16.07.2021, 16:01
Realistic Prop Tutorial Series by Joe Seabuhr
Duration: 5h 55m | Video: 1920x1080, 48kHz | 6.969 GB
Genre: eLearning | Language: English | Skill Level: Intermediate
This course is focused on making a realistic prop with the same quality that you would see in most AAA games. Joe will be walking you through each step in the process of creating a prop so that you can get an understanding of his thoughts and ideas as he progresses towards the end product.
PART 1
Block-out
by Joe Seabuhr • Intermediate • 30m • 4 Videos
The course begins with idea generation and how to go from an idea to a fully developed reference board and block-out to aid in the rest of the process.
PART 2
High Poly
by Joe Seabuhr • Intermediate • 1h 17m • 6 Videos
Joe gives a brief overview of the benefits of Sub-D with valuable examples. He also begins creating the TV high poly from the block-out created in the previous installment.
PART 3
Low Poly
by Joe Seabuhr • Intermediate • 56m • 5 Videos
In this section, Joe walks you through the making of the low poly from the high polys at this stage of the prop workflow.
PART 4
UVs and Bakes
by Joe Seabuhr • Intermediate • 1h • 7 Videos
This section focuses on getting respectable UVs and Bakes. Joe starts with showing some UV examples that vary in difficulty and then gradually moves on to packing the UVs, organizing the UV packs, organizing bake groups, and finally, baking.
PART 5
Texturing
by Joe Seabuhr • Intermediate • 1h 27m • 9 Videos
This section is focused on texturing. Joe breaks down texturing into 4 main stages and tackles each one as it's own separate beast in order to get a solid final product.
PART 6
Presentation
by Joe Seabuhr • Intermediate • 42m • 7 Videos
For the final installment, Joe focuses on setting up a Marmoset scene with lights and textures to create the best renders possible for your prop presentation and ArtStation post.
Software:
Substance Painter
Photoshop
3ds Max
Marmoset Toolbag
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