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Sci-Fi 3D Game Environment Design Modeling & Texturing
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[Bild: 6m98yun9waizoiqijljgmddi1n.jpg]

Sci-Fi 3D Game Environment Design Modeling & Texturing
Last updated 10/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 22.69 GB | Duration: 27h 6m

Learn How to Create a Sci-fi Scene using 3ds Max, Substance, Photoshop & Unity



What you'll learn
Create a 3D environment suitable for games
Learn High Definition Rendering Pipeline in Unity
Bake clean maps and create Trim Sheets
Gain understanding on how to create realistic lighting to set the mood
Create UV layouts correctly and efficiently
Learn how to apply dirt and grime using Substance

Requirements
Basic knowledge of 3ds Max, Substance Painter, Photoshop, and Unity

Description
Instructor InfoManuel Rondon is currently working as a freelance 3D artist and college instructor. He loves both jobs because they allow him to work on what he is passionate about while still having some creative freedom. His advice for students who are just starting out and want to make it in the industry is to be knowledgeable and be open to different areas of 3D art as this can give you more opportunities for jobs. As you gain more experience, you can then specialize in characters, textures, or animations but in the beginning, it's best to wear as many hats as possible. Course Info In this course, you will learn how to build a professional sci-fi environment from scratch using 3ds Max, Substance, Photoshop and Unity. You will be taken through the whole workflow from the initial modeling to the final built and render within Unity. As a freelancer, being efficient is a very valuable asset. In this course, you will learn how to save lots of time when building an complete detailed environment. Making an environment for games is an exciting task and hope you join this journey of taking a small 2d concept to the final 3d game-ready level.

Overview

Section 1: Introduction

Lecture 1 Introduction

Section 2: Modeling

Lecture 2 Intro to Project

Lecture 3 Scene Blockout

Lecture 4 Floor Modeling Part 1

Lecture 5 Floor Modeling Part 2

Lecture 6 Palm Reader Modeling

Lecture 7 Computer Panel Modeling

Lecture 8 Trim Sheet Part 1

Lecture 9 Trim Sheet Part 2

Lecture 10 Trim Sheet Part 3

Lecture 11 Table Modeling Part 1

Lecture 12 Table Modeling Part 2

Lecture 13 Table Modeling Part 3

Lecture 14 Table Modeling Part 4

Lecture 15 Door Modeling Part 1

Lecture 16 Door Modeling Part 2

Lecture 17 Door Modeling Part 3

Lecture 18 Door Modeling Part 4

Lecture 19 Computer Modeling Part 1

Lecture 20 Computer Modeling Part 2

Lecture 21 Scene Fixes

Lecture 22 Wall Modeling Part 1

Lecture 23 Wall Modeling Part 2

Lecture 24 Wall Modeling Part 3

Lecture 25 Wall Modeling Part 4 (Roof Elements)

Lecture 26 Final Modeling Refinements

Lecture 27 Gadget Modeling

Section 3: Unwrapping

Lecture 28 Unwrapping Intro

Lecture 29 UVW1

Lecture 30 Unwrapping the Door Part 1

Lecture 31 Unwrapping the Door Part 2

Lecture 32 Unwrapping the Table Part 1

Lecture 33 Unwrapping the Table Part 2

Lecture 34 Unwrapping the Computer and Panel

Lecture 35 Unwrapping the Walls Part 1

Lecture 36 Unwrapping the Walls Part 2

Lecture 37 Unwrapping Wall Panels

Lecture 38 Unwrapping the Gadget

Lecture 39 Trim Sheet 2 Part 1

Lecture 40 Trim Sheet 2 Part 2

Lecture 41 Trim Sheet 2 Part 3

Lecture 42 Unwrapping the Floor and Adding the Trim

Lecture 43 Adding the Trim to the Computer Panel

Lecture 44 Adding the Trim to the Roof

Lecture 45 Adding the Trim to the Roof Column

Section 4: Texturing

Lecture 46 Asset Preparation

Lecture 47 Adding Details in Substance Painter

Lecture 48 Adding Details to the Door

Lecture 49 Creating the Materials

Lecture 50 Texturing the Door

Lecture 51 Door Weathering

Lecture 52 Texturing the Door Wall

Lecture 53 Texturing the Palm Reader

Lecture 54 Extra Wall Detail

Lecture 55 Door Wall Final Touches

Lecture 56 Texturing the Roof

Lecture 57 Texturing the Columns

Lecture 58 Texturing the Roof Column

Lecture 59 Texturing the Lamp

Lecture 60 Texturing the Floor Part 1

Lecture 61 Texturing the Floor Part 2

Lecture 62 Computer Wall Texturing (Photoshop)

Lecture 63 Computer Wall Texturing Part 1

Lecture 64 Computer Wall Texturing Part 2

Lecture 65 Computer Wall Texturing Part 3

Lecture 66 Computer Wall Texturing Part 4

Lecture 67 Creating an Alpha Symbol

Lecture 68 Computer Wall Render and Fixes

Lecture 69 Creating a Tiling Alpha in Photoshop

Lecture 70 Texturing the Table in Photoshop

Lecture 71 Adding Details to the Table

Lecture 72 Adding Color to the Table Part 1

Lecture 73 Adding Color to the Table Part 2

Lecture 74 Texturing Wall A

Lecture 75 Texturing Wall B

Lecture 76 Texturing Remaining Walls

Lecture 77 Gadget Texturing

Section 5: Unity Setup

Lecture 78 Unity Intro

Lecture 79 Unity Fixes

Lecture 80 Preparing the Textures for Unity HDRP

Lecture 81 Setting up Unity

Lecture 82 Working in Unity Part 1

Lecture 83 Working in Unity Part 2

Lecture 84 Working in Unity Part 3

Lecture 85 Working in Unity Final

Lecture 86 BONUS LECTURE

Lecture 87 BONUS LECTURE (Setting up HDRP Manually)

Anyone who wants to know how to create a 3D game environment,Anyone who wants to take their 3D environment creation skills to the next level

Homepage

[Bild: 34unwrappingthecomputrfedl.jpg]

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