24.02.2023, 15:55
Make A Unity® Platform Game & Low Poly Characters In Blender
Last updated 12/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.22 GB | Duration: 31h 27m
Includes FREE book and access to 6 webinars! Beginner's guide to making a complete game in Unity® & 3D models in Blender
What you'll learn
Code in Unity®.
Know the foundations of 3D model-making in Blender.
Unwrap UV's and perform simple texturing of 3D art assets.
Build a simple game that is easy to expand on.
Navigate Blender.
Create 5 3D models of different types of characters.
Put the art you make in this course into your portfolio.
Requirements
To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling), Photoshop or a free program like Gimp (for 2D art/texturing), and Unity® (for coding).
The tutorials were recorded on a Mac, but Blender, Photoshop, and Unity® can be used with a PC.
Please download and install Unity® and Blender before purchasing this course.
Description
Learn to make games and 3D art! In this course, you build a 2D platform game from scratch and learn how to make 5 different game characters. ⭐ ⭐ ⭐ ⭐ ⭐ Sign up now to learn a skill no one can take away from youThis course does not assume any prior knowledge and is perfect for beginners. In fact, we begin with an introduction to Unity® for those who have never used it before. Our course is unique because you will learn how to make your own 3D art, models, and textures in Blender. We will show you how to integrate the art into Unity®.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:Make a Unity Platform Game & Low Poly Characters in BlenderMake a Fully Featured Game: Code in C#, Make Low Poly Models Make Games and Web Apps: Unity, React and Redux MasterclassBuild and model a Super MARLO runner clone in UnityBuild 43 Models & a 3D Runner Game in Unity® with C# Code Ultimate Guide to Blender & Unity: Game Design & DevelopmentCreate Low Poly Game Characters in Blender3DEverything You Need To Make Your Own GamesWe take you through all the steps to designing a game from start to finish. This course covers topics including:MovementBlocksSpeed blocks and enemiesPower-ups and finish linesBackground and interfaceFine-tuningLevel designEnroll now to join the Mammoth community
Overview
Section 1: Introduction to the Course
Lecture 1 Gameplay from the Marlo Game
Section 2: Introduction to Unity
Lecture 2 Introduction
Lecture 3 Unity Editor
Lecture 4 Hello world!
Lecture 5 Variables
Lecture 6 Methods
Lecture 7 Loops
Lecture 8 Movement
Section 3: Movement for a Super Marlo Runner Game (Unity Project)
Lecture 9 Movement
Lecture 10 Acceleration
Lecture 11 Camera follow
Lecture 12 Jumping
Lecture 13 Jump higher
Lecture 14 Jumping Area
Lecture 15 Multiple Jumps
Lecture 16 Wall Jumping
Lecture 17 Materials
Lecture 18 Sticking to the wall
Section 4: Blocks (Unity Project)
Lecture 19 Coins
Lecture 20 Score
Lecture 21 User interface
Lecture 22 Bricks
Lecture 23 Coin brick
Lecture 24 Pause block
Section 5: Speed blocks and enemies (Unity Project)
Lecture 25 Arrow design
Lecture 26 Prefabbing the speed area
Lecture 27 Speed area collision
Lecture 28 Changing the player's movement speed
Lecture 29 Property attributes
Lecture 30 Long jump block
Lecture 31 Simple enemy
Lecture 32 Killing the player
Lecture 33 Restarting the game
Section 6: More enemies (Unity Project)
Lecture 34 Killing enemies
Lecture 35 Designing the shell enemy
Lecture 36 Shell
Lecture 37 Shell movement
Lecture 38 Designing the plant enemy
Lecture 39 Plant movement
Section 7: Power up and Finish line (Unity Project)
Lecture 40 Adjusting shell collision
Lecture 41 Designing a powerup
Lecture 42 Powerup collection effect
Lecture 43 Invincibility
Lecture 44 Blinking effect
Lecture 45 Different player models
Lecture 46 Finish line
Section 8: Background and interface (Unity Project)
Lecture 47 Background elements
Lecture 48 Building the parallax logic
Lecture 49 Mountain parallax
Lecture 50 Cloud layer
Lecture 51 Moving backgrounds
Lecture 52 *We adjust the jumping area in the following lecture.
Lecture 53 Jumping area adjustment
Lecture 54 Main menu
Lecture 55 UI Anchors
Lecture 56 Game instructions
Section 9: Fine Tuning (Unity Project)
Lecture 57 Smoothing box collisions
Lecture 58 Changing the gravity
Lecture 59 Wall jumping speed
Lecture 60 Brick jumping
Lecture 61 Shell collisions
Lecture 62 Destroying the shell
Lecture 63 Enemy jumping speed
Lecture 64 Shell physics
Lecture 65 Shell gravity
Lecture 66 Horizontal shell adjustment
Lecture 67 Horizontal shell adjustment continued
Section 10: Level Design (Unity Project)
Lecture 68 Singleton
Lecture 69 Saving current level
Lecture 70 Level progression
Lecture 71 Object consistency
Lecture 72 Level 1-1
Lecture 73 Level 1-2
Lecture 74 Level 1-3
Lecture 75 Maximum level
Section 11: Overview of Blender
Lecture 76 Introduction and Setting Changes
Lecture 77 Camera Controls
Lecture 78 Emulated Numbpad Camera
Lecture 79 Basic Object Manipulation
Lecture 80 Frequently Used Tools
Lecture 81 Mirror Modifier
Section 12: Making Game Art (Blender Projects)
Lecture 82 Cube Block Unwrapping
Lecture 83 Texture Brick Block
Lecture 84 Textures Coin Block
Lecture 85 Textures Direction Blocks
Lecture 86 Grass Block
Lecture 87 Coin
Lecture 88 Pipe
Lecture 89 Flag
Lecture 90 Mushroom
Lecture 91 Plant Enemy001
Lecture 92 Plant Enemy002
Lecture 93 Shroom Enemy Model
Lecture 94 Shroom Enemy Unwrap 001
Lecture 95 Shroom Enemy Texture
Lecture 96 Shroom Enemy Display
Lecture 97 Shell Enemy Hat
Lecture 98 Shell Enemy Hat Unwrap
Lecture 99 Shell Enemy Body
Lecture 100 Shell Enemy Body Unwrap
Lecture 101 Shell Enemy Texture
Lecture 102 Background Parallax Images
Lecture 103 Background Parallax Images Upgrade
Lecture 104 Marlo Basic Model 001
Lecture 105 Marlo Basic Model 002
Lecture 106 Marlo UV Unwrapping
Lecture 107 Marlo Texture
Lecture 108 Marlo Rigging
Section 13: Integrating Art (Unity Project)
Lecture 109 Importing the art
Lecture 110 Coins
Lecture 111 Finish line
Lecture 112 Grass block
Lecture 113 Plant enemies
Lecture 114 Walls
Lecture 115 Enemies
Lecture 116 Patrolling rotation
Lecture 117 Long jump and speed areas
Lecture 118 Brick and pause block
Lecture 119 Coin bricks
Lecture 120 Background
Section 14: Finishing Art (Unity Project)
Lecture 121 Integrating the character
Lecture 122 Adding model to player
Lecture 123 Jumping and running
Lecture 124 Movement stutter
Lecture 125 Wall jumping
Lecture 126 Power up
Lecture 127 Swapping background art
Lecture 128 Background adjustments
Lecture 129 Transparency order
Lecture 130 Challenge time
Section 15: Super Marlo Runner Game Resources
Lecture 131 ($2000 value!) Source Files
Lecture 132 ($32.79 value) FREE BOOK
Section 16: Making Character Models (Projects!)
Lecture 133 Low Poly Character Models
Lecture 134 Low Poly Character Continued
Lecture 135 Character Base Build
Lecture 136 Military Character Clothes
Lecture 137 Military Character Basic Rig
Lecture 138 Spartan Character Base Build
Lecture 139 Spartan Character Clothes
Lecture 140 Spartan Character Cloth Effects
Lecture 141 Female Body Build
Lecture 142 Female Spartan Clothes
Lecture 143 Spartan Pose
Lecture 144 Spartan Clothes Fix
Lecture 145 Female Spartan Bones
Lecture 146 Female Spartan Bones Continued
Lecture 147 Crusader Body (Part 1)
Lecture 148 Crusader Body (Part 2)
Lecture 149 Crusader Body (Part 3)
Lecture 150 Samurai Body (Part 1)
Lecture 151 Samurai Body (Part 2)
Lecture 152 Samurai Body (Part 3)
Lecture 153 Samurai Body (Part 4)
Lecture 154 Samurai Soldier Cone-hat
Lecture 155 Samurai Soldier Top Knot
Section 17: Character Models Resources
Lecture 156 Source Files
Lecture 157 Please leave us a rating.
Lecture 158 Bonus Lecture: ($64 value) Updated Free Access to 6 Webinars!
Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! This course is targeted towards beginners to immediate.,Beginners who want to learn 3D modelling.,Beginners who want to learn how to use Blender.,Game developers who need art assets for a game.
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