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Creating 3D environments in Blender
#1
[Bild: 7dcb58e0c149040046b71b1115c867fc.jpg]

Creating 3D Environments In Blender
Last updated 12/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 79.24 GB | Duration: 58h 48m

Learn Blender 3.2, explore Geometry Nodes and create wonderful 3D environments



What you'll learn
Creating stunning unique environments
Learn Blender 3.2
Working with Geometry nodes
Learn the Blender basics
Creating photo-scanned trees
Creating a procedural volumetric sky
Organize your workflow to make large environment scenes
Use 4k /8k PBR textures
Find motivation and inspiration to build your dream scene

Requirements
Blender version 3.2 or above
Computer ( min 16GB ram)

Description
This fresh, new Blender 3.2 course update (Version 3.0) contains valuable information for anyone looking to build 3D Environments. If you are new to Blender, it explains all the basics, teaching everything from grass to building creation, from scratch. If you ve used Blender 2.81, this brand-new course highlights all the new Blender 3.2 features you can use to create amazing 3D environments.Create beautiful 3D environmentsCreating 3D environments is now more popular than ever, with a growing number of people mastering the skill of 3D crafting. Whether you are just starting out or already quite experienced, creating 3D environments can be a time-consuming and complex craft. During my 15 years creating these environments, I have faced and overcome many challenges. Having discovered the beauty and joy of 3D crafting, I now love nothing more than sharing my passion and wealth of experience with others. I hope this course sets you on the path to designing your own dream environment entirely in 3D.Learn everything from A to ZWhen I started 3D modeling, the only learning source I had was a printed book on random modeling. For me, it was enough to learn the basics, but without guidance, it s easy to get lost. Today, there are many online learning resources that offer a swifter path to success in this field. However, not all offer a complete A to Z on 3D crafting. That s why this 3D environment course is especially designed to cover everything you need to know to create stunning environments.Step-by-step guidanceDiscover everything you need to know to create your own 3D environments. Even if you have never touched Blender before, this course offers step-by-step guidance to help you with the basics so that you can feel comfortable using the software.With 30+ hours of video content, this course takes you from complete beginner to proficiency.Best of all, it s completely up to date. I developed the first version of this course in 2015 and I continually update and improve the content. In 2020, Version 2.0 covered the new Blender 2.8 UI, but the latest Blender 3.2 update meant it was time for another major overhaul. Version 3.0 has fully updated course material recorded in Blender 3.2, so you can follow along with ease.What will you learn in this course? Blender basics, just enough to follow this course (fully documented with handbook) Creating grass (Geometry nodes ) Creating trees (Geometry nodes ) Building a ruined landscape Blending displaced materials Creating a river scene Creating a procedural sky with clouds Working with photo scanned structuresAnd much more!What included in this course?As always, I offer a course full of content, this time it s bigger than ever. The course uses free content from the Polyhaven CC0 platform, which I started with Greg Zahl in 2018 to provide textures, models and HDRi s for everyone to use. Simply go and pick the assets you like. A selection of 4K textures and models are included in the course, but feel free to download up to 16K from the Polyhaven platform.You ll also receive exclusive content you won t find on Polyhaven: Photo-scanned rocks, tree barks, wooden beams, plants, ruins and a castle Photo references (landscapes, buildings, flowers) 125 pages of documentation for the introductory chapter All Blender scene files (Blender 3.2).Chapter overviewChapter 1: Course introductionA short introduction what you will learn in each chapter. Also, some explanation about workflow and organization, motivation and inspiration and course related questions. (Now available)Chapter 2: Blender basicsThis chapter learns you the Blender fundamentals. If you are new to Blender, this chapter helps you on track with a quick introduction of the interface and viewport and some of the most used tools. We also build a simple table/chair scene and build a dice scene with geometry nodes. This chapter comes with 125 pages of documentation. (Now available)Chapter 3: Creating a grass sceneIn this chapter we start with making grass strands. We pack the strands in Geometry nodes and build a simple but realistic grass scene with the geometry Nodes system. We use proxy models to speed up the viewport and add some variation by modeling some flowers. In the end of this chapter, we animate the grass so you can render the scene in motion. (Now available)Chapter 4: Creating a forest path sceneBig topic in chapter 4 is tree creation. We use photo-scanned barks in combination with generated branches. We add twigs on the branches with the geometry nodes and provide this with an animation. We upgrade the grass template by adding a path generator so you can simply adjust the scene by drawing a path. (Now available)Chapter 5: Creating a ruined sceneIn this chapter we use the grass template and trees from the previous chapter and spend most of the time on the ruin structure. We build an advance material node to blend a brick and plaster material. We also model some bricks and scatter these on the structure with Geometry nodes. (Now available)Chapter 6: Farmhouse river sceneThis course comes with lots of scanned rocks, this chapter is the ultimate scene to blend all the rocks to make a river scene. First we shape the terrain so we have a river bed. Most of the lectures cover the creation of the farmhouse. , this is the main structure of the scene. In the end of the chapter we scatter the river with rocks and animate the river. (Now available)Chapter 7: Sunset castle sceneThis time we use a photo-scanned castle and blend the structure with the terrain. We build a sky with volumetric clouds and use the Nishita skylight to blend the sky to create a sunset. (Now available)Chapter 8: Mountain ruin sceneThis large landscape combines all the best from all chapters. We use the grass, trees and path to create a mountain path. We fill the scene with scanned ruin structures and blend the sky with distance mountains.onderful environmental scene. All content and textures come from Texture/HDRI Haven and are included in the course. (Now available)Chapter 9: Medieval urban sceneThis chapter can be seen as a course in itself. This chapter contains the complete workflow to model a medieval street scene. This medieval scene is based on the original 2014 scene and was re-designed for this new 3.0 version of the course. (Scheduled March 1st 2023)About meMy name is Rob Tuytel and I have been a environment designer for the past 16 years. I have a huge passion for the Dutch 17th century and mainly focus on medieval architecture. I am Co-Founder of Polyhaven together with Greg Zahl. I love to study old environment paintings and use these as an inspiration for my work. You might know me from the Tears of Steel open Blender movie or from my previous environment course for Blender 2.81.

Overview
Section 1: Chapter 01 - Introduction (3.2)

Lecture 1 Lecture 01 - Organization and workflow

Lecture 2 Lecture 02 - Motivation and inspiration

Lecture 3 Lecture 03 - The old masters

Lecture 4 Lecture 04 - Asking questions

Lecture 5 Lecture 05 - Outro

Section 2: Chapter 02 - Starting with Blender (3.2)

Lecture 6 Introduction

Lecture 7 Lecture 01 - Installing Blender

Lecture 8 Lecture 02 - The Blender viewport

Lecture 9 Lecture 03 - The Blender interface

Lecture 10 lecture 04 - Modeling a table

Lecture 11 Lecture 05 - Modeling a chair

Lecture 12 Lecture 06 - Render engines

Lecture 13 Lecture 07 - Adding a texture

Lecture 14 Lecture 08 - Chair textures

Lecture 15 Lecture 09 - Modeling a dice

Lecture 16 Lecture 10 - Add a dice shader

Lecture 17 Lecture 11 - Make a scene render

Lecture 18 Lecture 12 - Introduction to Geometry Nodes

Lecture 19 Lecture 13 - Adding more dice holes

Lecture 20 Lecture 14 - Link Geometry data to material

Lecture 21 Lecture 15 - Replacing and render geometry dices

Lecture 22 Lecture 16 - Outro

Section 3: Chapter 3 - Creating grass (3.2)

Lecture 23 Introduction

Lecture 24 Lecture 01 - Asset Manager

Lecture 25 Lecture 02 - Modeling strands

Lecture 26 Lecture 03 - Complex strands modeling

Lecture 27 Lecture 04 - Adding a grass texture

Lecture 28 Lecture 05 - Organize strands

Lecture 29 Lecture 06 - Bending strands

Lecture 30 Lecture 07 - Add strand variation

Lecture 31 Lecture 08 - Updating grass material

Lecture 32 Lecture 09 - Building a grass patch (Geometry Nodes)

Lecture 33 Lecture 10 - Making grass patch variations

Lecture 34 Lecture 11 - Making a grass proxy

Lecture 35 Lecture 12 - Building a grass template

Lecture 36 Lecture 13 - Mixing grass patches

Lecture 37 Lecture 14 - Adding terrain displacement (Geometry Nodes)

Lecture 38 Lecture 15 - Improving grass material

Lecture 39 Lecture 16 - Mixing tall grass patch

Lecture 40 Lecture 17 - Modeling a white flower

Lecture 41 Lecture 18 - Modeling more flower leaves

Lecture 42 Lecture 19 - Adding flower texture

Lecture 43 Lecture 20 - Bending white flower

Lecture 44 Lecture 21 - Make flower variation

Lecture 45 Lecture 22 - Make a white flower patch + proxy ( Geometry Nodes)

Lecture 46 Lecture 23 - Modeling a yellow flower

Lecture 47 Lecture 24 - Making yellow flower variations

Lecture 48 Lecture 25 - Mixing yellow flower on grass template

Lecture 49 Lecture 26 - Animating grass + Camera

Lecture 50 Outro

Section 4: Chapter 4 - Creating a forest path (3.2)

Lecture 51 Chapter 4 - Introduction

Lecture 52 lecture 01 - Preparing a new scene template

Lecture 53 Lecture 02 - Building a path generator ( Gemoetry Nodes)

Lecture 54 Lecture 03 - Combine grass and path (Geometry Nodes)

Lecture 55 Lecture 04 - Blending path and terrain materials

Lecture 56 Lecture 05 - Improving terrain shader

Lecture 57 Lecture 06 - Working with M-tree

Lecture 58 Lecture 07 - Merging branches with tree root

Lecture 59 Lecture 08 - Blending tree material

Lecture 60 Lecture 09 - Tree twigs

Lecture 61 Lecture 10 - Creating tree twigs ( Geometry nodes)

Lecture 62 Lecture 11 - Building a medium size tree

Lecture 63 Lecture 12 - Merging branches with tree trunk

Lecture 64 Lecture 13 - Blending tree materials and adding tree twigs

Lecture 65 Lecture 14 - building a complex tree

Lecture 66 Lecture 15 - Completing complex tree

Lecture 67 Lecture 16 - Animating twigs

Lecture 68 Lecture 17 - Importing trees and shaping terrain

Lecture 69 Lecture 18 - Adding trees on terrain

Lecture 70 Lecture 19 - Making tree proxy

Lecture 71 Lecture 20 - Changing light and shape terrain

Lecture 72 Lecture 21 - Adding fog and HDRI map

Lecture 73 Lecture 22 - adding water plane

Lecture 74 Lecture 23 - Shaping terrain and adding rocks

Lecture 75 Lecture 24 - Adding plants and more rocks

Lecture 76 Lecture 25 - Scatter path with rocks

Lecture 77 Lecture 26 - scatter rocks on path (geometry nodes)

Lecture 78 Lecture 27 - Changing scene light

Lecture 79 Lecture 28 - Creating low scene fog

Lecture 80 Lecture 29 - Improving scene fog

Lecture 81 Bonus video - Path sattering

Lecture 82 Outro

Section 5: Chapter 5 - Ruine landscape (3.2)

Lecture 83 Introduction

Lecture 84 Chapter 5- Lecture 01 - preparing new scene template

Lecture 85 Chapter 5 - lecture 02 - Adding water plane

Lecture 86 Chapter 5 - Lecture 03 - Blending terrain material

Lecture 87 Chapter 5 - Lecture 04 - Changing grass scattering

Lecture 88 Chapter 5 - Lecture 05 - Adding distance trees

Lecture 89 Chapter 5 - Lecture 06 - Adding fog and deforming landscape

Lecture 90 Chapter 5 - Lecture 07 - Importing high resolution trees

Lecture 91 Chapter 5 - Lecture 08 - Making a ruine material

Lecture 92 Chapter 5 - Lecture 09 - Mixing displacement maps

Lecture 93 Chapter 5 - Lecture 10 - Adding sandstone layer

Lecture 94 Chapter 5 - lecture 11 - Mixing dirt layer

Lecture 95 Chapter 5 - Lecture 12 - Adding dark brick layer

Lecture 96 Chapter 5 - Lecture 13 - Building the ruine

Lecture 97 Chapter 5 - Lecture 14 - Building the tower and adding window holes

Lecture 98 Chapter 5 - Lecture 15 - Adding the ruine material

Lecture 99 Chapter 5 - Lecture 16 - Adding sandstone layers

Lecture 100 Chapter 5 - Lecture 17 - Building a roof and adding a texture

Lecture 101 Chapter 5 - Lecture 18 - Adding roof border and model single bricks

Lecture 102 Chapter 5 - Lecture 19 - Sculpting bricks

Lecture 103 Chapter 5 - Lecture 20 - Adding ruine bricks (Geometry nodes)

Lecture 104 Chapter 5 - Lecture 21 - Clean up ruine bricks

Lecture 105 Chapter 5 - Lecture 22 - Merging ruine in landscape

Lecture 106 Chapter 5 - Lecture 23 - Creating shrubs

Lecture 107 Chapter 5 - Lecture 24 - Making shrub proxy models

Lecture 108 Chapter 5 - Lecture 25 - Adding shrubs and making changes on landscape

Lecture 109 Chapter 5 - Lecture 26 - Adding small water plants

Lecture 110 Chapter 5 - Lecture 27 - Making small changes on the landscape

Lecture 111 Chapter 5 - Lecture 28 - Adding rocks and plants

Lecture 112 Chapter 5 - Lecture 29 - Bonus - Replacing ruine with photoscan

Lecture 113 Chapter 5 - Outro

Section 6: Chapter 6: Forest farmhouse scene (3.2)

Lecture 114 Introduction

Lecture 115 Lecture 01 - Creating a new scene template

Lecture 116 Lecture 2 - Creating a river

Lecture 117 Lecture 3 - Blending terrain materials

Lecture 118 Lecture 04 - Adding terrain displacement

Lecture 119 Lecture 05 - Adding distance plane + Trees

Lecture 120 Lecture 06 - Importing high resolution trees

Lecture 121 Lecture 07 - Shaping landscape _ more distance trees

Lecture 122 Lecture 08 - Adding river rocks

Lecture 123 Lecture 09 - Adding building blueprints

Lecture 124 Lecture 10 - Shaping the farmhouse

Lecture 125 Lecture 11 - Adding window and door holes + making a roof

Lecture 126 Lecture 12 - Adding farmhouse material

Lecture 127 Lecture 13 - Painting plaster on bricks

Lecture 128 Lecture 14 - Adding brick ornament

Lecture 129 Lecture 15 - Merging brick ornament with bricks

Lecture 130 Lecture 16 - Adding ornament displacement

Lecture 131 Lecture 17 - Add roof material + displacement

Lecture 132 Lecture 18 - Making a door frame

Lecture 133 Lecture 19 - Making a door and window

Lecture 134 Lecture 20 - Add window glass material

Lecture 135 Lecture 21 - Add chimney

Lecture 136 Lecture 22 - Add roof sealing

Lecture 137 Lecture 23 - Adding wall decoration

Lecture 138 Lecture 24 - Blending farmhouse with landscape

Lecture 139 Lecture 25 - Making a young tree

Lecture 140 Lecture 26 - Making a tree proxy model

Lecture 141 Lecture 27 - Adding young tree vertex layer

Lecture 142 Lecture 28 - Adding shrubs

Lecture 143 Lecture 29 - Adding river rocks scatter (Geometry Nodes

Lecture 144 Lecture 30 - Improving river rocks

Lecture 145 Lecture 31 - Making small landscape changes

Lecture 146 Lecture 32 - Adding plants

Lecture 147 Lecture 33 - Adding river displacement

Lecture 148 Lecture 34 - Grow ivy on farmhouse

Lecture 149 Lecture 35 - Scene Cleanup

Lecture 150 Outro

Section 7: Chapter 7 : Creating a castle sunset scene (3.2)

Lecture 151 Introduction

Lecture 152 Lecture 01 : Creating a new scene template

Lecture 153 Lecture 02 : Adding a distance plane

Lecture 154 Lecture 03 : Shaping the terrain

Lecture 155 Lecture 04 : Importing castle

Lecture 156 Lecture 05 : Importing and updating clouds

Lecture 157 Lecture 06 : Blending terrain

Lecture 158 Lecture 07 : Importing grass template

Lecture 159 Lecture 08 : Adding grass color attributes

Lecture 160 Lecture 09 : Adding reed

Lecture 161 Lecture 10 : Adding shrubs

Lecture 162 Lecture 11: Adding distance trees

Lecture 163 Lecture 12 : Improving foreground

Lecture 164 Lecture 13 : Importing high resolution trees

Lecture 165 Lecture 14 : Adding rock scatter

Lecture 166 Lecture 15 : Importing background ruine + plants

Lecture 167 Lecture 16 : Finalizing scene

Lecture 168 Chapter 7 : outro

Section 8: Chapter 8 : Creating a mountain ruine scene

Lecture 169 Introduction

Lecture 170 Lecture 01 : Creating a new scene template

Lecture 171 Lecture 02: Shaping the landscape

Lecture 172 Lecture 03 : Sculpting terrain

Lecture 173 Lecture 04 : Blending terrain textures

Lecture 174 Lecture 05 : Adding grass

Lecture 175 Lecture 06: Adding atmosphere

Lecture 176 Lecture 07: Blending grass with normal value

Lecture 177 Lecture 08: Importing ruine photoscan

Lecture 178 Lecture 09: Adding a background plane

Lecture 179 Lecture 10: adding a distance river

Lecture 180 Lecture 11: Sculpting background layer

Lecture 181 Lecture 12: Adding distance trees

Lecture 182 Lecture 13: Adding mountains

Lecture 183 Lecture 14: Making mountain variations

Lecture 184 Lecture 15: Creating alpha background trees

Lecture 185 Lecture 16: Blending alpha trees in background

Lecture 186 Lecture 17: Adding rocks scatter

Lecture 187 Lecture 18: Adding high resolution trees

Lecture 188 Lecture 19: Finalzing trees

Lecture 189 Outro

Section 9: Chapter 01 - Before we start (2.81)

Lecture 190 Lekture 01 - Course overview

Lecture 191 Lecture 02 - Udemy Dashboard

Lecture 192 Lecture 3 - Techniques from the old masters (2.81)

Lecture 193 Lecture 4 - Motivation and inspiration

Lecture 194 Lecture 5 - Workflow and organization

Section 10: Chapter 02 - Getting in touch with Blender (2.81)

Lecture 195 Lecture 01 - introduction

Lecture 196 Lecture 02 - Download and installing Blender 2.81

Lecture 197 Lecture 03 - Getting in touch with the blender viewport

Lecture 198 Lecture 04 - The Blender 3D interface

Lecture 199 Lecture 05 - Collections

Lecture 200 Lecture 06 - Eevee and Cycles

Lecture 201 Lecture 07 - The workbench

Lecture 202 Lecture 08 - Creating a simple object

Lecture 203 Lecture 09 - Making a dice

Lecture 204 Lecture 10 - Adding dice holes

Lecture 205 Lecture 11 - Adding a material

Lecture 206 Lecture 12 - Improving dice material

Lecture 207 Lecture 13 - Making a scene render

Section 11: Chapter 03 - Working with materials (2.81)

Lecture 208 Lecture 01 - Introduction to materials (2.81)

Lecture 209 Lecture 02 - Materials in the real world

Lecture 210 Lecture 03 - Materials in 3D scenes

Lecture 211 Lecture 04 - Building a material setup sphere

Lecture 212 Lecture 05 - Making colors with color ramp node

Lecture 213 Lecture 06 - Mixing image textures

Lecture 214 Lecture 7 - Mix plaster on the bricks

Lecture 215 Lecture 08 - Add sandstone border

Lecture 216 Lecture 09 - Add displacement and weight layer

Lecture 217 Lecture 10 - Optimizing node tree in groups

Lecture 218 Lecture 11 - Adding background images

Lecture 219 Lecture 12 - Building the wall

Lecture 220 Lecture 13 - Using the boolean modifier

Lecture 221 Lecture 14 - Remesh the wall

Lecture 222 Lecture 15 - Adding wall material

Lecture 223 Lecture 16 - Adding displacement map

Lecture 224 Lecture 17 - Adding weight layer sandstone

Lecture 225 Lecture 18 - Making a render

Lecture 226 Lecture 19 - recap

Section 12: Chapter 04 - Making a grass landscape (2.81)

Lecture 227 Lecture 01 - Introduction

Lecture 228 Lecture 02 - Making a scene template

Lecture 229 Lecture 03 - deform the landscape

Lecture 230 Lecture 04 - Importing the wall model

Lecture 231 Lecture 05 - Adding landscape material

Lecture 232 Lecture 06 - Adding landscape displacement

Lecture 233 Lecture 07 - Importing HDRI map

Lecture 234 Lecture 08 - Adding grass strand backplate

Lecture 235 Lecture 09 - Model a grass strand

Lecture 236 Lecture 10 - Adding strand details

Lecture 237 Lecture 11 - Adding strand texture

Lecture 238 Lecture 12 - Making strand variations

Lecture 239 Lecture 13 - making a grass clump

Lecture 240 Lecture 14 - making clump variations

Lecture 241 Lecture 15 - Convert grass clump

Lecture 242 Lecture 16 - Adding grass material

Lecture 243 Lecture 17 - adding terrain displacement

Lecture 244 Lecture 18 - Adding grass particle system

Lecture 245 Lecture 19 - improving grass looks

Lecture 246 Lecture 20 - adding particle texture

Lecture 247 Lecture 21 - grass color variation

Lecture 248 Lecture 22 - Modeling small reed

Lecture 249 Lecture 23 - modeling reed variation models

Lecture 250 Lecture 24 - Adding reed particle system

Lecture 251 Lecture 25 - Adding fog

Lecture 252 Lecture 26 - Mixing grass length

Lecture 253 Lecture 27 - Adding grass on the ruin

Lecture 254 Lecture 28 - Making scene improvements

Lecture 255 Lecture 29 - Recap

Section 13: Chapter 5 - Making a farm house landscape (2.81)

Lecture 256 Introduction Lecture

Lecture 257 Lecture 01- Making a scene template

Lecture 258 Lecture 02 - making a scene blockout

Lecture 259 Lecture 03 - Starting with the farmhouse

Lecture 260 Lecture 04 - Adding roofs

Lecture 261 Lecture 05 - Extending roof

Lecture 262 Lecture 06 - adding holes

Lecture 263 Lecture 07 - Adding bevels

Lecture 264 Lecture 08 - Making wooden bars

Lecture 265 Lecture 09 - Placing wooden bars

Lecture 266 Lecture 10 - adding roof and brick texture

Lecture 267 Lecture 11 - Adding texture variation

Lecture 268 Lecture 12 - Adding leaking texture

Lecture 269 Lecture 13 - Adding more leaking

Lecture 270 Lecture 14 - Making a window

Lecture 271 Lecture 15 - Adding texture and frame

Lecture 272 Lecture 16 - Merging window frames

Lecture 273 Lecture 17 - making window frame variations

Lecture 274 Lecture 18 - Merging windows with house

Lecture 275 Lecture 19 - making a door

Lecture 276 Lecture 20 - adding roof sealings

Lecture 277 Lecture 21 - Adding roof slates

Lecture 278 Lecture 22 - Adding roof slates on small roofs

Lecture 279 Lecture 23 - Creating a door hook

Lecture 280 Lecture 24 - Improving texture details

Lecture 281 Lecture 25 - improving building materials

Lecture 282 Lecture 26 - Importing house in scene

Lecture 283 Lecture 27 - Adding grass weight layer

Lecture 284 Lecture 28 - Importing grass

Lecture 285 Lecture 29 - Modeling dead leaves

Lecture 286 Lecture 30 - Adding dead leaves material

Lecture 287 Lecture 31 - adding dead leave particle layer

Lecture 288 Lecture 32 - making a tree with the sapling tool

Lecture 289 Lecture 33 - generating a birch tree

Lecture 290 Lecture 34 - Adjusting the root

Lecture 291 Lecture 35 - Adding weight layer branches

Lecture 292 Lecture 36 - Modeling birch leaves

Lecture 293 Lecture 37 - Merging leaves on twig

Lecture 294 Lecture 38 - Adding twigs on tree

Lecture 295 Lecture 39 - Updating twig material

Lecture 296 Lecture 40 - Making more birch trees

Lecture 297 Lecture 41 - fixing the root

Lecture 298 Lecture 42 - Importing the trees

Lecture 299 Lecture 43 - Adjusting the twig material

Lecture 300 Lecture 44 - Adding scene fog

Lecture 301 Lecture 45 - Adding grass variation

Lecture 302 Lecture 46 - Modeling reed

Lecture 303 Lecture 47 - making the reed curvy

Lecture 304 Lecture 48 - merging leaves on the stem

Lecture 305 Lecture 49 - Adding reed particles

Lecture 306 Lecture 50 - Adding small reed

Lecture 307 Lecture 51 - Adding path on terrain

Lecture 308 Lecture 52 - Making scene adjustments

Lecture 309 Lecture 53 - Scene compositing

Lecture 310 Final Lecture - Recap

Section 14: Chapter 06 - Creating nature assets (2.81)

Lecture 311 Lecture 01 - Introduction

Lecture 312 Lecture 02 - Importing assets from previous scenes

Lecture 313 Lecture 03 - Importing trees

Lecture 314 Lecture 04 - Modeling nettle leaves

Lecture 315 Lecture 05 - Modeling more nettle leaves

Lecture 316 Lecture 06 - Adding nettle texture

Lecture 317 Lecture 07 - Curvy leaves and modeling a nettle stem

Lecture 318 Lecture 08 - merging leaves with nettle stem

Lecture 319 Lecture 09 - making nettle variation

Lecture 320 Lecture 10 - Modeling celandine plant

Lecture 321 Lecture 11 - Curve the celandine

Lecture 322 Lecture 12 - Modeling celandine flower

Lecture 323 Lecture 13 - Merging the leaves and the stem on the flower

Lecture 324 Lecture 14 - Improving celandine flower

Lecture 325 Lecture 15 - Modeling plant leave

Lecture 326 Lecture 16 - Modeling plant stem and merging leaves

Lecture 327 Lecture 17 - Improving plant material

Lecture 328 Lecture 18 - making dry grass

Lecture 329 Lecture 19 - Modeling Ivy leave

Lecture 330 Lecture 20 - Building Ivy Branch

Lecture 331 Lecture 21 - Improving Ivy material

Lecture 332 Lecture 22 - Modeling field maple leave

Lecture 333 Lecture 23 - Making leaves curvy

Lecture 334 Lecture 24 - Modeling field maple twig

Lecture 335 Lecture 25 - making twig variations

Lecture 336 Lecture 26 - Generating field maple tree

Lecture 337 Lecture 27 - Adding trunk texture

Lecture 338 Lecture 28 - Adding twigs on tree

Lecture 339 Lecture 29 - Organizing trees

Lecture 340 Lecture 30 - recap

Section 15: Chapter 07 - Making a castle scene (2.81)

Lecture 341 Lecture 01 - Introduction

Lecture 342 Lecture 02 - Organizing scene template

Lecture 343 Lecture 3 - deforming the terrain

Lecture 344 Lecture 04 - Modeling castle blockout

Lecture 345 Lecture 05 - Modeling castle tower

Lecture 346 Lecture 06 - Adding holes and remesh

Lecture 347 Lecture 07 - Improving the towers

Lecture 348 Lecture 08 - Optimizing towers and improving materials

Lecture 349 Lecture 09 - Adding more texture layers

Lecture 350 Lecture 10 - Mixing texture layer towers

Lecture 351 Lecture 11 - Adding sandstone borders

Lecture 352 Lecture 12 - Adding roofing texture

Lecture 353 Lecture 13 - Improving roof texture

Lecture 354 Lecture 14 - modeling a window frame

Lecture 355 Lecture 15 - Making window variations

Lecture 356 lecture 16 - Modeling a sandstone window frame

Lecture 357 Lecture 17 - Merging windows with towers

Lecture 358 Lecture 18 - Modeling sandstone border for the tower

Lecture 359 Lecture 19 - Modeling the main structure base

Lecture 360 Lecture 20 - Modeling the broken walls

Lecture 361 Lecture 21 - Adding gun holes

Lecture 362 Lecture 22 - Addin g more gun holes

Lecture 363 Lecture 23 - Improving textures

Lecture 364 Lecture 24 - Adding holes in the main structure

Lecture 365 Lecture 25 - remesh the main structure

Lecture 366 Lecture 26 - Adding sandstone texture window layers

Lecture 367 Lecture 27 - Adding sandstone door texture layer

Lecture 368 Lecture 28 - Importing window frames

Lecture 369 Lecture 29 - Adding metal frames

Lecture 370 Lecture 30 - Modeling wall borders

Lecture 371 Lecture 31 - Adding extra walls

Lecture 372 Lecture 32 - Adding roof texture

Lecture 373 Lecture 33 - Modeling roof slates

Lecture 374 Lecture 34 - Modeling roof bars

Lecture 375 Lecture 35 - Modeling a small roof

Lecture 376 Lecture 36 - Making a roof sealing

Lecture 377 Lecture 37 - Modeling a hatch

Lecture 378 Lecture 38 - Merging hatches with the building

Lecture 379 Lecture 39 - Adding wall displacement

Lecture 380 Lecture 40 - Improving main structure

Lecture 381 Lecture 41 - Adding terrain displacement

Lecture 382 Lecture 42 - Adding path vertex layer

Lecture 383 Lecture 43 - Improving terrain

Lecture 384 Lecture 44 - Adding grass particle system

Lecture 385 Lecture 45 - Importing nature assets

Lecture 386 Lecture 46 - Adding small plants

Lecture 387 Lecture 47 - Adding small reed

Lecture 388 Lecture 48 - Importing trees

Lecture 389 Lecture 49 - Improving grass and importing hdri sky

Lecture 390 Lecture 50 - Adding weight layer towers

Lecture 391 Lecture 51 - Adding ivy branches

Lecture 392 Lecture 52 - Adding tall reed and water leaves

Lecture 393 Lecture 53 - Finalize scene

Lecture 394 Lecture 54 - Recap

This course is meant for artists who like to grow in their workflow,Beginners,Environment artists,Game level artists


[Bild: 447161694_creating_3d_environments_in_blender.jpg]


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