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Building Medieval Worlds - Unreal Engine 5 Modular Kitbash
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[Bild: 88914b8f186032df65fe99bcee938e77.jpg]

Building Medieval Worlds - Unreal Engine 5 Modular Kitbash
Published 2/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 24.20 GB | Duration: 21h 54m

Unreal Engine 5 Build your own fantasy world | Learn how to create your own RPG



What you'll learn
Learning unique techniques for modular assets for stylized structures
Creating a functional water system with directional water flow and submergible boat assets
Building a fully functional open-world landscape material including distance, noise masking, and automatic material transitions
Assembling custom prop collections using blueprints to make your world alive
Learning how to create large-scale structures in open-world environments
Filling your world with animated, nanite-enabled foliage to enrich its nature side
Sculpting terrain and optimising thermal erosion and hydro erosion to add natural detail to a landscape
Creating (a) an automatic landscape based on a one-slope angle with mask height overlay, (b) castle tiles with rotation and scaling, and © landscape-painted
Learning about snapping, free transform techniques, and structure modification
Learning how to set up and generate for stairs to help your playable character interact better with the world
Setting up an asset pack that can be easily imported onto any Unreal Engine 5 project
Creating a dynamic light system using the addon blueprint
Maintaining and optimising medieval Europe aesthetics for a full medieval stronghold castle keep or city scene using an Unreal Engine 5 skybox
Complete the course which is going to be the first stepping-stone to creating your 3D world and RPG game environment

Requirements
To own a computer (Microsoft, Linux or Mac)
To have downloaded Unreal Engine 5
A thirst to learn and excitement about 3D modelling, animation, and game engine integration
To download all course resources including 241 Meshes, 4 flags with cloth physics enabled (these are part of the 241 items), a modular set with 327,549 faces / 491,516 tris, 35 PBR materials with emissive maps, 1 clean file with a new level that features nothing in it (all parts available in the content folder), and 9 references.

Description
Course DescriptionAre you a 3D modelling artist, game designer or developer looking for a 3D model kitbash that will leave your eyes throbbing with creative excitement?Join Build Stunning Medieval Worlds with UE5's Modular Kitbash to take your game design skills up a notch! Learn how to use Unreal Engine 5 (UE5) to optimise a modular kitbash that will take your skills to the next level.Immerse yourself and your players in a medieval fantasy world complete with iconic shop windows, moving flags, banners, market stalls and cobbled streets!In a world where the boundaries between what is real or imagined are blurred by the ever-increasing skills of computer-generated imaging (CGI), we are giving you the power to create something HUGE!A modular kitbash is a powerful tool in every 3D modeller s or game designer s toolbox. It helps you quickly and easily create intricate assets and environments using pieces based on a set of concrete variations.Use 250 modular kitbash parts to build ANY medieval city, castle village or town better, bigger, and with more detail than ever before! Graduate to the next level of game design by learning all about the Blender to Unreal Engine 5 (UE5) professional workflow for medieval modular set pieces.We have designed the course from the ground up to make sure that no matter your skill level, you will easily be able to follow along and more importantly learn most of the skills to create your 3D game environment.Our Build Stunning Medieval Worlds with UE5's Modular Kitbash top 6 points:1. Learning unique techniques for modular assets for stylized structures;2. Creating a functional water system with directional water flow and submergible boat assets;3. Building a fully functional open-world landscape material including distance, noise masking, and automatic material transitions4. Assembling custom prop collections using blueprints to make your world alive;5. Learning how to create large-scale structures in open-world environments;6. Filling your world with animated, nanite-enabled foliage to enrich its nature side.Unreal Engine 5This course is a full guide to using UE5 to plan out and create large-scale cities from the get-go.Every modular kitbash asset and every single one of the building parts has been carefully crafted and optimised to work with the latest version of one of the biggest game engines out there Unreal Engine 5. Hand-in-hand with UE5, the possibilities can become endless and you can tailor everything to your vision.With Build Stunning Medieval Worlds with UE5's Modular Kitbash , you will build a stylized environment that would leave someone second-guessing whether it is real or not.Using the same pieces, you could build a cathedral or a castle or a house and a shop.And that s not all Our Build Stunning Medieval Worlds with UE5's Modular Kitbash modular kitbash items include all the smaller assets that are necessary to make any UE5 environment look real when you walk around it.What makes a 3D world immersive? The ability to walk around it in awe of how much identify with the environment and you feel like you re there.Getting Started Build Stunning Medieval Worlds with UE5's Modular Kitbash will also be an introduction to how to set up files to create a clean UI. The skills you learn here are fully transferable to all your future builds.It will teach you about snapping, free transform techniques, and structure modification. This will allow you to get unique-looking variances to populate your medieval castle, stronghold area, or city as fast as possible.Work with multiple pre-set camera angles to get the best composition out of a castle that looks great from any angle.Texturing & MaterialsThrough Build Stunning Medieval Worlds with UE5's Modular Kitbash you will be learning everything right from importing individual models from Blender to having them work correctly in UE5.We will look at how to import and use textures created specifically for Unreal Engine and use them to create the materials for our medieval castle stronghold modular pieces. You will find out how to change PBR texture values by directly adjusting their information from within, built into the image editor.Next, we will set up PBR materials with adjustable parameters that will allow you to change the intensity of the normal map (e.g., adjust colour, change roughness values, and more). You will work through the different transparency materials that will help you set up cut-out decals, partially transparent decals with PBR values and two side-faced textures.UE5 Water SystemYou will learn how to use UE5 s modeling mode to deform a collection of modular assets. One of the things we will do together is to merge bridge pieces and bend a bridge using the curve deformer. And that s because who doesn t love a picturesque bridge over a body of water?! Build Stunning Medieval Worlds with UE5's Modular Kitbash will also show you how to create a body of water for a river which transitions into a lake using UE5 s built-in water plugin. Together, we will learn how to modify the plugin to allow submergible boats to float on it in a realistic way.Sculpting TerrainThis course will teach you how to model and sculpt out terrain using a variety of techniques to help us shape out large-scale areas:- Using sculpting mode tools (e.g., sculpt + flatten) to shape out terrain;- Optimising thermal erosion and hydro erosion to add natural detail to a landscape;- Utilising UE5 s copy mode to reuse height information to create background mountains quickly. Build Stunning Medieval Worlds with UE5's Modular Kitbash will also see us creating a landscape material that uses PBR values from Quixel asset library materials and sets them up as a material attribute .You will learn how to hide a textured pattern with mask noise variances and distance blend techniques. Afterwards, you will learn how to create (a) an automatic landscape based on a one-slope angle with mask height overlay, (b) castle tiles with rotation and scaling, and © landscape-painted puddles.Landscaping in UE5 Build Stunning Medieval Worlds with UE5's Modular Kitbash will show you how to make texture adjustments in the texture detail panel and material graph. You will also be finding out about how to organise material graphs with comments boxes and node reroute techniques.Using Quixel library assets, we will be quickly populating our medieval city scene with rocks. At the same time, we will also make use of Quixel s built-in vertex painting tool to paint a grass texture onto our rocky assets.Likewise, Quixel foliage will allow us to add animated trees and bushes to our scene, and with UE5 s nanite functionality, there are no limits to how great and alive these can look! Build Stunning Medieval Worlds with UE5's Modular Kitbash will teach you how to paint out natural forests and make them look realistic in a large-level environment.Lighting & VFXUsing the UE5 starter content pack, we will readjust fire and smoke VFX to fit the aesthetics of our medieval city stronghold scene. This will involve rescaling and applying these effects to our torches and chimney. Build Stunning Medieval Worlds with UE5's Modular Kitbash will show you how to create a dynamic light system using the addon blueprint. We will also be creating a day/night cycle by manually setting up a moon since it does not work by default.As part of the course, you will also be engaging in post-processing, and we will be adding additional lighting sources to the castle, such as the ones coming out of the building windows.One of the most exciting things about Build Stunning Medieval Worlds with UE5's Modular Kitbash is that you will create collisions for stairs so that a playable UE5 character can use them. We use a 3rd person template that allows you to run into your medieval castle stronghold.Course Resources & FreebiesThe Build Stunning Medieval Worlds with UE5's Modular Kitbash resource pack includes 241 Meshes, 4 flags with cloth physics enabled (these are part of the 241 items), a modular set with 327,549 faces / 491,516 tris, 35 PBR materials with emissive maps, 1 clean file with a new level that features nothing in it (all parts available in the content folder), and 9 references.Our top 10 points of awesomeness for the Build Stunning Medieval Worlds with UE5's Modular Kitbash medieval modular kitbash pieces:1. Get started with ease with pivots positioned and oriented to help you speed up the building part of a structure;2. Light up the night sky with houses lights that glow in the dark, and assets set up with emission textures;3. Unique stylized touch of texturing;4. Modular castle walls and tower pieces to help you build as tall of a fortress as you d like;5. Building variations for roofs and huts to build from the humblest of huts to the most extravagant type of mansion in a stylized manner in minutes;6. Custom textures for each modular piece to help bring out a unique look from every asset;7. Variety of outdoor props to help you populate the streets and make them look alive;8. Doors that open to help your taverns, houses, and shops feel as welcoming as you like;9. Create unique outdoor marketplaces with our market assets;10. Enjoy intricate mesh detail to help you get depth from close-up camera shots.Join this course and come be part of a game design journey of over 22 hours of learning that will see you go away with over 240 game-ready medieval kitbash pieces for your medieval castle stronghold in just 117 lessons.Check out the free introduction and I am sure you won t be able to put this course down!To get you pumped, imagine how well this medieval castle stronghold modular pack fits in with your other 3D Tudor projects.Be creative! Add medieval dungeon assets inside a medieval castle stronghold using Blender to Unreal Engine Become a Dungeon Prop Artist .Also, think about surrounding your medieval castle stronghold or city with other medieval environments such as a farm using Blender 3 The Ultimate Medieval Scene Course .Add gallows to your medieval castle keep main square using Blender to Unreal Engine 5 | 3D Props | Medieval Gallows to master the look of your medieval castle s execution area. Use the full power Unreal Engine 5 (UE5) to your advantage.Even as early as 1 week into development, we knew Build Stunning Medieval Worlds with UE5's Modular Kitbash will be something special.Don t miss out on the opportunity to build stunning medieval worlds in UE5!So, come give us a try and be blown away by just how much you can achieve from one course.Until next time, happy modelling everyone!Neil 3D Tudor

Overview
Section 1: Introduction

Lecture 1 Introduction

Section 2: Section 1: Introduction to Unreal Engine 5 and Resource Pack

Lecture 2 Lesson 1 - Creating New Project & UI Basics

Lecture 3 Lesson 2 - Viewport Basics

Lecture 4 Lesson 3 -[RESOURCE PACK] and Introduction to Modular Kit

Lecture 5 Lesson 4 - Setting up Large-Scale Scene

Section 3: Section 2: Working on Castle Entrance

Lecture 6 Lesson 5 - Landscape Mode Basics

Lecture 7 Lesson 6 - Creating Entrance for the Tower

Lecture 8 Lesson 7 - Creating Curvature out of Stone Walls

Section 4: Section 3: Creating Elevation out of Castle Structure

Lecture 9 Lesson 8 - Building Archway within Inner Castle Walls

Lecture 10 Lesson 9 - Building Staircase and Fixing Collisions

Lecture 11 Lesson 10 - Working with Vertical Slopes of Castle Walls

Section 5: Section 4: Building a House from the Ground up

Lecture 12 Lesson 11 - Building House Base

Lecture 13 Lesson 12 - Adding Roof to our 3D Hut

Lecture 14 Lesson 13 - Breaking up the Surface of a Digital House

Lecture 15 Lesson 14 - Creating Variation out of Modular Mesh

Section 6: Section 5: Structural Decoration of a Virtual House

Lecture 16 Lesson 15 - Adding Smaller Detail to the House

Lecture 17 Lesson 16 - Customizing 3D House Using Props

Lecture 18 Lesson 17 - Modelling Complexity to our 3D Hut Using Kitbash Assets

Section 7: Section 6: Working on a 3D Hut from Top Down

Lecture 19 Lesson 18 - Working on a Small 3D Hut from Roof Downwards

Lecture 20 Lesson 19 - Adding Door and Overhang to 3D Small Hut

Lecture 21 Lesson 20 - Adding Detail to Small Modular Houses

Lecture 22 Lesson 21 - Composition Patterns from Modular Houses

Section 8: Section 7: Free Form 3D Building Creation

Lecture 23 Lesson 22 - Creating Grand Building Using Free Flow Modular Building Technique

Lecture 24 Lesson 23 - Creating Clock Tower

Lecture 25 Lesson 24 - Creating Water Mill Using Free-Form Modular Modelling

Lecture 26 Lesson 25 - Extending 3D Water Mill & Creating Custom Attachments

Section 9: Section 8: Thinking of Location for Modular Structure Setup

Lecture 27 Lesson 26 - Building Base for River Pass House

Lecture 28 Lesson 27 - Building Modular Hut for River Top

Lecture 29 Lesson 28 - Combining the Modular Collections for a Grand 3D Watermill

Lecture 30 Lesson 29 - Creating Roof Archway Attachments for Custom Buildings

Lecture 31 Lesson 30 - Adding Water mill to the Center of a Castle

Section 10: Section 9: Creating UE5 Modular Hut Iterations

Lecture 32 Lesson 31 - Creating Hut Tower Extensions Using 3D Modular Pack

Lecture 33 Lesson 32 - Reinforcing 3D Huts with Stone

Lecture 34 Lesson 33 - Finishing Small Hut Iteration and Planning Ahead

Lecture 35 Lesson 34 - Populating UE5 Castle with Houses

Section 11: Section 10: Creating Castle Harbor

Lecture 36 Lesson 35 - Creating River Housing Area in UE5

Lecture 37 Lesson 36 - Breaking up River Roofs with more Roofs

Section 12: Section 11: Working with Unreal Engine 5 Water Plugin

Lecture 38 Lesson 37 - Creating River in Unreal Engine 5

Lecture 39 Lesson 38 - Setting up River Material

Lecture 40 Lesson 39 - Creating Lake Water in UE5

Section 13: Section 12: UE5 Modeling Mode

Lecture 41 Lesson 40 - Setting up Bridge

Lecture 42 Lesson 41 - Deforming Bridge Using Modeling Toolkit

Section 14: Section 13: Decorating Harbor Area

Lecture 43 Lesson 42 - Creating Harbor Area in UE5

Lecture 44 Lesson 43 - Finalizing Harbor Environment for Castle City

Lecture 45 Lesson 44 - Creating Boat Occlusion

Section 15: Section 14: Working with Water Visuals within the Scene

Lecture 46 Lesson 45 - Material Graph Basics

Lecture 47 Lesson 46 - Tweaking Water Material for Boat Masking

Lecture 48 Lesson 47 - Material Instance Basics

Lecture 49 Lesson 48 - Creating Depth Fade Material Instance

Section 16: Section 15: Building Digital Alleyway

Lecture 50 Lesson 49 - Designing Alley Way 3D Environment

Lecture 51 Lesson 50 - Creating Mini Huts for Extra Space Fillings of a Castle

Lecture 52 Lesson 51 - Finding Place for Smaller Houses Within 3D City Scene

Lecture 53 Lesson 52 - Design Overhangs for a Virtual Street

Lecture 54 Lesson 53 - Adding Attachments to the Street

Section 17: Section 16: Working on Street Elevation in UE5

Lecture 55 Lesson 54 - Creating Huts on Top of Castle Walls

Lecture 56 Lesson 55 - Adjusting Structural Detail for a UE5 Street

Lecture 57 Lesson 56 - Connecting Edges of our UE5 Castle

Section 18: Section 17: Landmark Tower in our Unreal Castle

Lecture 58 Lesson 57 - Working on our Environment 3D Landmark

Section 19: Section 18: Castle Stone Stronghold in UE5

Lecture 59 Lesson 58 - Creating Stronghold Structure in Unreal Engine 5

Lecture 60 Lesson 59 - Creating Different-Sized Cobblestone Buildings

Lecture 61 Lesson 60 - Adding Detail Variances to the Stronghold Structural Assets

Lecture 62 Lesson 61 - Creating Stronghold Structures In-between Landmark and City

Lecture 63 Lesson 62 - Connecting the Edge to the Stronghold

Section 20: Section 19: Working on Castle back

Lecture 64 Lesson 63 - Finishing Elevation Edges

Lecture 65 Lesson 64 - Shaping out the Stronghold

Lecture 66 Lesson 65 - Patching up the Back end of our Virtual Stronghold

Lecture 67 Lesson 66 - Reinforcing Virtual Castle Walls

Section 21: Section 20: OpenWorld Landscape Setup in UE5

Lecture 68 Lesson 67 - Preparing for Landscape Creation

Lecture 69 Lesson 68 - Creating Landscape base Material with Quixel Textures

Lecture 70 Lesson 69 - Using Noise Texture to Break Landscape Pattern

Lecture 71 Lesson 70 - Distance Based Material Blending

Section 22: Section 21: Landscape Material Creation Expansion

Lecture 72 Lesson 71 - Creating Material Blend

Lecture 73 Lesson 72 - Automatic Landscape Material Setup

Lecture 74 Lesson 73 - Creating Tile Textures for Landscape Material

Lecture 75 Lesson 74 - Creating Node Reroutes

Lecture 76 Lesson 75 - UE5 Landscape Material Cleanup

Section 23: Section 22: Working on a Castle Ground

Lecture 77 Lesson 76 - Fixing Ground for Digital Castle

Lecture 78 Lesson 77 - Creating Puddles in our Castle

Section 24: Section 23: Asset Collection Blueprints in UE5

Lecture 79 Lesson 78 - Creating our First Blueprint

Lecture 80 Lesson 79 - Blueprint Basics

Lecture 81 Lesson 80 - Creating Blueprint Variations

Lecture 82 Lesson 81 - Populating our Castle With 3D Market Stalls

Lecture 83 Lesson 82 - Populating Castle with Asset Collections

Section 25: Section 24: Working on Castle Overall Appearance

Lecture 84 Lesson 83 - Working on Structure Aesthetics inside of Castle Walls

Section 26: Section 25: Sculpting Castle Terrain

Lecture 85 Lesson 84 - Landscape Building

Lecture 86 Lesson 85 - Eroding Edges of our Cliffs in UE5

Lecture 87 Lesson 86 - Working with Chunk Copies

Section 27: Section 26: Populating Scene with Stone Formations

Lecture 88 Lesson 87 - Bringing in Stone Assets onto our Environment

Lecture 89 Lesson 88 - Setting up Rock Formation in our Digital Landscape

Lecture 90 Lesson 89 - Reforming Rock Formation in 3D Environment

Lecture 91 Lesson 90 - Placing Stone Clusters using Foliage Mode

Section 28: Section 27: Quixel Material Blend Setup

Lecture 92 Lesson 91 - Quixel Material Blend Setup

Lecture 93 Lesson 92 - Adjusting Textures using Material Blend Controls

Lecture 94 Lesson 93 - Vertex Painting

Section 29: Section 28: Foliage in Unreal Engine 5

Lecture 95 Lesson 94 - Small Foliage Setup

Lecture 96 Lesson 95 - Building Our Shrubs

Lecture 97 Lesson 96 - Setting up Large Trees

Lecture 98 Lesson 97 - Planting Trees in Unreal Engine 5

Section 30: Section 29: Working on Addition Detail to Give Character to our Castle

Lecture 99 Lesson 98 - Cloth Simulation for Flags

Lecture 100 Lesson 99 - Adding Fighting Ring to Castle

Lecture 101 Lesson 100 - Setting up Chimneys and Slabs to Decorate 3D Huts

Section 31: Section 30: Day and Night Cycle Setup in UE5

Lecture 102 Lesson 101 - Setting up Day-Night Cycle Using BP

Lecture 103 Lesson 102 - Setting up the Moon in UE5

Lecture 104 Lesson 103 - Adding Moon Cycles

Lecture 105 Lesson 104 - Setting up Night Light

Lecture 106 Lesson 105 - Window Light Sources in UE5

Section 32: Section 31: UE5 Particle Effects

Lecture 107 Lesson 106 - Setting up Fire Particle within Torch Blueprints

Lecture 108 Lesson 107 - Setting Torches in Medieval Castle

Section 33: Section 32: Working on Background Terrain for the Scene

Lecture 109 Lesson 108 - Large Scale Terrain Sculpting

Lecture 110 Lesson 109 - Sculpting out Large Terrain for Castle Scene

Lecture 111 Lesson 110 - Creating Clusters of Foliage for Large-Scale Environments

Lecture 112 Lesson 111 - Setting up Bush Clusters for Large Environments

Section 34: Section 33: Background Mountain Setup

Lecture 113 Lesson 112 - Adding Decorative Mountains in Background

Lecture 114 Lesson 113 - Setting up Custom Vertex Blend

Lecture 115 Lesson 114 - Blending in Mountains with Landscape in UE5

Section 35: Section 34: Final Touches in Unreal Engine 5

Lecture 116 Lesson 115 - Post Processing in UE5

Lecture 117 Lesson 116 - Water Wheel Motion

Lecture 118 Lesson 117 - Final Unreal Engine 5 Steps

3D modellers eager to learn how to use a medieval castle kitbash made up of 241 individual pieces to build an entire castle or city, Enthusiasts of Unreal Engine 5 who want to fast-track their understanding of its new and exciting changes, Game designers who would like to design a medieval stronghold castle keep or city including a background mountain range, river, and foliage for games in Unreal Engine 5, RPG fans and dungeons and dragons (DND) players who want to walk through and experience a medieval stronghold castle keep or city


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