Themabewertung:
  • 0 Bewertung(en) - 0 im Durchschnitt
  • 1
  • 2
  • 3
  • 4
  • 5
Realistic Prop Texturing - In-Depth Tutorial Course
#1
[Bild: c49659c1f2e1e8ef908412a6255a023c.jpg]

Realistic Prop Texturing - In-Depth Tutorial Course
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 18h 31m | 25 GB
Genre: eLearning | Language: English

Learn how to texture and render a hero asset from start to finish for video games & film. You ll learn techniques like Anchor Point usage, Custom Alpha Painting, Lighting and Rendering, Unique Texturing, and so much more!

SUBSTANCE 3D PAINTER, ADOBE ILLUSTRATOR, AND MARMOSET.

All the texturing will be done in Adobe Substance 3D Painter, and the rendering will be done in marmoset toolbag 4. We will also make use of Adobe Illustrator to create custom alphas.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of model.

18+ HOURS!

This course contains over 18+ hours of content You can follow along with every single step The course does enclose a few small-time lapses. This is just to speed up very repetitive tasks, the rest is done in real-time.

We will start by going over some baking errors you may encounter and how to fix them. Then we will first create all of our height information in order to facilitate our use of anchor points. We will then proceed to create our base materials, add storytelling in the form of wear&tear, cryon drawings, and more, we will create various bits of text in Adobe Illustrator to use on our model and do some final polish.

Once that is done, we will export all the artwork to Marmoset Toolbag 4 and set up our lighting and cameras for render.

SKILL LEVEL

This asset texturing course is perfect for students who have some familiarity with texturing, Substance 3D Painter, and Marmoset Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before, we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)

TOOLS USED

Substance 3D Painter
Adobe Illustrator
Marmoset Toolbag 4
YOUR INSTRUCTOR

Handy Chevrin is a self-taught Hard Surface artist currently working for NVIDIA and Dekogon as a freelance artist.

CHAPTER SORTING

There s a total of 34 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

SUBTITLES
Subtitles are offered for this tutorial in English, Spanish, and Chinese.
Please note the subtitles are auto-generated and might not always be 100% accurate.


Homepage
Code:
http://www.artstation.com/marketplace/p/3NJnv/realistic-prop-texturing-in-depth-tutorial-course

[Bild: 429501943_realistic_prop_texturing_-_in-...course.jpg]


Zitieren


Möglicherweise verwandte Themen…
Thema Verfasser Antworten Ansichten Letzter Beitrag
  CBTNuggets - SEC503: Network Monitoring and Threat Detection In-Depth Panter 0 68 19.10.2024, 09:25
Letzter Beitrag: Panter
  SAP S/4 HANA 2023: Controlling->In-depth "Material Ledger" Panter 0 70 24.08.2024, 22:14
Letzter Beitrag: Panter
  Japanese 3D Environment - In-Depth Tutorial Course Panter 0 91 14.07.2024, 21:08
Letzter Beitrag: Panter
  Artstation - Sculpting Materials in Zbrush, Volume 1: In-Depth Tutorial Course Panter 0 94 29.04.2024, 19:30
Letzter Beitrag: Panter
  Gumroad - Revolver Texturing Tutorial Panter 0 169 13.04.2024, 23:05
Letzter Beitrag: Panter
  Death, Grief, Bereavement And Healing In Depth (70 Hours ) Panter 0 101 18.03.2024, 00:10
Letzter Beitrag: Panter

Gehe zu:


Benutzer, die gerade dieses Thema anschauen: 1 Gast/Gäste
Expand chat