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Build 4 Unity® Games: Best 2D, 3D And Multiplayer Tutorials
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Build 4 Unity® Games: Best 2D, 3D And Multiplayer Tutorials
Last updated 12/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 54.13 GB | Duration: 69h 11m

A runaway success of a Kickstarter funded this course. Improve your C sharp and code architecture. Full game scale.



What you'll learn
Learn to code for game development in Unity C#
Create your own unique Battle Royale system.
Learn the fundamentals of game design.
Create game art in Blender.
Build game assets in Illustrator.
Make game pieces in Photoshop.
Navigate the Unity® editor.
Design large environments for your character to explore in.
Build 3D models for the game in Blender.
Integrate the art from Blender into Unity®.


Requirements
Unity® and Blender are free to download. Please download and install Unity® and Blender before purchasing this course
Adobe Photoshop
Illustrator or a free program like Gimp (to make 2D art)
This course was recorded on a Mac computer, but you can use Unity® and Blender on a PC.


Description
Build 4 huge games in Unity® and C#. Complete your first Unity games for web, Mac & PC. Learn all about game development more efficiently YouTube tutorials. You will learn:Game development & design. Learn how to use Unity® in C#Build a 2D game like Flappy Bird in UnityMake an Angry Birds game from scratchBuild an air hockey game with C#Learn what Photoshop is used for in game developmentThe game development process step by step for beginnersMake your own shooter game in UnityBuild a battle royale game like FortniteAdd multiplayer functionality to game programmingLearn the foundations of Blender 3DThe best coding program online. Beginner's guide for aspiring game developers. Learn C# and programming fundamentals. Create epic 2D and 3D games using Unity® and Blender! This course is unique because we make both the code and the art for the game from scratch. ​We teach you the fundamentals of designing, coding, and modeling a 3D game.First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.Best Unity Course: Build Multiple Games in FullUnity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.Foundations of Blender and Adobe Illustrator TutorialsBlender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.Watch the free lectures and amazing trailer, then jump right in and start participating with the Mammoth community.

Overview
Section 1: Intro to Unity

Lecture 1 Introduction

Lecture 2 Unity Editor

Lecture 3 Moving a Cube

Lecture 4 Materials

Lecture 5 Lights

Lecture 6 Particle System

Lecture 7 Applying Physics

Lecture 8 Asset Store

Section 2: Intro to Coding

Lecture 9 Introduction

Lecture 10 Variables

Lecture 11 Methods

Lecture 12 If Blocks

Lecture 13 Loops

Section 3: Intro to Inputs

Lecture 14 Introduction

Lecture 15 Key Presses

Lecture 16 Moving a Player

Lecture 17 Jumping

Lecture 18 Moving Forward

Lecture 19 Cycling Cameras

Section 4: Intro to Prefabs

Lecture 20 Introduction

Lecture 21 Introduction to Prefabs

Lecture 22 Random Angles

Lecture 23 Explosion Effects

Lecture 24 Adding explosion effects

Section 5: Intro to VR

Lecture 25 Introduction

Lecture 26 Activating VR

Lecture 27 Building a Castle

Lecture 28 Lowering the Door

Lecture 29 Triggering

Lecture 30 Interface

Lecture 31 UPDATE - Using the Unity Package with Unity 5.6

Section 6: Let's Make a Game - 2D Flappy Bird

Lecture 32 Introduction

Lecture 33 Project Setup

Lecture 34 Player Structure

Lecture 35 Player Movement

Lecture 36 Camera Follow

Lecture 37 Screen Limits

Lecture 38 Creating an Obstacle

Lecture 39 Instantiating Obstacles

Lecture 40 Obstacle Positioning

Lecture 41 Infinite Game

Lecture 42 Interface

Lecture 43 Score Areas

Lecture 44 Score Events

Lecture 45 Canvas Concerns

Lecture 46 Game Over

Lecture 47 Small Gameplay Adjustments

Section 7: Photoshop Intro

Lecture 48 Build a New File

Lecture 49 Navigational Controls

Lecture 50 Basic Tools Rundown

Lecture 51 Basic Tools Usages

Lecture 52 Basic Secondary Tools

Lecture 53 Basic Layers

Section 8: Creating Assets (Photoshop Project)

Lecture 54 Pixel Setup

Lecture 55 Pipe Asset

Lecture 56 Creating the Floor

Lecture 57 Background Clouds

Lecture 58 Background Buildings

Lecture 59 Creating Flappy

Lecture 60 Background Sky

Lecture 61 Exporting Art

Section 9: Finishing the Game (Unity Project)

Lecture 62 Integrating Fonts

Lecture 63 Background & SFX

Lecture 64 Adding Pipes

Lecture 65 Adding the Background

Lecture 66 Foreground Parallax

Lecture 67 Size Adjustments

Lecture 68 Remaining Layers

Lecture 69 Flapping animation

Lecture 70 Changing Skins

Lecture 71 Creating Buttons

Lecture 72 Adjusting Game flow

Lecture 73 Rotating the Player

Lecture 74 Challenge Time

Section 10: Source and Assets - Flappy Bird

Lecture 75 Source and Assets

Section 11: Introduction to Illustrator

Lecture 76 Introduction

Lecture 77 New File and Navigation

Lecture 78 General Directions

Lecture 79 Pen Tool

Lecture 80 Line Segments

Lecture 81 Shape Tools

Lecture 82 Colour Filling

Lecture 83 Paintbrushes

Lecture 84 Pencil Tools

Lecture 85 Rotation and Reflection

Lecture 86 Scale Tools

Lecture 87 Width Tool

Lecture 88 Shape Builder (Part 1)

Lecture 89 Shape Builder (Part 2)

Lecture 90 Shape Buidler (Part 3)

Lecture 91 Free Transform

Lecture 92 Perspective Tool

Lecture 93 Mesh Tool

Lecture 94 Gradient Tool

Lecture 95 Symbol Sprayer

Lecture 96 Graphing Tools

Lecture 97 Layers

Lecture 98 Illustrator Fun (Part 1)

Lecture 99 Illustrator fun (Part 2)

Lecture 100 Illustrator fun (Part 3)

Section 12: Creating the Art Assets - Angry Birds (Illustrator Projects)

Lecture 101 Drawing Angry Bird

Lecture 102 Painting the Bird

Lecture 103 Bird Shape Edit

Lecture 104 Making the Box

Lecture 105 Making the Logs

Lecture 106 Making the Slingshot

Lecture 107 Enemy Characters

Lecture 108 Exporting and Renaming Assets

Section 13: Creating the Game (Unity Project)

Lecture 109 Introduction

Lecture 110 Project Setup

Lecture 111 Activating Physics

Lecture 112 Preparing to Launch

Lecture 113 Launching Logic

Lecture 114 Dragging Feedback

Lecture 115 Smoothing the Launch

Lecture 116 Physics Materials

Lecture 117 Obstacles

Lecture 118 Prefabs

Lecture 119 Targets

Lecture 120 Dynamically Adding a Bird

Lecture 121 Events

Lecture 122 Interface

Lecture 123 Multiple Birds

Lecture 124 Win and Lose

Lecture 125 Scoring Logic

Lecture 126 Level Design

Lecture 127 Bird Airtime Adjustments

Lecture 128 Slingshot

Lecture 129 Sounds Effects

Lecture 130 Challenge

Section 14: Source Code and Art Assets - Angry Birds

Lecture 131 Source Code and Art Assets

Section 15: Introduction to Blender

Lecture 132 Download and Install Blender

Lecture 133 Setting Up Blender

Lecture 134 Camera Controls

Lecture 135 Emulated Numbpad Camera

Lecture 136 Basic Object Manipulation

Lecture 137 Frequently Used Tools

Lecture 138 Mirror Modifier

Section 16: Creating Assets - Air Hockey

Lecture 139 Air Hockey Paddle

Lecture 140 Air Hockey Puck

Lecture 141 Air Hockey Table

Lecture 142 Asset Exporting

Section 17: Unity Project - Air Hockey

Lecture 143 Introduction

Lecture 144 Project Setup

Lecture 145 Setting Up Physics

Lecture 146 Paddle Movement

Lecture 147 Game Bounds

Lecture 148 Bounciness

Lecture 149 Decelaration

Lecture 150 Collisions

Lecture 151 Scoring

Lecture 152 Player 2

Lecture 153 Interface

Lecture 154 Restarting the Game

Lecture 155 Sounds Effects

Lecture 156 Challenge Time

Section 18: Source Code and Art Assets - Air Hockey

Lecture 157 Source Code and Art Assets

Section 19: Unity

Lecture 158 Downloading and Installing Unity

Lecture 159 Starting Your Project

Lecture 160 Unity Interface - View the Game

Lecture 161 Unity Interface - Hierarchy and Game Objects

Lecture 162 Unity Interface - Project and Console

Section 20: Coding

Lecture 163 Intro to Coding

Lecture 164 The Basic Script

Lecture 165 Hello World

Lecture 166 Variables

Lecture 167 Access Modifiers

Lecture 168 Boolean Values

Lecture 169 Loops

Lecture 170 Checkpoint

Section 21: Input

Lecture 171 Input

Lecture 172 Player Parameters

Lecture 173 Player Movement

Lecture 174 Update vs. Fixed Update

Lecture 175 Player_s Input

Lecture 176 Third Person Character

Lecture 177 Camera Look

Lecture 178 Camera Move

Lecture 179 Checkpoint

Lecture 180 Cursor Lock Mode

Lecture 181 Mouse Look

Lecture 182 Animation Movement

Lecture 183 Strafing in the Animator

Lecture 184 Side Look

Lecture 185 Changing the Focal Point Side

Lecture 186 Focal Smoothness

Lecture 187 Vertical Look

Lecture 188 Rotation Point

Lecture 189 Camera Improvement

Lecture 190 Camera Improvements

Section 22: Battle Arena

Lecture 191 Level Design Basics

Lecture 192 Center Zone

Lecture 193 Sniping Tower

Lecture 194 Reward Vs. Punishment

Lecture 195 Simple House

Lecture 196 Opening Door

Lecture 197 Raycasts

Lecture 198 Interacting with Doors

Lecture 199 Villa

Lecture 200 Terrains

Lecture 201 Creating an Interesting Terrain

Lecture 202 Grass

Lecture 203 Terrain Bounds

Lecture 204 Checkpoint

Lecture 205 Canvas

Lecture 206 Anchors and Pivots

Lecture 207 Text

Lecture 208 Updating Resources Text

Lecture 209 Tool Selection Interface

Lecture 210 Tool Switching

Lecture 211 Tool Selector Improvements

Lecture 212 Resource Objects

Lecture 213 Collection Cooldown

Lecture 214 Smooth Collection Animations

Lecture 215 Checkpoint

Lecture 216 Adding Obstacle Tools to List

Lecture 217 Obstacle Prefabs

Lecture 218 Cycling Between Obstacles

Lecture 219 Preserving the Obstacle Rotation

Lecture 220 Placing Obstacles in the Screen

Lecture 221 Using Resources

Lecture 222 Obstacles Transparency

Lecture 223 Checkpoint

Section 23: Weapons

Lecture 224 Weapon Base Class

Lecture 225 Inheritance

Lecture 226 Abstract Classes

Lecture 227 Item Box

Lecture 228 Awarding Ammunition

Lecture 229 Weapon Inventory

Lecture 230 Weapon Interface

Lecture 231 Selecting Weapons

Lecture 232 Checkpoint

Lecture 233 Player-Weapon Communication

Lecture 234 Shooting Logic

Lecture 235 Reloading Logic

Lecture 236 Reload Bars

Lecture 237 Adding New Weapons

Lecture 238 Shooting Raycasts

Lecture 239 Correct Shooting Rays

Lecture 240 Weapon Accuracy

Lecture 241 Destroying Obstacles

Lecture 242 Shotgun

Lecture 243 Checkpoint

Lecture 244 Improving the Aim Variation

Lecture 245 Sniper

Lecture 246 Zoom Interface

Lecture 247 Rocket Launcher

Lecture 248 Make The Rocket Fly

Lecture 249 Explosion

Lecture 250 Damaging Things

Lecture 251 Checkpoint

Section 24: Targets

Lecture 252 Static Enemy

Lecture 253 Flying Enemies

Lecture 254 Searching for a Player

Lecture 255 Chasing Logic

Lecture 256 Hitting the Player

Lecture 257 Destroying the Player

Lecture 258 Game Over Screen

Lecture 259 Reloading the Scene

Lecture 260 Reloading with the Scene Controller

Lecture 261 Checkpoint

Section 25: Multiplayer

Lecture 262 Networking Intro

Lecture 263 Player Prefab

Lecture 264 Spawning Adjustments

Lecture 265 Start Positions

Lecture 266 Syncing Player Positions

Lecture 267 Fixing Network Conflicts

Lecture 268 Syncing Animations

Lecture 269 Networked Obstacles

Lecture 270 Spawning Items

Lecture 271 Collecting Boxes

Lecture 272 Network Player Hit

Lecture 273 Network Player Destroy

Lecture 274 Obstacle and Resource Health

Lecture 275 Network Collecting Resources

Lecture 276 Syncing Rockets

Lecture 277 Checkpoint

Lecture 278 Syncing Explosions

Lecture 279 Checkpoint

Section 26: Melee Weapons

Lecture 280 Pickaxe

Lecture 281 WoodCutter Axe

Lecture 282 Fireman's Axe

Lecture 283 Throwing Axe

Section 27: Deagle

Lecture 284 Placing Image Reference

Lecture 285 Deagle Basic Block (Keystroke)

Lecture 286 Deagle Trigger Guard (Keystrokes)

Lecture 287 Deagle Main Body Tweaks

Lecture 288 Deagle Back Grip

Lecture 289 Deagle Hammer

Lecture 290 Deagle Sights

Lecture 291 Deagle Profile

Lecture 292 Deagle Gun Barrel

Lecture 293 Deagle Hand Hold

Lecture 294 Deagle Trigger

Lecture 295 Deagle Materials

Section 28: Revolver

Lecture 296 Revolver Start

Lecture 297 Revolver Trigger Guard

Lecture 298 Revolver Sights

Lecture 299 Guard to Handle Fix

Lecture 300 Revolver Handle Basic

Lecture 301 Revolver Handle Fix

Lecture 302 Revolving Body Thinning

Lecture 303 Revolver Main Body Fixes

Lecture 304 Bullet Wheel

Lecture 305 Gun Mid Profile

Lecture 306 Revolver Front Sights

Lecture 307 Revolver Trigger Hammer

Lecture 308 Revolver Trigger

Lecture 309 Revolver Materials

Section 29: M40 Sniper

Lecture 310 M40 Reference

Lecture 311 Sniper Trigger

Lecture 312 Sniper Main Body

Lecture 313 Sniper Barrel

Lecture 314 Sniper Scope

Lecture 315 Sniper Scope Details

Lecture 316 Sniper Materials and Fix

Section 30: Rocket Launcher

Lecture 317 RPG Basic Block

Lecture 318 Rocket Sights

Lecture 319 Rocket Handles

Lecture 320 RPG Trigger

Lecture 321 RPG Materials

Lecture 322 Rocket Pieces

Section 31: AR Scar

Lecture 323 Scar Body

Lecture 324 Scar Railings

Lecture 325 Scar Barrel

Lecture 326 Scar Front Sights

Lecture 327 Scar Back Sights

Lecture 328 Scar Back Stock

Lecture 329 Scar Materials

Section 32: HK MP5

Lecture 330 MP5 Start

Lecture 331 Weapon Reorganization

Lecture 332 MP5 Main body

Lecture 333 MP5 Front Sights

Lecture 334 MP5 Front Sight (Part 2)

Lecture 335 MP5 Top Rails

Lecture 336 MP5 Back Sights

Lecture 337 MP5 Back Stock

Lecture 338 MP5 Materials and Finishing

Section 33: UMP

Lecture 339 MP5 to UMP

Lecture 340 Weapon Reshaping

Lecture 341 UMP Top Railing

Lecture 342 UMP Mid Body

Section 34: Battle Royale Basic Character

Lecture 343 Character Setup

Lecture 344 Character Head

Lecture 345 Character Body Base

Lecture 346 Character Legs

Lecture 347 Character Arms

Lecture 348 Flow Cleanups

Lecture 349 Characters Bones

Lecture 350 Setup For Textures

Lecture 351 Character UVing

Lecture 352 Texturing Setup

Lecture 353 Texture Painting

Section 35: Art and Sounds

Lecture 354 Art Intro

Lecture 355 Showing The New Level

Lecture 356 Checkpoint

Lecture 357 Changing Prefab Art

Lecture 358 Obstacle Art

Lecture 359 Particle Effects

Lecture 360 Rocket Sounds

Lecture 361 Interface Sounds

Lecture 362 2D vs 3D Sounds

Lecture 363 Weapons Sounds

Lecture 364 Shooting through the Network

Lecture 365 Network Authority for Audio

Lecture 366 Footstep Setup

Lecture 367 Networking Footstep Sounds

Lecture 368 Hit Sounds

Lecture 369 Checkpoint

Lecture 370 Integrating new Characters

Lecture 371 Animation Mask

Lecture 372 Animation Layering

Lecture 373 Integrating Top animations

Lecture 374 Checkpoint

Lecture 375 Adding Weapon Models

Lecture 376 Showing Models

Lecture 377 Syncing Animation Triggers

Lecture 378 Syncing Weapon Equip

Lecture 379 Initial Weapon Equip

Lecture 380 Checkpoint

Section 36: Improvements

Lecture 381 Energy State

Lecture 382 Script Control Of The Energy Ball

Lecture 383 Energy Spawning Logic

Lecture 384 Adjusting The Movement Speed

Lecture 385 Syncing The Energy Mode

Lecture 386 Server Screen

Lecture 387 Server Screen Integration

Lecture 388 Client Screen

Lecture 389 Allowing Client To Move

Lecture 390 Storm Manager

Lecture 391 Storm Visuals

Lecture 392 Storm Shrinking Logic

Lecture 393 Storm Damage

Lecture 394 Storm Details

Lecture 395 Checkpoint

Lecture 396 Storm Alert

Lecture 397 Minor Adjustments

Lecture 398 Spreading Weapons

Lecture 399 Checkpoint

Lecture 400 Player Adjustments

Lecture 401 Outside Terrain

Lecture 402 Post Processing

Lecture 403 Outside Lightning

Lecture 404 Custom Fonts

Lecture 405 Lock Tool Switching While Spawning

Lecture 406 Update Bounds

Lecture 407 Network Bullets

Lecture 408 Weapon Difficulty Adjustments

Lecture 409 Checkpoint

Section 37: Flat Map

Lecture 410 New Train Setup

Lecture 411 Adding Mountains

Lecture 412 Adding Resources

Lecture 413 Checking the New Map

Lecture 414 Checkpoint

Lecture 415 Spreading Weapons

Lecture 416 Checkpoint

Lecture 417 Course Wrap Up

Section 38: Assets

Lecture 418 Assets

Lecture 419 Please rate this course

Lecture 420 Bonus Lecture - Mammoth Interactive Deals

Anyone who wants their start at making 3D or 2D video games.,People that want to create their own Battle Royale.,Anyone who wants to learn game development.,Beginners who want to learn how to use Blender.,Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! This course is targeted towards beginners to immediate.

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