17.06.2023, 08:45
3D Model And Texture A High Quality Game Prop Gun Rifle
Last updated 10/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 20.10 GB | Duration: 22h 0m
Learn How to Create an AAA Quality Prop Weapon using 3ds Max, Substance Painter, and Marmoset Toolbag
What you'll learn
Students will gain a better understanding of how game assets are professionally made in AAA game companies
Create clean low poly mesh that is suitable for games
Effectively create organized and properly laid out UVs
Bake maps and resolve any baking errors
Create realistic texture and color details
Polishing and rendering for quality presentation
Requirements
Basic Knowledge of 3ds Max, Substance Painter, and Marmoset Toolbag
Description
Instructor InfoEmiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies. Course Info In this course, you will be taken to the process of creating an assault rifle from start to finish. The goal of this course is to have a complete game ready AAA weapon. You will begin by gathering references that will help you visualize the weapon and then move on to 3Ds Max to model the high poly asset, the low poly and create UV map. You will be able to prepare the scene for baking and will set all the required maps in Marmoset Toolbag. You will go to Substance Painter where you will be creating the final texture and finally you will be rendering your art piece in Marmoset Toolbag.
Overview
Lecture 1 Introduction
Section 1: Modeling the Rifle
Lecture 2 Reference and Setup
Lecture 3 Creating the Body (Part 1)
Lecture 4 Create the Body (Part 2)
Lecture 5 Turning the Body to High Poly
Lecture 6 Creating the Grip
Lecture 7 Creating the Trigger Ring
Lecture 8 Working on the Back
Lecture 9 Finishing the Back
Lecture 10 Creating the Front
Lecture 11 Finishing the Front
Lecture 12 Creating the Barrel
Lecture 13 Creating the Top Rim and Iron Sights
Lecture 14 Turning Top into High Poly and Adding Small Details
Lecture 15 Creating the Magazine
Lecture 16 Creating the Front Rails and Adding Final Details
Section 2: Low Poly Modeling
Lecture 17 Turning the Gun into Low Poly (Part 1)
Lecture 18 Turning the Gun into Low Poly (Part 2)
Lecture 19 Finish up the Low Poly
Section 3: Unwrapping, Texturing, Baking
Lecture 20 Unwrapping the Gun (Part 1)
Lecture 21 Unwrapping the Gun (Part 2)
Lecture 22 Packing the UVs (Part 1)
Lecture 23 Packing the UVs (Part 2)
Lecture 24 Preparing our Scene for Baking
Lecture 25 Baking Our Gun
Lecture 26 Resolving Baking Errors (Part 1)
Lecture 27 Resolving Baking Errors (Part 2)
Lecture 28 Setting up our Scene in Substance Painter
Lecture 29 Setting up Basic Colors for our Gun
Lecture 30 Adding Normal Map Details (Part 1)
Lecture 31 Adding Normal Map Details (Part 2)
Lecture 32 Adding Normal Map Details (Part 3)
Lecture 33 Adding Dirt and Grunge
Lecture 34 Adding Roughness
Lecture 35 Adding Text and More Color Detail
Lecture 36 Creating more Dirt and creating Edge Damage
Lecture 37 Final Polishing and Rendering
Lecture 38 Outro
Anyone who want to improve their hard surface modeling skills,Those who want to know how to bake and texture in a professional setting,Anyone who want to take their prop creation skills to the next level