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ArtStation - Unreal Complete Scene: Forest Environment
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[Bild: 8ba14cfac8dabc8e9ddbc715de068e75.jpg]

ArtStation - Unreal Complete Scene: Forest Environment
Michael Gerard | Duration: 51:39 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 36,5 GB | Language: English

During this course I will show you, step by step, how to create a forest environment from scratch.

From the creation of the vegetation with Speedtree 9 to the final composition on UE5.1. We will see the creation of textures with Quixel Mixer, terrain to dress the background of our scene with Gaea (optional) and we will create all the necessary shaders to get the maximum quality. And we will finish with the 4k renders with the Movie Render Queue. More details below.

What I will learn?

In Speedtree 9
Create serval Next-gen trees with hybrid logic (structure with Nanite and foliage with common LODs/Imposter)
Create 3d branches to use as textures
Create an atlas to combine several parts in a single texture
Create ground foliage models optimized for realtime rendering.

In UE5
Complex shaders for trunk, foliage, terrain & Megascans assets.
Advanced terrain shader with distance blend texture, Parallax Occlusion Mapping, RVT, automatic logic and spawn foliage with mask.
Complete composition (Procedural Placement, lighting, vfx...)
Create renders with the Movie Render Queue

In Quixel Mixer
Create multiple advanced textures with and without animated puddles in UE5
Export with the correct packed textures

In Gaea
Create some terrains used to dress the background of our scene
Export masks to use them for texturing in UE5

In Photoshop
Replace colors of some textures
Enhance the quality
Combine masks

Which chapters are available?
Aspen Trees (Complete Creation) - (7h26)
Bark & Foliage advanced Shader - (2h35)
Pine Trees (Complete Creation) - (6h55)
Variations & Saplings for Aspen & Pine - (3h)
Complex Landscape Shader & Quixel Mixer Textures (UE5.1) - (4h47)
Ground Foliage (Speedtree 9) - (7h25)
Scene Creation (Part 1) - (2h52)
Distant Terrain + Shader (Gaea / UE5.1) - (1h10)
Megascans Advanced Shader (UE5.1) - (1h05)
Scene Creation (Part 2) (UE5.1) - (7h27)
Decals Shader (UE5.1) - (51m)
Adding Wind on Foliage (Speedtree 9 / UE5.1) - (1h24)
Simple Particles (Ambient Dust / Moving Pollen...) (UE5.1) - (40m)
Scene Creation (Part 3) (UE5.1) - (1h10)
Rendering with Movie Render Queue (UE5.1) - (1h)


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