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Turn-Based Tactical Combat On Grid - Unreal Engine Blueprint
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Turn-Based Tactical Combat On Grid - Unreal Engine Blueprint
Published 12/2023
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 67.73 GB | Duration: 35h 20m

Create a whole game from start to finish



What you'll learn
How to make a Turn-Based Tactical game in Unreal Engine from start to finish
Blueprint and programming. This is the focus of the course
Other core elements of the engine: Widgets, Animation Blueprints, Structures, Enums, Interfaces, Materials, Data Tables
Import and integrate Static Meshes, Skeletal Meshes, Animations, Textures


Requirements
Beginner knowledge of Unreal Engine
Beginner knowledge of programming (variables and functions)


Description
In this course, you will learn how to make a Turn-Based Tactical game in Unreal Engine from start to finish.On top of all the lectures, by buying this course, you will also have access to:My version of the project at the end of every video to help follow along (fully commented)All the assets used in the projectA copy of the version available on the Epic Games Marketplace (Download in lecture 66)Main elements covered by the course:Top down camera movementTurn-based tactical combat on a gridDynamic grid (Square, Hexagon and Triangle)Grid based pathfindingBasic tactical AIOverworld navigationIn game debug menu to test all the featuresPlayer actions system to execute all kinds of actions by only using the left and right mouse buttonsMultiple example of unit types, spells, AIs and levelsEngine versions:For this course, if you're a beginner, I strongly recommend using Unreal 4,27 as it is the most stable version of the engine. If you prefer, you can also use 4,25 or 4,26 without any problem.As for Unreal 5, it should also work (except 5,0), but you will need to do some minor changes here and there. Also, since this engine isn't as stable as Unreal 4, I don't recommend using it while learning the basics. You can always switch the project to Unreal 5 in the future.

Overview
Section 1: Introduction

Lecture 1 Tutorial Trailer

Lecture 2 Project Overview

Section 2: Project Setup And Player Controls

Lecture 3 Source Control And Project Creation

Lecture 4 Project Setup

Lecture 5 Camera Controls

Lecture 6 Widget with Tabs

Lecture 7 Console Commands Tab

Lecture 8 Camera Debug Tab

Section 3: Grid And Levels

Lecture 9 Material Instances And Guides For The Grid

Lecture 10 Levels Creation

Lecture 11 Grid Preparation

Lecture 12 Beginning Of The Grid

Lecture 13 Grid Alignment

Lecture 14 Grid Debug Tab

Lecture 15 Grid Debug Lines

Lecture 16 Level Loading

Lecture 17 Grid Based On Environment

Lecture 18 Obstacles

Lecture 19 Separate Visual From Data

Section 4: Player Actions

Lecture 20 Tile Under Cursor

Lecture 21 Tile Color

Lecture 22 Actions System

Lecture 23 More Grid Actions

Lecture 24 Adding Text On Tiles

Section 5: Pathfinding

Lecture 25 Tile Neighbors

Lecture 26 A* Pathfinding

Lecture 27 Path Data On Tiles

Lecture 28 Slow Down The Pathfinding

Lecture 29 Different Ground Types

Lecture 30 Tactical Grid

Section 6: Units

Lecture 31 Units Creation

Lecture 32 Widget To Select Units

Lecture 33 Place Units On Grid

Lecture 34 Unit Under Cursor

Lecture 35 Move Units On The Grid

Lecture 36 Reachable Tiles

Section 7: Spells

Lecture 37 First Spell

Lecture 38 Spell Range

Lecture 39 Line Of Sight

Lecture 40 Area Of Effect (AoE)

Lecture 41 More Spells

Lecture 42 Spells Bar

Section 8: Combat Mechanics

Lecture 43 Killing Units

Lecture 44 Damage Numbers And Health Bars

Lecture 45 Unit Teams

Lecture 46 Combat Flow

Lecture 47 Combat Movement

Lecture 48 Attack In Combat

Lecture 49 Ending Combat

Lecture 50 Restore Grid

Lecture 51 Spells With Different Costs

Lecture 52 Spells Cooldown

Section 9: Basic AI

Lecture 53 AI Setup

Lecture 54 Walking AI

Lecture 55 Attacking AI

Lecture 56 Complete AI Flow

Lecture 57 Custom AI

Section 10: Combat UI

Lecture 58 UI Improvements

Lecture 59 Spell Info Tooltip Widget

Section 11: Overworld

Lecture 60 Overworld Navigation

Lecture 61 Group Units In Overworld

Lecture 62 Overworld Combats

Section 12: Finalizing Project

Lecture 63 Overworld Scenarios

Lecture 64 Combat Scenarios

Lecture 65 Main Menu And Package

Lecture 66 Marketplace and Bug Fixing

Lecture 67 Unreal 5 Enhanced Input

Beginner Unreal Engine users who want to learn how to develop a whole game

Screenshots

Turn-Based Tactical Combat On Grid - Unreal Engine Blueprint


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