Learn The Art Of Zbrush
Last updated 2/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 16.57 GB | Duration: 25h 26m
Learn to sculpt environment props, objects and creatures in ZBrush.
What you'll learn
Learn to Use ZBrush in a professional capacity, with emphasis on environment objects, props and creatures.
Requirements
Have a PC or Mac capable of running ZBrush and a graphics tablet.
Description
Bringing ZBrush into your art pipeline is now more important than ever before. With the launch of new hardware and ever increasing rendering power and tools, like the new Unreal Engine 5, ZBrush sits in a sweet spot that let's you create art for this market of current and next-generation video games like never before.This course assumes you know nothing about ZBrush, that you've never used it, and I will guide you through all of it's quirks and gems from start to finish. ZBrush is renowned for use in character creation, but it is used for so much more than that. I am an environment artist primarily, but I create creatures and props too and I use ZBrush for all of my endeavors in art creation for video games.Not only will you learn how to use ZBrush, but I will take you though the stages to prepare your models for export to various packages like Substance Painter, Unity / Unreal and 3DS Max etc. and show you how you can tighten your pipeline and include ZBrush so it will bring the quality of your art to another level.You will learn all the tools in Zbrush that will allow you to do; detail sculpting, concept sculpting, low-poly modeling, optimize your models, paint your models, texture your models, create grass and hair, retopologize, create UVs, prepare and export your models and much, much more. I will give you challenges throughout the course, and test what you have learned with little fun quizzes along the way.If you take this course, I promise you, you will be proficient in Zbrush by the end of it and you will be able to create anything your creative juices will allow. If you are not happy with it, we offer a 30 day, money back guarantee. So why wait. You have nothing to lose and everything to gain.I'll see you in there.Kevin...
Overview
Section 1: Introduction
Lecture 1 Introduction to the course
Section 2: Course Details
Lecture 2 Course requirements
Lecture 3 What is Zbrush and Who Uses it?
Lecture 4 Installing Zbrush
Lecture 5 Course structure
Lecture 6 Join our facebook page
Section 3: Becoming Familiar With Zbrush
Lecture 7 Introduction
Lecture 8 First Look
Lecture 9 Getting Started
Lecture 10 Some Basic Controls
Lecture 11 Your First Brush and Smoothing
Lecture 12 Using the Space Bar
Lecture 13 Changing Your Sculpting Material
Lecture 14 What is a tool?
Lecture 15 Transform Basics | move, rotate, scale
Lecture 16 Apple Shape | ASSIGNMENT #01
Section 4: Basic Features
Lecture 17 Introduction
Lecture 18 More Help and Quicksave
Lecture 19 Sub Division
Lecture 20 Using Append
Lecture 21 Sub Tool Menu
Lecture 22 Folders
Lecture 23 Swapping Between Sub Tools
Lecture 24 Undo - Redo
Lecture 25 Move and Move Topological (4th Jan 2021)
Lecture 26 Bison Toy Blockout | ASSIGNMENT #2
Lecture 27 My Bison blockout TIMELAPSE
Section 5: Advanced Features
Lecture 28 Introduction
Lecture 29 Masking
Lecture 30 More Masking
Lecture 31 Symmetry X, Y, Z and Radial
Lecture 32 Live Boolean and Initialize
Lecture 33 Live Boolean and Dynamic Subdivide
Lecture 34 Live Boolean and IMM Boolean
Lecture 35 Deformation
Lecture 36 Polygroups Basics
Lecture 37 Alphas
Lecture 38 Alpha Map to 3D Mesh
Lecture 39 Dynamesh Basics
Lecture 40 More Dynamesh Features
Lecture 41 More Brushes
Lecture 42 A New Apple | ASSIGNMENT #3
Lecture 43 My Apple | I show you mine
Lecture 44 IMM Brushes
Lecture 45 Create Custom IMM Brushes
Lecture 46 Custom Curve IMM Brushes
Lecture 47 Lazy Mouse
Lecture 48 Bison Sculpt | ASSIGNMENT #4
Lecture 49 Bison Sculpt |Part 1
Lecture 50 Bison Sculpt | Part 2
Lecture 51 Bison Final Detail | Lightbox Brushes
Lecture 52 Quick Start Guide
Lecture 53 Dynamic Draw Size
Lecture 54 ZSpheres | A Different Start
Section 6: Custom UI
Lecture 55 Introduction
Lecture 56 Current UI Overview
Lecture 57 Customise UI
Lecture 58 Setting up your Quick Brush Pallette
Lecture 59 Changing Camera View Head
Lecture 60 Changing UI Colours
Section 7: ZModeler
Lecture 61 Introduction
Lecture 62 The ZModeler Brush
Lecture 63 ZModeler Basics
Lecture 64 ZModeler and Dynamic Subdivide
Lecture 65 ZModeler | Creating a Vase
Section 8: Zmodeler to Dynamesh | Master Sword
Lecture 66 Introduction
Lecture 67 Sword 01 | Creating the Blade
Lecture 68 Sword 02 | Creating the Handle
Lecture 69 Sword 03 | Handle Wings
Lecture 70 Sword 04 | Bevel and Details
Lecture 71 Sword 05 | Subdivide and Details
Lecture 72 Sword 06 | Handle
Lecture 73 Sword 07 | Finalising Detail
Section 9: Stone Circle Scene Project
Lecture 74 Introduction
Lecture 75 Modelling the Basic Shapes 01
Lecture 76 Modelling the Basic Shapes 02
Lecture 77 Sculpting Detail 01
Lecture 78 Sculpting Detail 02
Lecture 79 Dropping Some Long Grass
Lecture 80 Dropping Some Shorter Grass
Lecture 81 Adding a Tree
Lecture 82 Final Details
Section 10: Concepting / Speed Sculpting In Zbrush
Lecture 83 Introduction
Lecture 84 Creature Scultp | 01 | The Shape
Lecture 85 Creature Scultp | 02 | Refining the Shape
Lecture 86 Creature Scultp | 03
Lecture 87 Creature Sculpt | 04
Lecture 88 Creature Sculpt | 05
Lecture 89 Creature Sculpt | 06
Lecture 90 Creature Sculpt | 07
Lecture 91 Final Sculpt Reveal
Section 11: ZRemesher (Retopology)
Lecture 92 Introduction
Lecture 93 What is ZRemesher
Lecture 94 ZRemesher with Polygroups
Lecture 95 ZRemesher with Polypaint / Polygroups Combo
Lecture 96 ZRemesher Guide Brush
Lecture 97 Projecting Detail
Lecture 98 Extrude Edge Retopo
Section 12: Fibremesh (Hair and Grass)
Lecture 99 Introduction
Lecture 100 FibreMesh UI and Hair
Lecture 101 FibreMesh Grooming
Lecture 102 FibreMesh Grass
Section 13: PolyPaint your Model
Lecture 103 Introduction
Lecture 104 Using RGB
Lecture 105 Using Materials
Lecture 106 Painting Creature 01 | Colour Blockout
Lecture 107 Painting Creature 02 | More Detail and Colour
Lecture 108 Finishing Touches
Lecture 109 Posing Your Creature
Lecture 110 Decimating Your Model
Section 14: Texturing using Spotlight
Lecture 111 Introduction
Lecture 112 Spotlight Overview
Lecture 113 Spotlight as a Reference Plane
Lecture 114 Texture Projection
Lecture 115 Using Multiple Textures
Lecture 116 Final Spotlight Texturing
Section 15: Using Dynamics / Physics
Lecture 117 Introduction
Lecture 118 Quick Build Table | ZModeler | Dynamic Subdivide
Lecture 119 Dynamic Table Cloth
Lecture 120 T-Shirt With Dynamics
Section 16: ZBrush to Game Workflow
Lecture 121 Introduction
Lecture 122 Importing a Model
Lecture 123 UV Mapping / Unwrap
Lecture 124 Exporting a Model from Zbrush
Lecture 125 Baking Normals in Substance Painter
Lecture 126 Exporting Your Maps from Substance
Lecture 127 Bringing Your Models / Textures into Unity
Lecture 128 Render and Save from ZBrush
Section 17: ADDITIONAL PROJECTS
Lecture 129 PROJECT #01 | Witches Corner Intro
Lecture 130 Witches Corner | The Walls
Lecture 131 Witches Corner | The Floor
Lecture 132 Witches Corner | Cauldron
Lecture 133 Witches Corner | Bottles
Lecture 134 Witches Corner | Stool and Books
Lecture 135 Witches Corner | Pumpkin
Section 18: BONUS LECTURE
Lecture 136 BONUS Lecture
Beginners who are keen to learn the latest techniques in 3D modelling for games.