18.04.2022, 19:58
Zbrush, 3ds Max, Substance 3d Painter, Bane Creation Course
Publshed 04/2022 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 77 lectures (20h 40m) | Size: 20.4 GB
An in depth course on modeling and sculpting realistic Bane Bust
What you'll learn
Sculpting muscular body
Adding Skin details, veins and many more
Making Bane's cool props such as t-shirt, mask, gloves, belt
Making hard surface details with proper topology for clean subdivisions
Learning important technics for modeling different props
Making retopology from sculpted mesh
Cleaning topology after boolean's operations
Making UV's
Texturing all props for photorealistic looks
Make custome materials
Texturin skin material for body and hands
Learning different technics for adding cool details, scratches, grunge, dirts, peeling effect
Overview rendering process for Marmoset toolbag and Arnold for 3ds max
Overview materil configarations
Light properties and placement
Explaine how to properly setup rendering configurations
Denoising image in Arnold
Requirements
Zbrush, 3ds Max basic knowledge
Description
GOAL OF THE COURSE
Hi, my name is Oleg and I did this course in collaboration with my brother Bogdan. At the end of this course you will be able to model and sculpt the advanced Bane bust model, you will also be able to make realistic clothes and accessories in Zbrush and 3ds Max from start to finish. Also you will learn how to make a proper topology and UV's, achieve a photorealistic look for your textures in substance painer 3d and do a stunning renders in Marmoset Toolbag 4 and Arnold for 3ds Max.
IN THIS COURSE YOU WILL LEARN
Zbrush
- In this tutorial you will learn how to make organic model in ZBrush
- Initial anatomy sculpting and refining
- Adding Skin details, veins and many more
- Making Bane's cool props such as t-shirt, mask, gloves
- Making low poly model with zremesher
3ds max
- Making hard surface details with proper topology for clean subdivisions
- Learning important technics for modeling different props
- Making retopology from sculpted mesh
- Cleaning topology after boolean's operations
- Making UV's
Substance Painter
- Texturing all props for photorealistic looks
- Make custome materials
- Texturin skin material for body and hands
- Learning different technics for adding cool details, scratches, grunge, dirts, peeling effect
Rendering
- Overview rendering process for Marmoset toolbag and Arnold for 3ds max
- Overview materil configarations
- Light properties and placement
- Explaine how to properly setup rendering configurations
- Denoising image in Arnold
Who this course is for
Intermediate students and artists who has Zbrush and 3ds Max experience and who wants to improve their sculpting, poly modeling, texturing and rendering skills.
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