset toolbag. Then we will create a rock material inside of substance designer and a special material inside of unreal engine to make the rocks look amazing. For this we also need to quickly create a special mask in substance painter which will give us control over the dirt amount and highlights of the rocks.After we have done all that we will move on to our moss system, since this is probably the second most important thing in this environment.I will start by creating a moss material inside of substance designer.Then I will show you how to use this material to create both procedural moss and hand made fuzzy moss for all your rocks.Finally, we will start by setting up our environment, doing lighting and composition passes. We will create some foliage inside of speedtree and placing it in our scene. We will create our temple building along with special tileable edge damages. And once we are happy with the entire environment, I will show you how to create some final portfolio screenshots and flythroughs.If you follow this course you will have a very solid foundation and skillset to tackle almost any kind of game environment, no matter if it is organic or urban.So why don't you come and join me at victory3d and we can get this course started!
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Going Over Our Reference
Section 2: Blockout & Sculpting
Lecture 3 Modeling Our Blockouts Part 1
Lecture 4 Modeling Our Blockouts Part 2
Lecture 5 Modeling Our Blockouts Part 3
Lecture 6 Modeling Our Blockouts Part 4
Lecture 7 Modeling Our Blockouts Part 5
Lecture 8 Setting Up Our Blockout in Unreal Engine Part 1
Lecture 9 Setting Up Our Blockout in Unreal Engine Part 2
Lecture 10 Setting Up Our Blockout in Unreal Engine Part 3
Lecture 11 Sculpting Our Round Cliff Part 1
Lecture 12 Sculpting Our Round Cliff Part 2
Lecture 13 Sculpting Our Round Cliff Part 3
Lecture 14 Sculpting Our Round Cliff Part 4
Lecture 15 Sculpting Our Cliff Edge A
Lecture 16 Sculpting Our Cliff Edge B
Section 3: Materials, Unwrapping & Baking
Lecture 17 Creating Our Rock Material Part 1
Lecture 18 Creating Our Rock Material Part 2
Lecture 19 Creating Our Rock Material Part 3
Lecture 20 Creating Our Rock Material Part 4
Lecture 21 Creating Our Rock Material Part 5
Lecture 22 Creating Our Rock Material Part 6
Lecture 23 Creating Our Rock Material Part 7
Lecture 24 Creating Our Moss Material Part 1
Lecture 25 Creating Our Moss Material Part 2
Lecture 26 Optimizing Our Rocks
Lecture 27 UV Unwrapping Our Rocks Part 1
Lecture 28 UV Unwrapping Our Rocks Part 2
Lecture 29 Baking Our Rocks
Lecture 30 Creating Our Rock Master Shader in Unreal Engine Part 1
Lecture 31 Creating Our Rock Master Shader in Unreal Engine Part 2
Lecture 32 Creating Our Rock Master Shader in Unreal Engine Part 3
Lecture 33 Creating Our Rock Master Shader in Unreal Engine Part 4
Lecture 34 Doing Our First Lighting Pass
Section 4: Moss, Floors, & Stones
Lecture 35 Creating Our Fuzzy Moss System Part 1
Lecture 36 Creating Our Fuzzy Moss System Part 2
Lecture 37 Creating Our Fuzzy Moss System Part 3
Lecture 38 Creating Our Floors Part 1
Lecture 39 Creating Our Floors Part 2
Lecture 40 Creating Our Floors Part 3
Lecture 41 Creating Our Floors Part 4
Lecture 42 Creating Our Floors Part 5
Lecture 43 Improving Our Rocks
Lecture 44 Creating Our Stone Pile Part 1
Lecture 45 Creating Our Stone Pile Part 2
Lecture 46 Creating Our Stone Pile Part 3
Lecture 47 Creating Our Stone Pile Part 4
Lecture 48 Creating Our Stone Pile Part 5
Lecture 49 Improving Our Moss
Lecture 50 Working on Composition Part 1
Lecture 51 Working on Composition Part 2
Section 5: Temple, Foliage, & Bridge
Lecture 52 Creating Our Temple Part 1
Lecture 53 Creating Our Temple Part 2
Lecture 54 Creating Our Temple Part 3
Lecture 55 Creating Our Temple Part 4
Lecture 56 Creating Our Temple Part 5
Lecture 57 Creating Our Temple Part 6
Lecture 58 Creating Our Temple Part 7
Lecture 59 Creating Our Temple Part 8
Lecture 60 Creating Our Foliage Part 1
Lecture 61 Creating Our Foliage Part 2
Lecture 62 Creating Our Foliage Part 3
Lecture 63 Creating Our Foliage Part 4
Lecture 64 Creating Our Foliage Part 5
Lecture 65 Creating Our Foliage Part 6
Lecture 66 Creating Our Bridge Part 1
Lecture 67 Creating Our Bridge Part 2
Lecture 68 Creating Our Bridge Part 3
Lecture 69 Creating Our Bridge Part 4
Lecture 70 Creating Our Bridge Part 5
Lecture 71 Creating Our Bridge Part 6
Lecture 72 Creating Our Bridge Part 7
Lecture 73 Creating Our Bridge Part 8
Lecture 74 Creating Our Bridge Part 9
Section 6: Tweaks & Polishes
Lecture 75 Working More on Our Composition
Lecture 76 Doing Our Final Lighting Pass Part 1
Lecture 77 Doing Our Final Lighting Pass Part 2
Lecture 78 Creating Our Corner Damage Part 1
Lecture 79 Creating Our Corner Damage Part 2
Lecture 80 Creating Our Corner Damage Part 3
Lecture 81 Doing Our Final Polish Part 1
Lecture 82 Doing Our Final Polish Part 2
Lecture 83 Doing Our Final Polish Part 3
Lecture 84 Doing Our Final Polish Part 4
Anyone who wants to boost their skills as an environment artist