15.12.2022, 00:57
Blender For Unity Interior Only Modular Dungeon Level Design
Last updated 10/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.28 GB | Duration: 10h 43m
Reusable grid-based dungeon modeling for modular level design. Learn Blender Editing for Unity 3D Video Game Developers
What you'll learn
How to design interior only 3D dungeons using modular room and hallway tiles.
How to create quick and easy UVs and Materials for the purpose of prototyping
How to create a fully interactive door from modeling to animation design to scripting
How to setup lights and post processing in Unity 2018.2
Learn the importance of staying on grid in both Blender and Unity
Understand when and why to use mesh colliders
How to randomize the placement of crates & barrels VIA script
How to randomize the placement of beams, pipes, beams & pipes, or leaving a room empy
Requirements
Be able to navigate in Unity
Be able to navigate in Blender
Have a decent understanding of computing and game design practices.
Description
Learn how to 'stay on grid' and build a set of modular rooms and halls that can be easily assembled into a wide range of dungeon configurations. The course focuses on a grid-based approach to constructing modular dungeons which would be useful for many things, including plugging your pieces into a random dungeon generator. (generator not included)You'll learn to create animated doors and the necessary scripts to allow a player to interact with them. There are many tips for using box colliders, mesh colliders, rigid bodies, basic information for creating quick and easy UVs and Materials in Blender which are perfect for prototyping. How to import / export using FBX formatted files, set pivot points on models in Blender to be rotated properly in Unity and much more.This course is intended for Beginners & Intermediates who have already learned the basics of how to use Blender. If you are brand new to Blender, I highly recommend taking my course which covers all of the basics of Blender before you start with this course.
Overview
Section 1: Introduction
Lecture 1 What You Will Need
Lecture 2 Quick Overview
Section 2: Dungeon Interiors
Lecture 3 Rooms
Lecture 4 Hallways
Lecture 5 Connectors
Lecture 6 Duplicate Linked Dungeon
Lecture 7 Blocked Passages
Lecture 8 Door Frames
Lecture 9 Pivoting Doors
Lecture 10 Columns
Lecture 11 Sloped Floors
Lecture 12 Enhance & Optimize
Lecture 13 UVs & Materials
Lecture 14 UVs & Materials (Enhanced)
Lecture 15 Export FBX
Lecture 16 Import To Unity
Lecture 17 Setup Unity Prefabs
Lecture 18 First Modular Level
Lecture 19 Colliders
Lecture 20 Character Controller
Lecture 21 Interactive Door (Part 1)
Lecture 22 Interactive Door (Part 2)
Lecture 23 Section 2: Dungeon Interiors (Unity Project Files)
Section 3: Dungeon Dressing
Lecture 24 Lantern
Lecture 25 Lighting
Lecture 26 Lighting Tip
Lecture 27 Pipe Templates
Lecture 28 Pipe Configurations
Lecture 29 Pipe Prefabs
Lecture 30 Beam Templates
Lecture 31 Beam Configurations
Lecture 32 Beam Prefabs (Part 1)
Lecture 33 Beam Prefabs (Part 2)
Lecture 34 Rigidbody Props (Part 1)
Lecture 35 Rigidbody Props (Part 2)
Lecture 36 Rigidbody Props (Part 3)
Lecture 37 Randomization Scripting (Part 1)
Lecture 38 Randomization Scripting (Part 2)
Lecture 39 Demo Random Dungeon Generator
Lecture 40 Section 3: Dungeon Dressing (Unity Project Files)
Section 4: Finishing Touches
Lecture 41 Cave Walls
Lecture 42 Cave Doorway
Lecture 43 Cave Finished Blend File
Lecture 44 BONUS LECTURE: More Courses by Billy McDaniel
Intermediate Blender and Unity game developers who are looking to extend their knowledge of these tools.
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