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Learn About Game Development Kits With Arkit And Spritekit!
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Learn About Game Development Kits With Arkit And Spritekit!
Last updated 11/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 47.57 GB | Duration: 85h 26m

Learn to use SpriteKit and ARKit to build 2D games and AR Games respectively.



What you'll learn
Build 2D games in SpriteKit.
Create AR Games with ARKit
Navigate Xcode's interface.
Organize your project and animate sprites
Code in Swift.
Plan, design, and develop games from scratch.

Requirements
To follow along in Xcode 9, you must have a Mac computer or MacOS software
Blender (we show you how to import a model for AR)
You will need SpriteKit, Apple's free framework for making 2D games.

Description
"I am learning the basics of SpriteKit and XCode. Great teacher." - James M, Mammoth studentWe at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.Why SpriteKit?SpriteKit is the framework for making 2D games for Apple products. It's ​free​​! You can make cool games, from super simple to more complex, in SpriteKit. SpriteKit provides support for cool special effects and physics. It's a ​fun​​ interface to express your creativity. Before you know it, you could see a game you built in SpriteKit in the App Store!To give a game functionality, you add code to your game's objects in Xcode. Xcode is a user-friendly programming language that is easy to understand. Anyone can use SpriteKit. In this course, you learn how to make simple 2D games using Apple's SpriteKit. You build the following games: Breakout Clone, Pong Clone, and Space Invaders. This course is unique because we make ​both the code and the design ​​for the games from scratch. Other tutorials only show you how to make the functionality or design of a game. We at Mammoth Interactive show you how to do both. Don't worry if you've never coded before. We ​start simple​​ and add more to the game as the course goes on. This course begins with an introduction to SpriteKit for those who have never used it before. You will learn how to navigate SpriteKit's interface.Why Should I Learn Xcode?Xcode is Apple's ​FREE ​​software for app development. Xcode is ​so convenient to use. We love it, and you will, too! Xcode allows you to make complex and creative apps. At the same time, it is accessible for beginners who want to make simple apps. Swift 4.0 is ​the programming language to learn if you want to make apps for Apple products.Is this course for me?Even if you're not an artist, you can design basic games. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.By taking this course, you will gain the tools you need continue improving yourself in the field of game development. You will be able to apply what you learned to further experiment in SpriteKit or any other game development framework.Let's get started!Also, now included in this course are bonus courses of other related topics, such as C# and Java! You get more content at a great price!Enroll now to join the Mammoth community!

Overview

Section 1: Introduction to Xcode

Lecture 1 Downloading and Installing Xcode

Lecture 2 Exploring XCode's Interface

Section 2: Xcode Fundamentals

Lecture 3 Intro and Demo

Lecture 4 General Interface

Lecture 5 Files System

Lecture 6 ViewController

Lecture 7 Storyboard File

Lecture 8 Connecting Outlets and Actions

Lecture 9 Running an Application

Lecture 10 Debugging an Application

Lecture 11 Source Code and Art Assets

Section 3: Introduction to ARKit

Lecture 12 Introduction to ARkit

Lecture 13 Talking About the View Controller and Scenes

Lecture 14 Talking about Scenes and Object Properties

Lecture 15 Moving Around the Scene

Lecture 16 Adding Primitives to your scene

Lecture 17 Adding Primitives to your Scenes

Lecture 18 Adding Primitives to your Scenes (cont'd)

Lecture 19 Adding Nodes and Primitives Programmatically

Lecture 20 Adding other Primitives

Section 4: Intro to SpriteKit

Lecture 21 Intro and Demo

Lecture 22 Learning Goals

Lecture 23 Intro to SpriteKit Interface

Lecture 24 Intro to SKView

Lecture 25 Intro to SKScene

Lecture 26 Intro to SKNode

Lecture 27 Accessing Nodes via Swift File

Lecture 28 Node Section Wrap up

Lecture 29 Intro to SKActions

Lecture 30 Attaching Actions to Nodes Through Code

Lecture 31 Intro to Physics Bodies

Lecture 32 Modifying Physics Body Attributes Through Code

Lecture 33 Fixing Contact Collision Problem with Physics Bodies

Lecture 34 Intro to Field Nodes

Section 5: Breakout Game Tutorial

Lecture 35 Intro and Demo

Lecture 36 Learning Goals

Lecture 37 Setting up the Main Game Scene

Lecture 38 Initializing Scene Variables and Creating a Boundary

Lecture 39 Implementing Player Movement and Brick Removal

Lecture 40 Implementing Game Over Logic

Lecture 41 Fixing Collision Issues

Lecture 42 Summary

Section 6: Pong Clone Tutorial

Lecture 43 Intro and Demo

Lecture 44 Learning Goals

Lecture 45 Building Scene in sks File

Lecture 46 Finishing Set up in GameScene.swift

Lecture 47 Implementing Player and Opponent Movement

Lecture 48 Adding a Scoring System

Lecture 49 Fixing Slow Moving Collision Issues

Lecture 50 Summary

Lecture 51 Bonus - Modded Paddle Collision

Section 7: Space Invaders

Lecture 52 Intro and Demo

Lecture 53 Learning Goals

Lecture 54 Setting up the Scene

Lecture 55 Finishing Set up in Swift File

Lecture 56 Implementing Player and Alien Movement

Lecture 57 Spawning and Firing Bullets

Lecture 58 Implementing Bullet Contact

Lecture 59 Implementing End Game Logic

Lecture 60 Pixelart Scene Setup

Lecture 61 Pixelart UFO

Lecture 62 Pixelart Spacecraft

Lecture 63 Pixelart Resize and Exporting

Lecture 64 Space Background

Lecture 65 Adding Textures and Summary

Lecture 66 Bonus Features

Section 8: Source Code

Lecture 67 Intro to SpriteKit

Lecture 68 Breakout Clone Tutorial

Lecture 69 Pong Clone Tutorial

Lecture 70 Space Invaders Clone Tutorial

Section 9: Sketch

Lecture 71 Course Intro and Sketch Tools

Lecture 72 Sketch Files - Sketch Tools

Lecture 73 Sketch Basics and Online Resources

Lecture 74 Plug-ins and Desigining your First Mobile app

Lecture 75 Your First Mobile App Continued

Lecture 76 Sketch Files - Your First Mobile App

Lecture 77 Shortcuts and Extra tips

Lecture 78 Sketch Files - Shortcuts by Mammoth Interactive

Section 10: Learn to Code in HTML

Lecture 79 Intro to HTML

Lecture 80 Writing our first HTML

Lecture 81 Intro to Lists and Comments

Lecture 82 Nested Lists

Lecture 83 Loading Images

Lecture 84 Loading Images in Lists

Lecture 85 Links

Lecture 86 Images as Link

Lecture 87 Mailto Link

Lecture 88 Div Element

Section 11: Learn to Code in CSS

Lecture 89 Introduction

Lecture 90 Introducing the Box Model

Lecture 91 Writing our First CSS

Lecture 92 More CSS Examples

Lecture 93 Inheritance

Lecture 94 More on Type Selectors

Lecture 95 Getting Direct Descendents

Lecture 96 Class Intro

Lecture 97 Multiple Classes

Lecture 98 id Intro

Lecture 99 CSS Specificity

Lecture 100 Selecting Multiple Pseudo Classes and Sibling Matching

Lecture 101 Styling Recipe Page

Lecture 102 Loading External Stylesheet

Section 12: D3.js

Lecture 103 Introduction to Course and D3

Lecture 104 Source Code

Lecture 105 Handling Data and Your First Project

Lecture 106 Source code

Lecture 107 Continuing your First Project

Lecture 108 Understanding Scale

Lecture 109 Source Code

Lecture 110 Complex charts, Animations and Interactivity

Lecture 111 Source Code

Section 13: Introduction to PyCharm

Lecture 112 Downloading and Installing Pycharm and Python

Lecture 113 Support for Python Problems or Questions

Lecture 114 Exploring Pycharm

Lecture 115 Learning Python with Mammoth Interactive

Section 14: Python Language Basics

Lecture 116 Intro to Variables

Lecture 117 Variables Operations and Conversions

Lecture 118 Collection Types

Lecture 119 Collections Operations

Lecture 120 Control Flow If Statements

Lecture 121 While and For Loops

Lecture 122 Functions

Lecture 123 Classes and Objects

Section 15: Flask

Lecture 124 Setting Up and Basic Flask

Lecture 125 Setting up Terminals on Windows 7 and Mac

Lecture 126 Terminal basic commands and symbols

Lecture 127 Source Code - Setting up Flask

Lecture 128 Source Code - Basic Flask HTML & CSS

Lecture 129 Basic Flask Database

Lecture 130 Source Code - Basic Flask Database

Lecture 131 Flask Session and Resources

Lecture 132 Source Code - Flask Session

Lecture 133 Flask Digital Ocean

Lecture 134 Flask Digital Ocean Continued

Section 16: Swift 4 Language Basics

Lecture 135 Language Basics Topics List

Section 17: Variable and Constants

Lecture 136 Learning Goals

Lecture 137 Intro to Variables and Constants

Lecture 138 Primitive types

Lecture 139 Strings

Lecture 140 Nil Values

Lecture 141 Tuples

Lecture 142 Type Conversions

Lecture 143 Assignment Operators

Lecture 144 Conditional Operators

Lecture 145 Variables and Constants Text.playground

Section 18: Collection Types

Lecture 146 Topics List and Learning Objectives

Lecture 147 Intro to Collection Types

Lecture 148 Creating Arrays

Lecture 149 Common Array Operations

Lecture 150 Multidimensional Arrays

Lecture 151 Ranges

Lecture 152 Collection Types Text.playground

Section 19: Control flow

Lecture 153 Topics List and Learning Objectives

Lecture 154 Intro to If and Else Statements

Lecture 155 Else If Statements

Lecture 156 Multiple Simultaneous Tests

Lecture 157 Intro To Switch Statements

Lecture 158 Advanced Switch Statement Techniques

Lecture 159 Testing for Nil Values

Lecture 160 Intro to While Loops

Lecture 161 Intro to for...in Loops

Lecture 162 Intro to For...In Loops (Cont'd)

Lecture 163 Complex Loops and Loop Control statements

Lecture 164 Control Flow Text.playground

Section 20: Functions

Lecture 165 Intro to Functions

Lecture 166 Function Parameters

Lecture 167 Return Statements

Lecture 168 Parameter Variations - Argument Labels

Lecture 169 Parameter Variations - Default Values

Lecture 170 Parameters Variations - InOut Parameters

Lecture 171 Parameter Variations - Variadic Parameters

Lecture 172 Returning Multiple Values Simultaneously

Lecture 173 Functions Text.playground

Section 21: Classes, Struct and Enums

Lecture 174 Topics List and Learning Objectives

Lecture 175 Intro to Classes

Lecture 176 Properties as fields - Add to Class Implementation

Lecture 177 Custom Getters and Setters

Lecture 178 Calculated Properties

Lecture 179 Variable Scope and Self

Lecture 180 Lazy and Static Variables

Lecture 181 Behaviour as Instance Methods and Class type Methods

Lecture 182 Behaviour and Instance Methods

Lecture 183 Class Type Methods

Lecture 184 Class Instances as Field Variables

Lecture 185 Inheritance, Subclassing and SuperClassing

Lecture 186 Overriding Initializers

Lecture 187 Overriding Properties

Lecture 188 Overriding Methods

Lecture 189 Structs Overview

Lecture 190 Enumerations

Lecture 191 Comparisons between Classes, Structs and Enums

Lecture 192 Classes, Structs, Enums Text.playground

Section 22: Practical MacOS BootCamps

Lecture 193 Introduction and UI Elements

Lecture 194 Calculator Setup and Tax Calculator

Lecture 195 Calculate Tax And Tip - Mammoth Interactive Source Code

Lecture 196 Tip Calculator and View Controller

Lecture 197 View Controller - Mammoth Interactive Source Code

Lecture 198 Constraints

Lecture 199 Constraints - Mammoth Interactive Source Code

Lecture 200 Constraints Code

Lecture 201 Refactor

Lecture 202 Refactor - Mammoth Interactive Source Code

Lecture 203 MacOsElements - Mammoth Interactive Source Code

Section 23: Data Mining With Python

Lecture 204 Data Wrangling and Section 1

Lecture 205 Project Files - Data Mining with Mammoth Interactive

Lecture 206 Project Files - Data Wrangling with Mammoth Interactive

Lecture 207 Data Mining Fundamentals

Lecture 208 Project Files - Data Mining fundamentals with Mammoth Interactive

Lecture 209 Framework Explained, Taming Big Bank with Data

Lecture 210 Project Files - Frameworks with Mammoth Interactive

Lecture 211 Mining and Storing Data

Lecture 212 Project Files - Mining and Storing with Mammoth Interactive

Lecture 213 NLP (Natural Language Processing)

Lecture 214 Project Files - NLP with Mammoth Interactive

Lecture 215 Summary Challenge

Lecture 216 Conclusion Files - Mammoth Interactive

Section 24: Introduction to Video Editing

Lecture 217 Introduction to the Course

Lecture 218 Installing Camtasia

Lecture 219 Exploring the Interface

Lecture 220 Camtasia Project Files

Section 25: Setting Up a Screen Recording

Lecture 221 Introduction and Tips for Recording

Lecture 222 Creating a Recording Account

Lecture 223 Full Screen vs Window Mode

Lecture 224 Setting the Recording Resolution

Lecture 225 Different Resolutions and their Uses

Lecture 226 Tips to Improve Recording Quality and Summary

Section 26: Camtasia Recording

Lecture 227 Introduction and Workflow

Lecture 228 Tools Options Menu

Lecture 229 Your First Recording

Lecture 230 Viewing your Test

Lecture 231 Challenge - VIDEO GAME NARRATION

Lecture 232 Mic Etiqutte

Lecture 233 Project - Recording Exercise

Lecture 234 Webcam, Telprompter, and Summary

Section 27: Camtasia Screen Layout

Lecture 235 Introduction and Tools Panel

Lecture 236 Canvas

Lecture 237 Zoom N Pan

Lecture 238 Annotations

Lecture 239 Yellow Snap Lines

Lecture 240 TimeLine Basics, Summary and Challenge

Section 28: Camtasia Editing

Lecture 241 Introduction and Importing Media

Lecture 242 Markers

Lecture 243 Split

Lecture 244 Working with Audio

Lecture 245 Clip Speed

Lecture 246 Locking and Disabling tracks

Lecture 247 Transitions

Lecture 248 Working with Images

Lecture 249 Voice Narration

Lecture 250 Noise Removal

Lecture 251 Smart Focus

Lecture 252 Summary and Challenge

Section 29: Advance Editing Introduction

Lecture 253 Advance Editing Introduction

Lecture 254 Zooming Multiple Tracks

Lecture 255 Easing

Lecture 256 Animations

Lecture 257 Behaviors

Lecture 258 Color Adjustment

Lecture 259 Clip Speed

Lecture 260 Remove a Color

Lecture 261 Device Frame

Lecture 262 Theme Manager

Lecture 263 Libraries

Lecture 264 Media and Summary

Section 30: Camtasia Resources and Tips

Lecture 265 Resources and Tips Introduction

Lecture 266 Masking

Lecture 267 Extending Frames

Lecture 268 Working with Video

Section 31: Exporting a Project for Youtube

Lecture 269 Exporting a Project for Youtube

Section 32: Code with C#

Lecture 270 Introduction to Course and Types

Lecture 271 Operator, Classes , and Additional Types

Lecture 272 Statements & Loops

Lecture 273 Arrays, Lists, and Strings

Lecture 274 Files, Directories, and Debugs

Lecture 275 Source code

Section 33: Learn to Code with R

Lecture 276 Intro to R

Lecture 277 Control Flow and Core Concepts

Lecture 278 Matrices, Dataframes, Lists and Data Manipulation

Lecture 279 GGplot and Intro to Machine learning

Lecture 280 Conclusion

Lecture 281 Source Code

Section 34: Advanced R

Lecture 282 Course Overview and Data Setup

Lecture 283 Source Code - Setting Up Data - Mammoth Interactive

Lecture 284 Functions in R

Lecture 285 Source Code - Functions - Mammoth Interactive

Lecture 286 Regression Model

Lecture 287 Source Code - Regression Models - Mammoth Interactive

Lecture 288 Regression Models Continued and Classification Models

Lecture 289 Source Code - Classification Models - Mammoth Interactive

Lecture 290 Classification Models Continued, RMark Down and Excel

Lecture 291 Source Code - RMarkDown And Excel - Mammoth Interactive

Lecture 292 Datasets - Mammoth Interactive

Section 35: Learn to Code with Java

Lecture 293 Introduction and setting up Android Studio

Lecture 294 Introduction - Encryption Source Code

Lecture 295 Setting up Continued

Lecture 296 Java Programming Fundamentals

Lecture 297 Source Code - Java Programming Fundamentals

Lecture 298 Additional Java fundamentals

Lecture 299 Source Code - Additional fundamentals

Lecture 300 Classes

Lecture 301 Source Code - Classes

Lecture 302 Please rate this course

Lecture 303 Bonus Lecture - Mammoth Interactive Deals

Anyone who wants to learn to use SpriteKit,Anyone who wants to learn game development.,This course is targeted towards complete beginners.,Complete beginners who want to learn to code,Beginners who want to be iOS developers,If you're an experienced coder, you can use this course to learn AR,Mobile developers who want an introduction to Swift 4 and Xcode 9

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